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1.NO, in the official code, the human side uses "team" and the monster side uses "group". The human enemies in Europa War are actually monsters.
2. Some enemy ships will self-destruct and spawn monsters when approaching. It needs to be destroyed in time.
3. The human enemies of the Europa War are monsters. The monster doesn't know how to change the magazine. So use unlimited ammo. The magazine will go into a retarded state. Maybe you can check out a variant MOD that others have modified :Forked EuropaWar.He adds cooldown to the monster's shots.
Does the faction system improved in 1,1.0 affect randomly appearing enemies? (For example, if you worship the Honk Mother and are hostile to the Separatists, you are more likely to spawn Separatist enemies.)
2. the hatch of a ship was completely sealed (welded) but a clown suddenly appeared in the middle of the ship and launched a chemical attack! Is this normal behavior?
3. if more than one enemy has infiltrated the ship, it will be difficult to deal with them with vanilla firearms. Depending on my being a novice (both in terms of skill and experience) and the performance of the submarine, the durability of the enemy is astounding even with this weakening mod. Could you please review the infinite ammo (especially explosives) and enemy durability (especially clowns)?
Thanks for reading.