RimWorld

RimWorld

Steamworld Uniforms
118 Comments
koni  [author] 1 hour ago 
Soon
Stalker_44 2 hours ago 
1.6?
Mysteryman615 7 Jul @ 7:33pm 
Is it possible for these to be made by us or is it only found on other factions
Wolmer 23 Jun @ 4:44pm 
Great mod! Really hope to see it in 1.6
hanjiro10 30 Apr @ 5:32pm 
I GOT IT TO WORK AND I LOVE IT:ppg_human:
hanjiro10 24 Apr @ 1:19pm 
ive treid to get it to work and it wolt probably cuz my computer is trash and im sad about it cuz it looks like great mod i will try again with it to see if can make it work
Losos 6 Apr @ 8:23am 
Képi my beloved, would love to see the Adrian helmet added someday
Tae 11 Mar @ 3:33pm 
Thank you! I appreciate that so much. You're great :D
koni  [author] 10 Mar @ 11:31am 
Alright, I am convinced. The hulk type uniforms will be reworked, although not as my top priority.
Tae 10 Mar @ 5:05am 
Okay but... that doesn't work. I don't want their shirts to stick out from under their uniforms, it looks wrong. There are no visible pants in game, and none of the other body types do this, so it just doesn't work and looks strange. Would it be possible to make a version that covers the torso completely for the hulk body type? Other than this issue these look great so it's really frustrating
ALE199 10 Mar @ 4:26am 
ok but it would be cool if the uniforms were all streched over or like clearly too small for hulk body type.
koni  [author] 9 Mar @ 11:02am 
@Tae This is intentional. As these jackets are uniforms I have given them a standardised length. Also this helps to indicate these do not cover the legs, in contrast to coats which fit the hulk body type
Tae 9 Mar @ 3:39am 
idk if this is just me, but these don't fit the "hulk" body type at all, theyre way too short. is this just how this mod is or do i need to be checking my other mods?
Jippy 9 Jan @ 4:49pm 
The clothes from this mod is so gorg :steamthumbsup:
Herr. kunisch 1 Jan @ 10:54am 
!!!!PICKEHAUBE!!!!
Guntavare 1 Jan @ 9:09am 
This looks promising
Hehodas 14 Dec, 2024 @ 11:58am 
Work with CE
OrthødoxalKamikaze 30 Nov, 2024 @ 10:41am 
Add a papakha headwear item please.
USCG 22 Nov, 2024 @ 12:14pm 
By far one of the best uniform mods out there! Amazing work!
Fish 23 Oct, 2024 @ 9:21am 
thanks
koni  [author] 23 Oct, 2024 @ 8:43am 
@Fish Not by default, but there are mods in the workshop that allow colouring of clothes, as well as the Ideology DLC. Alternatively you can try utilizing material colours by restricting stuff in the crafting menu (birdskin goes well for union, devilstrand makes nice french kepis or zouave caps for example).
Fish 23 Oct, 2024 @ 5:40am 
would anyone happen to know how to, if possible, dye the uniforms and hats, please?
ore316 3 Oct, 2024 @ 1:42pm 
Great mod. now i can finally charge my men into battle in style!
koni  [author] 25 Aug, 2024 @ 11:19am 
@LNBalestra Thanks for reminding me, I’ve got a bit distracted. The prestige module still requires some polishing and I expect to release it within a week or so
LNBalestra 24 Aug, 2024 @ 5:00am 
when will the prestige steamworld apparel mod release
WhiskeyKz 15 Jul, 2024 @ 10:05am 
@koni I started the game up again and received a different XML error message. However, after placing this mod on the first spot of the loading order, the error messages ceased. This was probably a mistake on my part, after all. Sorry about that, but thanks for updating this amazing mod regardless :)
koni  [author] 15 Jul, 2024 @ 8:59am 
@WhiskeyKz As I wasn’t able to recreatesiad error by myself, I only hope I have fixed it now
WhiskeyKz 14 Jul, 2024 @ 8:26am 
Hey there, i've been getting a few XML errors on the startup log. It starts like this: "XML error: Duplicate XML node name specificApparelRequirements in this XML block (...)". I've narrowed this issue down to this mod.

I'm sharing the Log File, hopefully it helps too: https://gist.github.com/HugsLibRecordKeeper/ea40b7f2c9a435800fa06f121b0048bf
koni  [author] 9 Jun, 2024 @ 7:36am 
Actually I removed the aiguillette as well as the other prestige tier items to appear in another yet unreleased mod
luald 9 Jun, 2024 @ 3:12am 
hello koni hope youre doing good. Thank you for this awesome mod.
For me the agiulette is missing, I did some testing and even on a new Game with only VEF and Steamworl Uniforms the aiguilette is missing. Did you remove them? Or is the Problem on my Side..
koni  [author] 5 May, 2024 @ 9:23am 
It should be fixed by now.
SuboMoto 3 May, 2024 @ 6:47pm 
Thanks! Glad I could help.
koni  [author] 3 May, 2024 @ 2:23pm 
Thanks for pointing that all out, especially the Biotech relation. I will take care of it next week
SuboMoto 3 May, 2024 @ 7:32am 
> Here is the link for the Log File: Log [gist.github.com]
> Here is the link of a video showcasing the error: Video [streamable.com]

The problem is that <RangedCooldownFactor> and <MeleeDamageFactor> is a Biotech only statdef. I don't have the Biotech DLC yet so yeah. I guess you need to add <MayRequire> tags for those statdefs.

There's also a minor patches failed on startup. You are using <MayRequire> on <Operation Class> where that doesn't work. You can just use PatchOperationFindMod instead to clear out a few errors.
koni  [author] 2 May, 2024 @ 7:53am 
@Sep Could you provide information about what the error tells, as I didn’t encounter them
SuboMoto 1 May, 2024 @ 2:45pm 
There's a spam error from Bearskin and Busby headgear when looking at its info card. Removing the <RangedCooldownFactor> and <RangedCooldownFactor> offset of those headgears fixes the issue.

Already tested without mods (only necessary ones included) and the issue still persist. I'm still playing at 1.4 if that's relevant to the issue.
Mr White Wizard 19 Apr, 2024 @ 3:13am 
Looks absolutely super! Will give it a go this weekend. Can anyone comment on any balance issues against stock clothing?
koni  [author] 15 Apr, 2024 @ 11:10am 
@panzerkamf123 Excellent suggestion. A naval fore-and-aft bicorne is already in the works, but it’ll appear in a new module for this mod. Additional navy-like uniforms are somewhat planned too
panzerkamf123 15 Apr, 2024 @ 5:54am 
Really like this mod, it pairs really well with some of the scenarios I run. if I could suggest something it would be maybe a generic naval officer uniform, or bicorne.
ALE199 24 Mar, 2024 @ 9:59am 
ah VEF will get updated when 1.5 releases for real.
koni  [author] 24 Mar, 2024 @ 9:49am 
The current version already has this option (mod settings → Vanilla Expanded Framework → toggleable patches). If the toggleable patches feature gets updated to 1.5, the option will stay
LNBalestra 24 Mar, 2024 @ 1:06am 
can you, once you update this to 1.5 (if you will) add an option to make the uniform research be medieval research?
bjorn 3 Mar, 2024 @ 5:33pm 
steamworld factions when
koni  [author] 3 Mar, 2024 @ 8:57am 
@Marco Agripa Thanks for this suggestion, but unfortunately I consider this cap to be too similar to the képi to make separate item out of it
[33rdTx-Cav].Pfc. Marco Agripa 2 Mar, 2024 @ 8:10am 
Another idea to the forage caps for the american civil war, the game War of Rights, there are the forage caps for the union and the csa
[33rdTx-Cav].Pfc. Marco Agripa 1 Mar, 2024 @ 6:07pm 
And another fact, this cap is multi color, blue grey an another colors, and was used by both the union and the confederacy
[33rdTx-Cav].Pfc. Marco Agripa 1 Mar, 2024 @ 6:05pm 
Whe need add the forage cap of USA Civil War, not the Kepi, the Forage Cap of 50's and middle of 60's, is a hat with two models, the normal, is a kepi with a form shako, but is down to the front, an the model mcdowell is short in the front visor. 1st image (https://i.ebayimg.com/images/g/IcgAAOSw9VxfaV1S/s-l1600.jpg) 2nd image mcdowell (https://i.ebayimg.com/images/g/L7sAAOSw4xJlrK~7/s-l1600.png)
Big Cheese 24 Feb, 2024 @ 10:56am 
Napoleonic roleplay..?
hlo120435 14 Jan, 2024 @ 6:12pm 
think we all know what we're gonna do with this mod here
koni  [author] 31 Oct, 2023 @ 10:20am 
@Wade Can you please provide further information, like when the error does occur or the exact line it says.