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wooden beds are made at carpenter,
metal beds are made at a metalsmith,
cloth sleeping bags are made at a clothiers workshop,
leather bedrolls are made at a leatherworker
I'm not seeing any new reactions either. Where are they supposed to show up? I've checked the stoneworker's, leatherworker's, carpenter's, crafting, and clothier's workshops. I can see the regular bed option in the carpenter's workshop, but that's it.
Not sure what would cause that, I haven't looked at the better instruments mod.
But it's resolved by putting this mod below Better Instruments in the mod list then it's not a major issue. Might not even be an issue at all.
I'm pretty new to DF mods so I'm not sure if it's something that can, or needs to be resolved, bt I thought I'd at least mention it in case anyone has the same issue that I had.
It is worth noting that the bug only affects wooden beds, so if you wanted to, you could simply play without wooden beds. It is cheat-y, but I wouldn't say it changes the intended experience significantly.
so no worries on that front
Yeah I know right? A concept many of us have been lusting after for quite some time!
FYI, I am a notoriously slow worker so don't expect any patches (from me) in the super duper near future
nice! I'll try and implement that. Best of luck with NodeCore, and I really appreciate all your aid
There are two patching functions: SELECT and CUT. When SELECT is used, it lets you make changes to an object without needing the entire entry to be present in your mod file. When CUT is used, it forces the game to not use that object, even though it is still found in the vanilla raws. Both of these functions take the form of tokens. These functions are not universally applicable to any token found in any entry, just the following list of objects:
CREATURE, ENTITY, INTERACTION, ITEM, WORD, TRANSLATION, SYMBOL, INORGANIC, PLANT, MUSIC, REACTION, SOUND
Also yep, that makes sense.
Nice, sounds like a deal. Yes, I noticed that issue when I ran a fort with this mod. I've already thought of a couple ideas, none of which have been tested yet. Are you comfortable with renaming your new bed recipe as 'comfortable bed'?. It may be possible to then forbid the action 'make bed' for all mountains and workshops and permit the action 'make comfortable bed'.
Actually, I have a counter-proposal. I'm glad you enjoy the mod, but instead of making a new mod based on parts of this one;
I am having one problem and it's one you have or will run into with yours. I'm having a bit of trouble patching/replacing the vanilla recipe for wooden beds with one that includes cloth. Since I gather you have looked at the code for this mod (which is totally fine, btw, most of us DF modders share code pretty freely as long as credit is given, and i've met a few who dont even care about that.) You probably have seen that I have appropriate amounts of cloth in the reactions. If you can produce a fix for that, I'll credit you in the description with a link directly to your workshop page. :)
What do you think of this idea?
Hey, I really enjoy this mod.
I was just wondering if (with attribution to your mod of course), I could incorporate elements from this mod's files into one I'm working on that includes cloth in the reagents for beds? The aim of the mod is to essentially do what you're doing, but only with metal and wood, plus some additions and tweaks.
If you feel this is best discussed elsewhere, please let me know!
Thank you :D