Dwarf Fortress

Dwarf Fortress

Additional Races: Ixthid
29 Comments
TC X0 Lt 0X 12 Apr, 2024 @ 4:35pm 
ah good ol case sensitivities always causing issues.
GraveRob 28 Feb, 2024 @ 4:46pm 
people talk up linux alot but alls i ever see are problems lmao
Tark 4 Oct, 2023 @ 11:27pm 
Looks like Linux crashing and not Windows is due to a misspelling in tile_page_ixthid.txt, ln 26 asks to load "Ixthid_body_special.png". The actual file is "ixthid_body_special.png". To Windows' Filesystem APIs or whatever that file exists and everything works fine. To Linux, however, due to case sensitivity in filenames it doesn't recognize them as the same file, and thinks it's missing.

Either editing the raw to look for Ixthid_body_special.png or renaming the file to ixthid_body_special.png fixes the issue on Linux, and lets the game load.
amywebbskii 23 Aug, 2023 @ 7:18pm 
It causes crash during any worldgen (v50.09linux1). Even pocket one.
unclebucktooth 5 Feb, 2023 @ 10:50pm 
I found a error in the creature file:

[PHYS_ATT_RANGE:ENDURANCE900:1400:1600:1800:2100:2600:3500]

is missing a :, it should be

[PHYS_ATT_RANGE:ENDURANCE:900:1400:1600:1800:2100:2600:3500]
Diggle 12 Jan, 2023 @ 10:57pm 
I have a few questions regarding this civ.
1. How would a Prime Ixthid work in Fortress? I've made a good amount of forts with this mod and I've never seen an Abomination or a Prime. Would a Prime visit a tavern or act as a Diplomat?
2. Are they able to trade? I've gotten a few trade caravans from your Naga mod, but that's it. Granted Nagas are all intelligent, whereas only one kind of Ixthis is capable of speech so that might explain it.
3. How come the Drone is the only one that shows up in most scenarios? I've gotten a ton of Drone interaction whether it be thieves or traveling "dancers" (the thought of a large insectile creature busitng it down sends shivers up my spine,) and I've seen like 1-2 Harvesters, but none of the other ones. Do Drones server as the Worker Bee of this scenario and do all of the outside work?

I effin love this mod, so please don't take any of this as me being disappointed/dissatisfied/angry with your work. :gorlak: :gorlak:
☾⎛sιтєʀ⎞☽ 29 Dec, 2022 @ 3:55pm 
Is there any way you can make this a playable race? I've seen other insect races on the workshop but this is by far the best one I've seen.
Glacies 28 Dec, 2022 @ 6:53pm 
You know, Frejth King, I was actually thinking the exact same thing
Frejth King 27 Dec, 2022 @ 3:42pm 
I would reccomend the game dominions 5 for reference art and inspiration, it has so much content and I think your art is very similar and its very cool.
SEEU  [author] 27 Dec, 2022 @ 2:37pm 
afaik, the thieves by default run away. I should probably make them a bit more brave, but there hasn't been a ton of testing around them so your info is super helpful.

All my combat testing of them had to be done in DF classic because it still has arena, so I'm not entirely sure how they behave in sieges yet.
MattFright 27 Dec, 2022 @ 12:00pm 
Oh and sorry for being spammy but, do they never send trading caravans either? I have another civilization of them nearby that's allied to mine, but unlike other nearby races they just have never sent a trading caravan. This would make a little bit more sense to be intended though i guess.
MattFright 27 Dec, 2022 @ 11:58am 
I don't know if it's intended but these creatures seem to be extremely cowardly.

I got several thieves invading my territory across three years, but they would always run away as they got seen (despite that they could've easily wiped out like half of all my dwarves).

Then during the one siege i've got so far, only three of the six that invaded actually fought, the rest were hanging around the edge of the map and eventually just ran away. This is really weird because six of them could've killed half of my unmilitarized fort.

I hope this gets fixed because these guys seem like they'd be really fun to fight if they actually went all out.
SEEU  [author] 26 Dec, 2022 @ 11:20pm 
Yea, this is built with all the castes being part of the same creature. The issue is just with how the population density and bodies of the non-humanoid castes are would make it a strange issue. Like drones don't have hands and they also don't equip items so I don't know if they'd actually be capable of performing any of the duties dwarves normally do even if I made them able to speak/classified them as citizens.

I think a playable race would look very different. I believe there's actually one on the workshop somewhere already. But yea, the potential is definitely there.
Smerg the Dargon 26 Dec, 2022 @ 10:59pm 
Aw, alrighty then. Understandable.

Though, IIRC, doesn't Dwarf Fortress have some sort of in-built "caste" system for handling things like this (single race made up of different "subraces")? You might not be able to use the _same_ insect race but I'm sure you could make an interesting playable insect civ using that system (if I'm recalling it correctly), i.e. having dedicated soldier castes and the like.
SEEU  [author] 26 Dec, 2022 @ 10:03pm 
This one, out of the four that I current have out there, would be the most difficult to work in fortress mode. All castes except for the primes are classified as pets on embark so if you just set the tag and try it, you have no citizens.

It's probably possible and it seems like it might be an interesting challenge, but definitely not one I'm planning on picking up any time soon.
Reprogrammed Automaton 26 Dec, 2022 @ 8:27pm 
I agree it would be awsome to play as these guys, but well I don't know how posible it would be to make them as such.
Smerg the Dargon 25 Dec, 2022 @ 5:12pm 
God damn, I'd love to be able to play as cool bug people.
Родион 25 Dec, 2022 @ 12:51am 
I already wanted to praise all the gods... but not a playable race .-..........
SEEU  [author] 22 Dec, 2022 @ 10:14pm 
It's not intentional, but its good to know its happening. I appreciate the info and I'll have to look into the thieving stuff more to know for sure why that's happening.
Thrakerzod 22 Dec, 2022 @ 7:10pm 
is it intentional that these always seem to come to steal alongside Kobolds. every time the Kobolds are the main thieves (3-4 of them) there's a couple of Ixthids (1-2) with them and every time the Ixthids are the main thieves (5-8 of them) there'll be 3 Kobolds (never more or less, always 3).

only tested with one fortress but it happened about 9 times in the 6 years my Fortress lasted. the raids were mostly Kobold focused at first but as time went on there were more and more Ixthids in each group until they were outnumbering the Kobolds more than 2:1
Merchant 22 Dec, 2022 @ 12:34pm 
Neat that there's another race to flesh out the world, though I'd love it if this became playable, being able to control your own bug nest with it's own quirks and structures.
SEEU  [author] 22 Dec, 2022 @ 11:45am 
Those errors in your log are standard creature variations from `c_variation_default` which is the vanilla creatures object folder.

I'll look into it in a bit but is it possible you have something overwriting those files?
perl 21 Dec, 2022 @ 9:14pm 
Getting some errors in the error log for this mod
https://pastebin.com/hqqHHKcF
TheEpicTroll 20 Dec, 2022 @ 9:36pm 
accidentally enabled this mod on a world I planned on doing a peaceful fortress. That ambition quickly turned into undead bug warfare.
perl 20 Dec, 2022 @ 9:15pm 
Nice!
TheEpicTroll 19 Dec, 2022 @ 10:03pm 
I FIND THE IDEA OF A BUG THAT THINKS OFFENSIVE!
SEEU  [author] 19 Dec, 2022 @ 6:02pm 
Appreciate the check. My backspace double hits sometimes.

Fixed those and also I noticed the language file had the wrong name in it still.
SpaghettiTree 19 Dec, 2022 @ 5:53pm 
And corpse too
torso
left shoulder
SpaghettiTree 19 Dec, 2022 @ 5:48pm 
right leg
[CONDITION_CASTE:PRIME
Missing few "]" in graphics_ixthid