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Either editing the raw to look for Ixthid_body_special.png or renaming the file to ixthid_body_special.png fixes the issue on Linux, and lets the game load.
[PHYS_ATT_RANGE:ENDURANCE900:1400:1600:1800:2100:2600:3500]
is missing a :, it should be
[PHYS_ATT_RANGE:ENDURANCE:900:1400:1600:1800:2100:2600:3500]
1. How would a Prime Ixthid work in Fortress? I've made a good amount of forts with this mod and I've never seen an Abomination or a Prime. Would a Prime visit a tavern or act as a Diplomat?
2. Are they able to trade? I've gotten a few trade caravans from your Naga mod, but that's it. Granted Nagas are all intelligent, whereas only one kind of Ixthis is capable of speech so that might explain it.
3. How come the Drone is the only one that shows up in most scenarios? I've gotten a ton of Drone interaction whether it be thieves or traveling "dancers" (the thought of a large insectile creature busitng it down sends shivers up my spine,) and I've seen like 1-2 Harvesters, but none of the other ones. Do Drones server as the Worker Bee of this scenario and do all of the outside work?
I effin love this mod, so please don't take any of this as me being disappointed/dissatisfied/angry with your work.
All my combat testing of them had to be done in DF classic because it still has arena, so I'm not entirely sure how they behave in sieges yet.
I got several thieves invading my territory across three years, but they would always run away as they got seen (despite that they could've easily wiped out like half of all my dwarves).
Then during the one siege i've got so far, only three of the six that invaded actually fought, the rest were hanging around the edge of the map and eventually just ran away. This is really weird because six of them could've killed half of my unmilitarized fort.
I hope this gets fixed because these guys seem like they'd be really fun to fight if they actually went all out.
I think a playable race would look very different. I believe there's actually one on the workshop somewhere already. But yea, the potential is definitely there.
Though, IIRC, doesn't Dwarf Fortress have some sort of in-built "caste" system for handling things like this (single race made up of different "subraces")? You might not be able to use the _same_ insect race but I'm sure you could make an interesting playable insect civ using that system (if I'm recalling it correctly), i.e. having dedicated soldier castes and the like.
It's probably possible and it seems like it might be an interesting challenge, but definitely not one I'm planning on picking up any time soon.
only tested with one fortress but it happened about 9 times in the 6 years my Fortress lasted. the raids were mostly Kobold focused at first but as time went on there were more and more Ixthids in each group until they were outnumbering the Kobolds more than 2:1
I'll look into it in a bit but is it possible you have something overwriting those files?
https://pastebin.com/hqqHHKcF
Fixed those and also I noticed the language file had the wrong name in it still.
torso
left shoulder
[CONDITION_CASTE:PRIME
Missing few "]" in graphics_ixthid