Dwarf Fortress

Dwarf Fortress

Additional Races: Naga
76 Comments
L. Loire 23 Jul @ 2:53am 
Good mod, even while it smells fishy
Tapioka 17 Jun @ 12:18pm 
@Canadianeurysm I have those two mods and they work normally, you might be using another mod that causes the crashes. Just a reminder that Forthammer isn't compatible with mods that edit the vanilla races.
Bad Decisions 17 Mar @ 4:26pm 
does more arms mean they can carry and use more weapons at the same time? or is it just an aesthetic, lore thing?
Canadianeurysm 16 Mar @ 10:54am 
I think this mod is incompatible with Forthammer, I get a CTD whenever I run it in the same modlist as Forthammer. Not entirely sure why.
2chuu4u 14 Sep, 2024 @ 12:31pm 
An update on my last comment: You can choose how many arms you get, through the Gender Select button.

Also, this mod seems to be missing a Helm graphic for Shellsteel on non-naga creatures.
2chuu4u 3 Jul, 2024 @ 7:09pm 
Quite the agree.
At the least, adding "All Pops Playable" to the entities file is a pretty quick and easy way to at least have them playable in Adventure Mode.

Though I don't know if it will have access to Shellsteel and the like. Or if you can choose how many arms you'd get.
ThePhantomX64 29 Jun, 2024 @ 9:27pm 
wish this mod and your others where updated especially since Adventure mod is coming soon and is currently in open beta.
fakenewsknight 14 Nov, 2023 @ 11:29pm 
Heya, loving the mod in my current playthrough! However, there's one glitch I keep encountering. Every armored naga person who comes to my fortress for trade wears two mail shirts at the same time. Not sure why this happens, but it does. I've not fought them yet, so I dunno if it gives them any combat advantages (got I hope it doesn't make their torso armor twice as strong), but I thought I'd just put the issue here.
DragonlordCringe 3 Mar, 2023 @ 6:46am 
nevermind, i ended up having fun :spyro:
DragonlordCringe 3 Mar, 2023 @ 5:58am 
im not sure if there are "friendly" werebeasts, but a nagi transformed in the middle of my tavern and is just chillin'. Might be a bug, but its pretty cool
Amaze 19 Feb, 2023 @ 6:04am 
I like how me naga wrote a book titled "Who's in Paris?"
FEET SEEKING MISSILE 18 Feb, 2023 @ 3:50pm 
snek mommy zoo time
Diggle 7 Feb, 2023 @ 8:33pm 
does anyone know what combat skill effects glaive combat?
intimidateing horse 7 Feb, 2023 @ 2:14pm 
finally a mod that adds the people who were in paris
Anyndel 7 Feb, 2023 @ 11:43am 
A general comment for all your mods, I would reccomend setting their starter biome to just [START_BIOME:ANY_LAND] like goblins because after a lot of world generation attempts I saw most civs werent really getting placed much given how rare the biomes tend to be compared to the locations available to goblins and humans, so as a result way more goblin and human civilizations are spawned, which in world generation means they end up just wiping them most of the time. Giving them ANY_LAND instead makes them spawn and survive more reliably
Rparvitn 4 Feb, 2023 @ 12:47am 
I found compability problem, description not from me:

"gadgetpatch [создатель] 11 ч. назад
@Rparvitin Taking a look a the source, it seems that the Additional Races mods change vanilla Dwarves to add graphics for extra weapons, which conflicts with changes made by base Creature Graphics Extended.

TL;DR, this is a CGE and Additional Races problem, not a problem with this mod, so it's out of my hands. If you want to fix it on your end, you can delete "installed_mods/sm_cv_naga/graphics/graphics_naga_vanilla_patch.txt". It will hide naga weapons on Dwarves though."
mickeyzord 2 Feb, 2023 @ 3:23pm 
UPDATE: SO APPARENTLY VISTING NAGA WILL CLAIM YOUR NESTBOXES TO LAY EGGS?!
mickeyzord 2 Feb, 2023 @ 3:11pm 
uhhh...I found Nagi eggs...after the naga showed up to my tavern...and I think my dwarves are trying to eat them...
Flodos [47th JOU] 31 Jan, 2023 @ 7:57am 
They also had no pack animals, so I couldn't even trade much to them.
Flodos [47th JOU] 31 Jan, 2023 @ 7:56am 
I just got my first Naga caravan, but they arrived with nothing to trade?
nvmthanh1992 26 Jan, 2023 @ 9:12am 
My dwarf equiped a Shellsteel spear , the spear become invisible like he holding nothing .
Rake 19 Jan, 2023 @ 3:35am 
it seems like the demon lords of the naga don't produce a slab during the worldgen, nor they make a pact with some deity to stay on the world. It is intended or it's kinda of an hardcoded function of the gobbos civ ans as such can't be replicated?
Mirazent 17 Jan, 2023 @ 9:53am 
everything is ok, thanks)
I've already figured it out)
I needed for my mod, which rebalances the materials)
Alll-Mer 17 Jan, 2023 @ 9:09am 
@Mirazent are you wanting to see the stuff you edited or the shell stuff from this mod?
Mirazent 12 Jan, 2023 @ 10:41pm 
@SEEU

"Yea, until they give modders a way to add new stuff to existing graphics files, I can't make them appear correctly on any other race without fully overwriting the dwarf's graphics file (which I don't want to do, mostly just because I'd like to keep this mod as compatible with others as possible).

Hopefully we'll get that ability soon. Or maybe there's already a way and someone can enlighten me. :hubbahubba:"
====
can you tell me how to do it for personal use?
I have a mod that allows you to craft armor/weapons from inaccessible vanilla materials.
I want them to be visible from these materials.

Thanks in advance )
TheDarthKnight 9 Jan, 2023 @ 9:36pm 
Several of the Naga visitors to my tavern have decided it is more fun to jump into the nearest pond and stay there for a while. One of them eventually left the pond and went to the tavern after they got pulled into a fight. Is this an intended behavior?
Digganob 6 Jan, 2023 @ 12:14pm 
I just had what might be a good idea for a civilization: Boar men. Everyone wants orcs, of course, they're a fantasy classic. But we already have goblins, and they fill many of the niches orcs often do. But boar men would be interesting as they're not often done, yet have a lot of similar vibes as orcs do, being somewhat larger than humans, tusked, brutish, etc. They also might have some potential for interesting mechanics. Being able to enter martial trances would be reasonable for them, considering their *ferocious charges*.

Though, there already is a wild boar man in the game. Don't know what would have to be done about them.

Anyways, this is just an idea.
Kaaros Aleri 1 Jan, 2023 @ 6:37pm 
Good to know you're working on it!
SEEU  [author] 1 Jan, 2023 @ 4:47pm 
My guess is its because they're amphibious (so they path through water) but their pack animals are not. I've got a few things I'd like to fix with the Naga so I'll be hitting them soon and that will be one of them.
Kaaros Aleri 1 Jan, 2023 @ 4:05pm 
I have a consistent issue with merchant caravan pathing through water. Once their pack animals gets into deep water the caravan bugs out and never properly unloads and then just leaves. Anyone else bumped into this issue? My map in particular is an issue because it's a 4 way river with a ton of pools.
SEEU  [author] 31 Dec, 2022 @ 8:48am 
You can just delete the object def and the reaction and you should be good... probably.

I don't know if the graphics def will complain. If it does, you'd have to remove the refs from there as well.
arkhaeart 31 Dec, 2022 @ 7:08am 
Good mod, but what if I want to remove shellsteel from it? If I delete shellsteel reaction, object definition and permitted reaction from raws, will that work, or will the mod be broken?
aptom203 30 Dec, 2022 @ 4:31pm 
I erroneously thought that shellsteel bolts from this mod did not work correctly, but it's just a vanilla bug with marksdwarves.
SEEU  [author] 29 Dec, 2022 @ 2:56am 
Yea, until they give modders a way to add new stuff to existing graphics files, I can't make them appear correctly on any other race without fully overwriting the dwarf's graphics file (which I don't want to do, mostly just because I'd like to keep this mod as compatible with others as possible).

Hopefully we'll get that ability soon. Or maybe there's already a way and someone can enlighten me. :hubbahubba:
Fath 29 Dec, 2022 @ 2:53am 
I noticed the graphics for shellsteel weapons don't show up on dwarves. I made a full set of shellsteel short swords with bars from melted down loot (the ant people in the caverns seem to have weapons made with it in abundance) and they don't appear even when held in hand.

Besides that, I've been having fun with this mod and your other ones as well, really been making my worlds more interesting!
MattFright 28 Dec, 2022 @ 9:11pm 
Not sure if this is even worth/possible to fix (or if you'd want to at all) but i've had bat men invade and one was using shellsteel gear. Didn't seem to have killed a naga for it or anything either, it only had one kill and it was a forgotten beast, and his buddies had no kills.
KM.One 27 Dec, 2022 @ 4:15pm 
Do Naga steal children? I just generated a new world and there are 4 "Dark Elven Pits" in the middle of the Dark Naga Pits
WaKKO151 26 Dec, 2022 @ 6:28pm 
Skaven!!!!!!!!!
SEEU  [author] 26 Dec, 2022 @ 6:18pm 
There is no way to make shellsteel as a dwarf. The only way to obtain it at all would be trading (the naga should be able to produce it, but I haven't checked it they do) or melting down shellsteel items.

The reaction exists, so I don't see any reason you couldn't add it to the dwarf raws, but that was not my intent.
Riot Dawn 26 Dec, 2022 @ 6:07pm 
Is there a way to make shellsteel as a dwarf?
Silver Crescent 26 Dec, 2022 @ 5:40pm 
Could we get Arachne and Kitsune?
love 26 Dec, 2022 @ 11:56am 
THESE LOOK SO COOL.
Can't wait to use them in adventure mode.
-Ordinique- 26 Dec, 2022 @ 8:49am 
skaven +
Cpt.Korggan 26 Dec, 2022 @ 2:07am 
Skaven would be massive and let us properly simulate 40k. Eternal war with the ratmen makes them our hated enemy.
Smerg the Dargon 25 Dec, 2022 @ 5:11pm 
Can't play 'em? Aw...
SEEU  [author] 25 Dec, 2022 @ 10:36am 
Skaven/Rat people is actually on my potential to-do list. I really want to go back and refine what I have soon though, so if I did it wouldn't be for a bit.
Lord Gwýðion 25 Dec, 2022 @ 10:11am 
Question: would you be able/willing to work on a Skaven playable race mod? :3
Deon ☣ 25 Dec, 2022 @ 4:43am 
The problem is that you cannot simply patch another definition of graphic on existing creature. You would have to redefine the whole creature graphics. That's why I went with Total Conversion route.

Hopefully they improve it in the future.
SEEU  [author] 24 Dec, 2022 @ 8:46pm 
As far as I'm aware, it's not currently possible. I have them already in the sprite sheet and I have a file with the proper graphics raws for dwarves there, but unless I overwrite the existing vanilla dwarf graphics file it will not do anything. Hopefully a way will be found or they'll add a way soon.
El Mexicano Volador 24 Dec, 2022 @ 8:06pm 
ever find a way to make the new weapon wieldable graphics show on dwarves?