RimWorld

RimWorld

CRIMSPR - Immunity Module
4 Comments
RealLifeHobgoblin 25 Mar, 2023 @ 9:47am 
Yeah, this mod sounded cool but now I'm forced to deal with all diseases using character editor because xenotypes get 10% immunity. That's not nice.
Sarius 15 Jan, 2023 @ 11:06am 
I'll ad to this request. If you can, please base immunity speed 100% and genes like x95% instead of base value 10% and genes adding x950% immunity gains speed. I'll help with cases where colonist spawn without modded gene AND It will stop every animal dying of small cuts or flu
Leaguenet 15 Jan, 2023 @ 7:42am 
If I could suggest - I don't know the rationale behind making base immunity gain speed 0.1; if it were 1, and all genes were tweaked accordingly, all unsupported cases such as animals and custom xenotypes would have normal immunity by default.
Leaguenet 15 Jan, 2023 @ 3:09am 
Hi! Playing and enjoying the mod, but I feel there's a major bug currently - specifically, all animals are treated as having no immunity (10% base rate).