Crusader Kings III

Crusader Kings III

Convert Holdings - EK2 Submod
19 Comments
Catherine 31 May @ 12:25pm 
Hey! So this mod will work if you edit some of the code inside of it which is fairly simple. Just go to "Steam\steamapps\workshop\content\1158310\2904293286\common\decisions\ch_minor_decisions.txt" and replace the lines that are the issue.

Replace this:
picture = "gfx/interface/illustrations/decisions/decision_misc.dds"

With this:
picture = {
reference = "gfx/interface/illustrations/decisions/decision_misc.dds"
}

It should look like this below when you're done editing all 5 lines in that text doc (1 for each holding type):
https://imgur.com/a/15Oor4F
(i highlighted the text just in case)
Nihilun 25 Mar @ 9:57pm 
No longer working correctly :steamsad:
Dropeza 23 Mar @ 5:40pm 
Not working anymore it seems
Myphicbowser 15 Oct, 2024 @ 10:01pm 
For those curious, this still seems to work, what a robust and quality mod
Aven Oul 28 Jun, 2023 @ 12:56am 
this still work?
Helixien 20 Feb, 2023 @ 10:27am 
"After you have converted the holdings you want, you can disable the mod until the next time you need it."

You have no clue how happy this makes me.
LITTLE DUCK 24 Jan, 2023 @ 10:07pm 
I just conquered the last piece of Auridon (as nords) only to find that the Rils had completely ruined their counties by building the wrong baronies.
Даня  [author] 5 Jan, 2023 @ 8:23am 
@Akatosharine I guess every author of any mod has some kind of his own specific vision of his mod and don't want it to be different. And that is why submods exists, to alter that vision with different one :)
Akatosharine 5 Jan, 2023 @ 2:29am 
Thanks you for this Brilliant mod xx any time I ask the Authors of EK2 anything about the functions of the game the answer always seems to be 'No'. -w-
Даня  [author] 23 Dec, 2022 @ 1:57pm 
@Praugz Done.
Praugz 23 Dec, 2022 @ 1:10pm 
@Даня It doesn't seem to need any innovations. You just need a tribal government (who directly owns the county) to build a tribal holding. Strangely, when playing a feudal lord with a tribal vassal, it requires you to build a temple and city prior to the tribal outpost (this is not the case if you are a tribal ruler building in your own direct county or tribal vassal's county); however, if your tribal vassal (as a feudal leader) conquers a county with these things already constructed, you - as a feudal ruler - can build a tribal hold in your vassal's territory. Still the one tribal hold per county rule exists, but EK2 allows you to build one in a feudal county with the above mentioned restrictions (this completely contrasts vanilla where you can never build new tribal holds). Hope this helps.
Даня  [author] 23 Dec, 2022 @ 1:08pm 
Ok I see now. It will take time to implement and will need testing so after I push an update please leave a comment if you encounter any bug.
Даня  [author] 23 Dec, 2022 @ 12:49pm 
Ok @Praugz I will change it now. Is there any innovations needed to do it or you able to build anything from the start?
Praugz 23 Dec, 2022 @ 12:20pm 
@Даня Yes, in elder kings 2 you are able to build tribal holdings in feudalized areas, move the county capital, and even "convert" a county to tribal (in this way).
Даня  [author] 23 Dec, 2022 @ 5:26am 
@Praugz Hello. I never played for tribal in EK. Are they able to build holdings in EK? Because if I remember correctly they can't in original game.
Praugz 22 Dec, 2022 @ 7:49pm 
Hello; are we ever going to be able to convert holdings to tribal?
Akame 20 Dec, 2022 @ 4:11pm 
Это то чего я так сильно хотел, но не у кого почему-то руки не вырастали для этого, из нужного места!
Даня  [author] 20 Dec, 2022 @ 10:23am 
You are welcome! Tell me if you encounter any issue! Also if after changing holding type you see something like "republican rulers cannot rule this holding type" then if it's not disappears itself just start building something in this hold and it will solve the problem
Kapten Hårfager 20 Dec, 2022 @ 7:39am 
Thank you, been missing this feature