Sapiens

Sapiens

Automated Mining (0.5)
72 Comments
NeverKlever 23 Mar @ 9:56am 
Just a quick question can you make the cost out of split wood maybe updating what it needs to make it will help
earmuffs  [author] 3 Mar @ 6:49pm 
@Fluxburn3r, earmuffins on Discord. Cheers
Fluxburn3r 2 Mar @ 12:02pm 
hi i send you a friend request on discord (if it's also your username on discord)
earmuffs  [author] 2 Mar @ 6:05am 
I've tested both main and beta branches and the mod seems to work. Can anyone send me their logs on Discord?
earmuffs  [author] 2 Mar @ 5:57am 
I'll see if I can have a working version for the unstable-beta branch.
Fluxburn3r 1 Mar @ 12:47pm 
or does someone know how to get back to older version of the game so i can use the mod again?
Fluxburn3r 1 Mar @ 12:47pm 
any idea when it gets updated?
it crashes my game everytime so can't use it anymore.
saeunnb 23 Feb @ 6:19am 
@earmuffs I love this mod, but I can not load it up anymore, I am guessing that is cuz the game was updated. Will you be updating the mod to match the game version?
PapaJavaHawk 6 Aug, 2024 @ 11:46pm 
@earmuffs. Works great. Found a mod loading that was unsubscribed but still in folder. Thankyou. Love the way this sets up.
I wonder if by way of feedback you might find a way of preventing the cheat code element of being able to mine undiscovered items? Or perhaps be able to stumble across something while 'digging deeper' over a longer period.
PapaJavaHawk 3 Aug, 2024 @ 6:59am 
@earmuffs, Yes. I'm going to try with no other mods on a clean save later, just to see if there's an issue there.
earmuffs  [author] 2 Aug, 2024 @ 1:42pm 
@CoffeeKitty, are you on the unstable-beta?
PapaJavaHawk 2 Aug, 2024 @ 12:35pm 
Was working just fine on a new game, crashes when I try to load or continue the save game.
Chance (Kaedrin) 1 Aug, 2024 @ 7:09pm 
I'm on the unstable branch now and I still can't get it to add back to the game. Pressing Q doesnt show the mine in the list. Adding the mod to the save and exiting, then starting the game again also shows the mod isn't listed for the save. All of this is in regards to a save made with the live version where it had bugged out (worked at game start but then failed to load the mod the next session).

When I create a brand new save on the unstable branch and apply the mod it correctly shows in the craft list and persists between gameplay sessions. Adding the mod may not work for any savegames *before* the unstable branch.

This was tested with only your mod enabled/used.

Still, it works now with a fresh save on the unstable branch so thanks again for the update!
earmuffs  [author] 1 Aug, 2024 @ 3:16pm 
@857621862, you can add the mod to an existing save.
earmuffs  [author] 1 Aug, 2024 @ 3:15pm 
@KR15T14N, you can add the mod, do your thing, remove all mines, then remove the mod. I've added a FAQ section.
KR15T14N 1 Aug, 2024 @ 2:20pm 
How does affect a save if its used and then disabled?
earmuffs  [author] 1 Aug, 2024 @ 8:49am 
Yeah, updated for 0.5. You need to play on the unstable-beta version of the game until the next stable game update.
Krazy Kez 1 Aug, 2024 @ 3:46am 
So has this been updated? Comments below were a bit confusing. Love this mod.
Phantome 31 Jul, 2024 @ 10:00am 
Thanks you are the best :-D
rat smacker 31 Jul, 2024 @ 7:16am 
Hi, I cant seem to get this to work in already existing saves. Do I have to start fresh if I'd like to be able to use this mod?
Chance (Kaedrin) 31 Jul, 2024 @ 5:02am 
Thanks for the update!
Bronzeborg 28 Jul, 2024 @ 6:15pm 
still no update? :(
earmuffs  [author] 26 Jul, 2024 @ 4:38pm 
WIP
MGraves84321 26 Jul, 2024 @ 2:59pm 
Please update! great mod!
notarocrystal 22 Jul, 2024 @ 9:34am 
This darn update has rendered my mods usless. Would appreciate an updated mod. Thank you for all that you do.
Bronzeborg 20 Jul, 2024 @ 7:11pm 
makes the game literally unplayable without it! update asap please!
Satsuki Shizuka 五月靜 20 Jul, 2024 @ 12:46pm 
Definitely looking forward to this mod being updated for 0.5 version compatability!
Vaquinha 19 Jul, 2024 @ 6:43am 
Confirmed, stopped working. Can build the mine, but both craft and remove (lol) options are unavailable.
Mrs-Pinky 20 May, 2024 @ 2:33pm 
mod has stopped working for beta can build it but not use it anymore
earmuffs  [author] 5 May, 2024 @ 5:30pm 
@Krazy Kez, I believe the mod still works for 0.5 beta. I haven't tried multiplayer yet though. If anyone experiences any crashes, please let me know. :)
Krazy Kez 4 May, 2024 @ 4:21pm 
are you looking at updating to the new version of Sapiens?
duanepruitt67 10 Jan, 2024 @ 12:23am 
T H A N K Y O U . :)
earmuffs  [author] 28 Nov, 2023 @ 4:12pm 
@Lone Ranger, you can find the Mine in the build menu, but you need to unlock the Mining skill first.
Lone Ranger 28 Nov, 2023 @ 12:10am 
How to use the mod? Cannot see in the game what this mode does
earmuffs  [author] 25 Jul, 2023 @ 3:47am 
@Moominpappa Thanks for the report! I finally updated with a fix for the multi-select crash.
Moominpappa 17 Jun, 2023 @ 3:17pm 
Game crashes when using "Select More" after using "Remove" of the Mine. The objects are translucent when this happens.
earmuffs  [author] 3 Jun, 2023 @ 10:35am 
@vene6 That's odd. Are you using any other mods? Are you on the unstable beta? If it crashes when you try to open the craft menu, it must be an error with the resources.
vene6 3 Jun, 2023 @ 4:27am 
This mod is broken for me. I placed the blueprint and the Sapiens brought the needed resources. But they will not build it and every time I click on the mine my game will crash. I dont know why this happens if it works for others. I thought it would make the game even more interesting.
earmuffs  [author] 31 May, 2023 @ 1:29pm 
I currently have it based on boulders, which is 5:5 rocks:blocks (I think). Rock fills are 3 rocks and chisel down to 2 blocks. So it would make sense to have 2 blocks for 3 branches. I'll update it soon.
Satsuki Shizuka 五月靜 31 May, 2023 @ 11:46am 
Correct me if I'm wrong, earmuffs: But I noticed that chiselling the ground yields 2 stone blocks, as opposed to 1 large rock when mined. Can we check the recipe/action and decide if the Automine should also consider yielding 2 stone blocks per recipe?
DragonOwl1206 28 May, 2023 @ 2:39am 
i got it to work. thank you
earmuffs  [author] 27 May, 2023 @ 5:30pm 
@CoffeeBeam I don't think so, but you should definitely make a backup before trying. %AppData%\majicjungle\sapiens\players, then your <player_id>, then worlds. Right click your most recent world, and copy it elsewhere (you can also just compress it where it is and leave it for later).
DragonOwl1206 27 May, 2023 @ 4:27pm 
do you need to start a new game to get the stone blocks.
earmuffs  [author] 26 May, 2023 @ 10:46pm 
Updated! Mines now have stone blocks, and I changed the flint recipe.
Satsuki Shizuka 五月靜 26 May, 2023 @ 3:56pm 
Latest version works like a charm thanks!
Will there be a separate quarry item, or will there be another series of recipes to get chiselled stone blocks of every kind in the future?

(P.S. I see that the recipes' branch number requirements have changed)
earmuffs  [author] 12 May, 2023 @ 5:23pm 
Mod has been updated to support the new resources (should work fine on the beta branch) as well as flint. Mines can be removed and multi-selecting them no longer crashes the game. Cheers!
Satsuki Shizuka 五月靜 11 May, 2023 @ 8:21pm 
I am looking forward to the next update with the addition of ores to be mined.
forestfey 5 May, 2023 @ 9:50am 
would it be possible to also add flint in the future? If that might not become soon pretty much obsolete with metals and ores...
earmuffs  [author] 4 May, 2023 @ 9:30am 
@Bronzeborg. Interesting, I'll look into that crash. Atm, mines can't be deconstructed, though you could use Creative Mode to delete them directly. I'll make sure to enable the option to deconstruct them in the next update.
Bronzeborg 4 May, 2023 @ 6:32am 
so mines just cant be dismantled? game crashes whenever i try.