Project Zomboid

Project Zomboid

More Vehicle Options [41.78 and 42.0]
81 Comments
ditoseadio 1 Apr @ 5:20pm 
Che wacho te lo dije por Discord y te lo digo por aquí también; agrega a este mod la posibilidad de desmontar por completo los vehículos hasta hacerlos desaparecer del todo y que cuando un vehículo sea eliminado del mapa, otro haga spawn completamente random usando las opciones del mod en cualquier lugar del mapa y te amo de por vida
daygrindmike 30 Jan @ 11:52pm 
I realized what I did wrong, you have to turn the post-apocalypse cared for vehicles to None. These cars aren't affected by the sandbox settings and that's why I was getting some vehicles that didn't have missing parts even though I set that to All. Great mod!
daygrindmike 27 Jan @ 3:56pm 
I added a mod that got rid of vanilla vehicles and I'm using kI5's b42 vehicles. I set sandbox to All incomplete vehicles but I haven't found any with missing parts yet. Is it possible to do this with kI5s vehicles?
gzeta  [author] 26 Jan @ 6:15pm 
i just opened a thread called bug reports, you can share your log in a comment
VII 26 Jan @ 6:09pm 
getting an error but not too sure why where should i put the error report?
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gzeta  [author] 19 Jan @ 10:05pm 
yeah i can add that option, actually i thought on implement that in the past but then i forgot xd. Probably i will add it soon
RobTheContractor 19 Jan @ 8:53pm 
love the mod, but I am curious - would it be possible to add a 'rust' percentage option? rust is underused in the game by default and it'd make runs that take place years later more immersive if we could set the chance of rust on vehicles to be higher
MilaYanska 19 Jan @ 5:15pm 
Amazing mod! I love the option to set a random chance of car parts missing and cars being broken. Thanks!
daygrindmike 6 Jan @ 1:32pm 
Awesome mod gzeta it's allowed me to create my ideal super hardcore mode.
gzeta  [author] 5 Jan @ 10:35am 
incomplete vehicles determines the chance of finding vehicles without parts, and missing parts determines the number of parts that may be missing from a vehicle
daygrindmike 5 Jan @ 9:12am 
What's the difference between incomplete vehicles and missing parts vehicles? Thank you for the response in advance.
Toasterdude 5 Jan @ 3:52am 
Sorry I apologize its not Common Sense but it is something else, but not this mod
gzeta  [author] 4 Jan @ 10:23pm 
oh that's weird but glad that wasn't my mod
Toasterdude 4 Jan @ 9:59pm 
I found the cause of the missing vehicle parts...Its the Common Sense mod causing this
Toasterdude 4 Jan @ 9:42pm 
Hi I have the same issue with cars missing parts. Cars immediately lose parts upon loading a save with debug. But I am certain that this mod isnt the one causing it. I already uninstalled the mod and made a new save and still same issue. Something else is causing this
gzeta  [author] 4 Jan @ 2:54pm 
i didn't have problems using it
daygrindmike 4 Jan @ 12:17pm 
So just to be certain we can use this mod in build 42 and it'll work?
nigel 30 Dec, 2024 @ 3:09pm 
incoomplete chance: Low
Missing chance: Random
I reloaded and restarted and re-saved my sandbox settings multiple times.
Then went to a parking lot I had seen before, cars were all missing stuff

I'll try to see if I can get it again and find a repro when using debug mode later
gzeta  [author] 30 Dec, 2024 @ 1:59pm 
im using it right now and i dont have that problem. Can you send me your whole vehicles settings? or maybe open a discussion and send a screenshot of your settings. The script that remove parts of the vehicles only runs when a vehicle is added to the world so visited vehicles shoudn't lose parts.
nigel 30 Dec, 2024 @ 1:36pm 
I'm pretty sure this mod is skibidi on 42,
Had it set to missing parts LOW and every car I had previously visited was missing a bunch of stuff now.
Not sure if LOW is meant to be this aggressive or the "missing parts" script is running more than once
Faka 11 Apr, 2024 @ 5:34pm 
@catalyst Thank you m8!
Catastrophist 8 Apr, 2024 @ 3:06pm 
@Faka you must activate the mod from main menu, then go to your Coop/Dedicated server and edit its config. This is also applicable to any other mod that has an editable config for gameplay (for eg. Expanded Helicopter or XP Journal to mention the most popular)
Faka 8 Apr, 2024 @ 2:56pm 
There are no "More Vehicle Options" in MP. Am I doing something wrong or it's just not compatible?
Abztracts 10 Jan, 2024 @ 4:25am 
Can you add a option that all cars spawn rusty?
gzeta  [author] 18 Dec, 2023 @ 8:54pm 
ty!
Phys6 18 Dec, 2023 @ 8:17pm 
@gzeta that does appear to be what the issue was. thank you for your help and thank you for the mod. this is the best of these type of mods that i've used.
gzeta  [author] 18 Dec, 2023 @ 4:08pm 
@Phys6 i think thats because you must set Recent Survivors Vehicles to None
Phys6 18 Dec, 2023 @ 12:39am 
Cars spawn with gas tanks that are 100% full way too often. I feel like that should never happen with my settings below.

Chance Has Gas: Low
Initial Gas: Very Low
General Condition: Very Low
Vehicles May Be Destroyed: All
Chance Has Battery: Low
Vehicles May Be Incomplete: Yes
Incomplete Vehicles Chance: All
Missing Parts Chance: High
Random Fuel Amount: Yes
Anonymoussse 30 Sep, 2023 @ 2:41am 
Unfortunately, I need to stop using your mod. It cause most of K15's cars to not spawn with tires, even if the "vehicles may be incomplete" setting is ticked off.

If you want to test it by yourself, it is the most apparent with the Dodge challenger mod, or the Chevrolet c10 mod.
subuwu_ylitka 12 Aug, 2023 @ 12:47pm 
Okay, looks like it mostly works now, great job
subuwu_ylitka 12 Aug, 2023 @ 12:39pm 
I misscopied the condition, i made it look (if p and (condition_destroyed or val == 1) then) instead of (if p and (condition_destroyed or val == 1) and suspension_brakes < 2 then).
I can see you just updated, will take a look
subuwu_ylitka 12 Aug, 2023 @ 12:34pm 
Okay, so i decided to take a look at mod files albeit i have no expirience neither in lua or project zomboid modding itself.
What is the point of "suspension_brakes" variable and it's checking in "ReduceCondition" function? I am asking because removing it from the very first if statement in the function (makig it look just if p and (condition_destroyed or val == 1) and suspension_brakes < 2 then) makes "Vehicles may be destroyed" option alive again and on "All" variant it works almost the same as before bugs.
I can see that it is a counter of some sort, but what purpose it serves game-wise? Allowing only N number of ReduceCondition usage?
gzeta  [author] 9 Aug, 2023 @ 3:48pm 
Thanks for the info. I'll try to fix the bugs as soon as possible.
subuwu_ylitka 9 Aug, 2023 @ 3:41pm 
So, i made some testing, it seems that setting "Missing parts chance" to "Random" breaks the whole incomplete vehicle thing and all of them begin to spawn full packed, setting it to "High" works fine tho.
Also, not sure if "Vehicles may be destroyed" option works at all, because all vehicles spawn with same condition at "None" and at "All" respectively, before that it was a god's blessing if i could find part with over 50% condition and average part condition was around 20-22% with "All" variant, now it looks like vanilla with half parts over 50-60% and other half under 30%
Hope that will help you somehow
subuwu_ylitka 8 Aug, 2023 @ 7:13pm 
Same thing, even reinstalled it several times while checking if the mod folder contents was completely removed and turned it off and on so game could reload lua. Looks like this started after Standarized Vehicle Upgrades compatibility update
gzeta  [author] 8 Aug, 2023 @ 6:21pm 
I updated the mod. I've been using it on this new version for a few days, and everything was working fine. I hope the issues have been resolved. I also added a new option for vehicles fuel to be random.
subuwu_ylitka 8 Aug, 2023 @ 4:42pm 
I just checked the mod with the new world, it seems that my previous message about settings was not the real case, even from fresh start with the right settings vehicles all spawn complete
Ketunar 7 Aug, 2023 @ 7:52am 
I use a translator, there may be errors.
Previously, the mod worked more than fine and pleased with the lack of parts on the cars, but recently I found that everything was broken and even on pure vanilla the mod refuses to remove parts from the cars and they are completely intact, I hope the author will fix this while the mod is faulty.
subuwu_ylitka 6 Aug, 2023 @ 3:13pm 
It looks like settings reverts back if you update your mod, i recently started a world with maxed out parameters about missing parts and bad condition, it was working as intended for some time, but today i visited other town and now all vehicles spawn with default condition and without missing parts. Mod used to change world settings during game shows right settings still, altrough they are not working anymore (same thing happened when you removed beta settings tab previously, but i thought removing an entire tab will logically lead to such). Will try to reset them each manually, maybe it will fix the issue. Other than that, great mod :steamthumbsup:
gzeta  [author] 5 Aug, 2023 @ 6:54pm 
i don't know
Yummy 1 Aug, 2023 @ 11:25pm 
Does it work with Worse Vehicle Condition? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2475212568 Will be double effect and more missing/ broken parts?
3lfu84 26 Jul, 2023 @ 1:40pm 
pretty similar to Time Decreases Cars Conditions https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2841981605 inspired by Worse Vehicles Condition @gzeta anyway great idea the Super Low Spawn Chance gz! suggestion add more options as :set vanilla vehicles spawn Chance , remove vanilla smashed and burnt cars , remove vanilla vehicles for vehicles scene.
gzeta  [author] 18 Jul, 2023 @ 11:42am 
yes, at least in the ones i tried
Laslo 18 Jul, 2023 @ 10:33am 
Does it apply to modded cars?
Domian 31 May, 2023 @ 4:00am 
Sup, mate! thanks for awesome mod. Any chanse of adding the rust chanse on vehicles in future updates?
TancredTerror 25 May, 2023 @ 12:27pm 
Hello gzeta
I think your mod don't apply its modification to survivor vehicle
Can you confirme it ? I'm looking for a mod that add option for survivor vehicle too :)
gzeta  [author] 8 Apr, 2023 @ 11:17pm 
there's a chance for heaters to spawn with 0 condition. i used the mod and i didn't find every car with 0 condition heaters, but i will check
Judaes 8 Apr, 2023 @ 11:19am 
oddly they are also unable to be interacted with/repaired via the "Vehicle Repair Overhaul" mod, despite all other features working correctly
Judaes 8 Apr, 2023 @ 11:19am 
i am using the beta version of this mod, and im still having the issue where all vehicles have heaters set to 0%
mariscos_84 5 Apr, 2023 @ 7:00pm 
holaa, una pequeña pregunta ¿hay alguna manera u opción para hacer que aparezcan mas carros con la modificación de "oxido"? seria genial para una partida mas al estilo de la película "mad max" gracias de antemano