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Of course, this can cause the AI to lose its offensive action.
这本来是乌鸦该解决的游戏本身问题
This was supposed to be the Crow's game problem
I think the Rebirth site should be off-limits to occupation.
Capture rate can't be set in unity without using a custom script. My internet was down while I was making this map so there wasn't an easy way to get a copy of the script. I'll tinker around with it now since I have wifi again.
Shipment has always been a chaotic map in cod. Since cod doesn't have a respawn delay like rf, most gameplay of shipment is spawning, killing 1 or 2 enemies, dying, respawn and repeat. A higher bot count is the easiest way to replicate the chaotic experience since rf's respawn delay can't be set to zero.
can i ask though, is there a reason you set capture point time so high? ive also been playing nikowloses shipment recently and i find that for maps as small as this, quick capture times make it flow much better as a deathmatch map with small bot counts. do you just like the chaos of 50 bots? maybe its just my setup but with it, assaults spam grenade launchers like no tomorrow and medics go hog wild with shotguns 😆
definitely appreciate the different take from nikowloses one dont get me wrong, i just felt like asking for your perspective if thats ok!
you making a good maps with its own special atmoshere