Pummel Party

Pummel Party

Hammer Drop
9 Comments
Norkov 14 Jan, 2023 @ 3:32am 
During the last game, the bug repeated itself and was related to a hammer blow. Only the host was able to move after being hit. The remaining 4 players stood frozen in place for the rest of the minigame. We were all talking online so it wasn't connection related. Btw. wish you all best with your work!
CurseDeReaper 29 Dec, 2022 @ 3:58am 
The players not moving issue was nothing I have seen yet. That was another person.

I had one issue with a bot that got stuck between the stone and the sword which is why I placed a capsule collider over them so nobody (no bot nor player) can get stuck in that space.
kevN  [author] 29 Dec, 2022 @ 1:39am 
Thank you for the suggestions and no, it's not annoying. Community feedback is always helpful. I'll try out some of these changes after I finish my next mod.

I'm guessing you haven't been able to reproduce the players not moving issue?
CurseDeReaper 28 Dec, 2022 @ 9:47am 
I also played arround by seeting up a 2nd opject inside cloudguy that has a mover with speed 0 and rotation Axis Y, Rotation Speed 97. It has another object inside that which functions as a spawner for the objects and is moved slightly to the side (-0.190).
That was the spawn objects will spawn at a random position inside the cloud because the the rotating objects will change the spawn locations location like on a marry go round.
For a more randomize location it could even be move along a line on the z-axis by 0.100

I hope some of my suggestions are usefull and not annoying. It sounds a lot but they are just small details I think could add to the fun of the Mod.
CurseDeReaper 28 Dec, 2022 @ 9:44am 
I tested some things that made the game a bit better for me and my friends so I wanted to share:

I let the players scale down to 0.800 on start and respawn (I hope in the future we can just change the settings of the player pawns instead of this approach).

I added a delay of 0.300 befor the coin and bag drop and changed the time the animation needs to 1.3 to give the players more time to get to the coins and bags. I also changed Ease Type from Linear to "Ease in Sine".
To figure out where the items drop the shadows are quite important so I scaled the coin by 1:1:2 for increase thickness and bigger shadow.
I also thought it might be useful to increase Movement Speed to 6.5 and Acceleration and Deceleration to 80.000 to allow quicker turns.

Overall really nice and thank you for adding this Mario Party inspired classic.
kevN  [author] 27 Dec, 2022 @ 2:38pm 
I appreciate the effort, thank you.

Assuming these players were randoms you're not in contact with (that you can ask directly), my best guess is they were either AFK or having connection issues.

The terrain on the tower is flat and the sand/rubble props do not have collision on them for anyone to get stuck on. Only the boulder with the sword on it has any collision. If that's where players are getting stuck, I can remove/adjust that. Otherwise, if it's happening elsewhere then I'm really not quite sure what could be causing it. No settings in the mod affect player location/speed. However, when players fall and respawn, the game drops them back on the tower. If respawning into a "stuck" spot is the issue, I can move the spawn. However, in my testing respawning was never an issue.
Norkov 27 Dec, 2022 @ 4:16am 
The bots seem to be working. The problem was with human players, in different parts of the board and I don't think it started with the hammer (but I'm not sure). I was not affected by the bug (I was the host). Players were connected all the time.
I'll try to reproduce the bug on my next game session with friends.
kevN  [author] 26 Dec, 2022 @ 7:04pm 
Thank you for your feedback.

Could you tell me more about the players not moving issue? Does this happen consistently, and are you able to reproduce it? Does it happen to bots only? Does it happen in specific places on the map only? I'm wondering if this is an issue with players possibly disconnecting?

In terms of map size and cloud height, I tried to stay faithful to the original concept I recreated from. However, I'll look into expanding things because it might make more sense for matches closer to 8 players.
Norkov 26 Dec, 2022 @ 12:18pm 
Nice work :) An interesting idea and nice graphics, but it still needs improvement. Some players stopped moving at some point. In my opinion the cloud could be higher and the map bigger.