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I have been doing some tests with every race (except OK) and I have found the following:
-Dark Elves
Black dragons take caps for black guard buildings(normal and landmark, although independently since BG keeps their own cap) and Dragon hatchery provides 0 cap
-High Elves
Temple of Asuryan gives 0 caps to Phoenix but sanctuary correctly gives 2 cap
-Khorne
Domain of Slaughter gives 0 caps to Slaughterbrute
-Slaanesh
Chosen of Slaanesh (Hellscourges) has no caps and its unlimited to recruit ( normal CoS has no problems)
The UNIT CAPS for ALL mod's spiritual successor had structured their mod in such a way that it would be compatible with mods that alter unit stats. Would you ever restructure this mod to be able to have compatibility with these mods as well but retain the direction of balance your mod follows? Below is the link to the mod I am referring to. Thank you for future up-front answer, and thank you for sharing this version of the mod regardless.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3256359795
Snotling pump wagons
you forgot the squig herd that can be built from the main settlement building.
only one starting unit that can be built nothing else.
Thank you for the mod.