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I missed your questions, without seeing them...yes normally everything is there, you can do a lot of things about the construction restrictions by the players, normally nothing is missing, if you need an option, say the, and if I can do this, if I can add it without taking too long, I will.
the English translation is very poor, I think, I'm sorry, I don't have good English, but surely I could do better anyway.
if one day I update this mod, I will correct the English trad
- The safe zone is not inclued in build limit. (optionnal)
- Player building in safe zones is prohibited. (optionnal)
may i add you in discord? steam is stupid==
you want an sandbox option with : no limit for everyone in safe zone area?
Is it able to disable build limit in "safezone"?
Morebuilds or vanilla
Is it able to made it compatible?
Is it able to apply build limiter in RV interior?
To stop ppl from looting everything in rv interior
Thanks a lot
There is a distinction, for example I can set wooden walls to 2x health and metal walls to be unbreakable.
(There are actually mods in the Workshop, but they haven't been updated for a long time, and they only have fixed values that can't be modified -- maybe the game mechanics are limiting them?)
-- -- --
No, it just requires the administrator to go to the sandbox Settings and turn the value down. No new functionality is needed.
For the rest, I haven't figured out how to use it yet, but just left it at default. The good news is that none of the players reported bugs
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By the way, players do have some new requirements, but that requires a separate MOD:
-- -- --
Maybe you can make a new MOD where metal walls are not destroyed by zombies, while wood walls are (but should increase HP), I suggest that this can be put together with your repair door MOD and add the option to repair walls.
That would be useful if it were a building to protect other safe houses,
For example, I know of a MOD for interplayer transactions that uses containers as stores, and this feature protects the store while it is still functioning.
I didn't use that mod though, so I can't remember his name
Let me explain my reasons;
Banning the removal of things outside the safe house will affect the search, for example some people like to go to the gun store to get their guns, if disabling the removal, they won't be able to enter, which is bad for the gameplay -- my idea is to restrict only those things that are unbalanced or affect the gameplay of others (such as building walls on the road mentioned above).
But thank you for thinking so much for me. I don't have any new suggestions at the moment. If there are, I will put them forward.
radius: 25
added radius to allow player to safehouse claim : 25
-- Minimum=0 Maximum=500 Par défaut=25
RadiusLimit = 25,
-- Minimum=0 Maximum=7 Par défaut=3
HeightLimit = 3,
-- Minimum=-1 Maximum=1000 Par défaut=20
BuildLimit = -1,
StorageIsInclued = false,
SafeHouseIsInclued = true,
-- Minimum=0 Maximum=500 Par défaut=100
BuildPlayersBonusInSafehouse = 0,
CanBuildEveryWhereIfNotNearOtherSafeHouse = false,
CantDismantleIfNearOtherSafeHouse = true,
CantDestroyStuffIfNearOtherSafeHouse = true,
CantClaimIfNearOtherSafeHouse = true,
-- Minimum=0 Maximum=500 Par défaut=25
CantClaimIfNearOtherSafeHouseRadiusAddition = 25,
},
-- -- --
However, I need to read the introduction to the new content in detail, which takes some time because the translation software is not very accurate and always gets the meaning wrong - and I can't make suggestions if I don't know what the new features are
UPDATE
BuildLimiter = {
-- Minimum=0 Maximum=500 Par défaut=25
RadiusLimit = 25,
-- Minimum=0 Maximum=7 Par défaut=3
HeightLimit = 3,
-- Minimum=-1 Maximum=1000 Par défaut=20
BuildLimit = 5,
StorageIsInclued = true,
SafeHouseIsInclued = true,
-- Minimum=0 Maximum=500 Par défaut=100
BuildPlayersBonusInSafehouse = 5,
CanBuildEveryWhereIfNotNearOtherSafeHouse = true,
CantDismantleIfNearOtherSafeHouse = true,
CantDestroyStuffIfNearOtherSafeHouse = true,
CantClaimIfNearOtherSafeHouse = true,
-- Minimum=0 Maximum=500 Par défaut=25
CantClaimIfNearOtherSafeHouseRadiusAddition = 3,
},
*******************************************************
MORE DESCRIPTION COMING SOON
*******************************************************
Ok, I'll test that. I don't have any suggestions for the limit right now, because I set it at 500
storageIsInclued = false or true
and new context menu, if you are in you safehouse, you have context menu for check how many constructions in this area
example:
safehouseIsInclued = true
buildLimit = 20
if several players share a safehouse, the constructions will be limited to 20 + 10 per additional player.
if 3 players share this safehouse, then this will make 20+20=40 constructions possible in the area.
UPDATE: fix admin access
admin can exceed the authorized limit
admin can build even if his refuge is not nearby.
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But can you add one more setting where administrators are not restricted? Sometimes I need to build a public use shelter somewhere to give new players a place to rest. To avoid being overrun by people I don't know, I usually choose places where I can't have a safe room, such as hotels or churches
UPDATE: You can now include the safeHouse in the radius to allow player building. With this option, the player is forced to build around his safehouse
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