GameMaker: Studio

GameMaker: Studio

Archshooter (DEMO)
13 Comments
path  [author] 20 Sep, 2014 @ 8:23pm 
path  [author] 2 Aug, 2014 @ 3:38am 
Zaron X // Thanks for leaving comment. we are fixing up some balances, bugs included your comments.
Sera 1 Aug, 2014 @ 10:57pm 
The shooting being a spacebar mash-fest could be reworked. I'd rather just hold the button down and have a set fire rate, honestly. Some of the collisions feel really unforgiving, and the airplanes in particular seem rather OP, especially on the boss where they seemingly can't be shot down while you're already dealing with what he's throwing at you. You also respawn rather quickly with no grace period; some amount of invincibility after death helps the player get their bearings back.

The foundation is fine, it mostly just needs some balance tweaks.
path  [author] 30 Jul, 2014 @ 9:07pm 
Wodan Mit Uns // Yes, I referred that demo as a base. so you could feel that current version is similar with demo. However, In next demo patch, you will see completely different game when compare with current (graphic, sound, hud and etc). Thanks for playing :D:
Eldgrimm 30 Jul, 2014 @ 6:35pm 
this isnt bad :) did you use the scrolling shooter demo as a base? really enjoying this, keep at it!
path  [author] 28 Jul, 2014 @ 10:17pm 
Next Demo Update (will be updated at the end of august or the start of september) : Demo version will support english language. and, some features(main menu, shop, stage 2) will be put in demo.
path  [author] 28 Jul, 2014 @ 12:52am 
워플솔로 // 무료로 배포할 생각입니다ㅎㅎ. 스팀 워크샵, Windows, MAC OS X, HTML5 이렇게 4개의 플랫폼 버전으로 나눠서 Mediafire 업로드를 통해 배포할 것 같습니다. (업로드 링크는 새로 워크샵에 정식으로 올릴 때 같이 표기 예정)
watdown 27 Jul, 2014 @ 6:34pm 
오 이거 정식으로 나오면 사봐야겠음.
Killimoon 24 Jul, 2014 @ 7:19am 
Oh Nice, thx!
path  [author] 24 Jul, 2014 @ 7:18am 
Moonraker // Well, I made transparent object and coded on it by using draw_sprite(x,y,sprite,subimg) and draw_text(x,y,sprite) methods (It's possible without codes / be careful draw methods must be put only in draw event). I made this object being created on room when player meets specific battles.
Killimoon 24 Jul, 2014 @ 7:04am 
How did you pull it off as if it was a Japanese game with the characters popping up on the screen ?
path  [author] 24 Jul, 2014 @ 6:55am 
Moonraker // Thank you :D:
Killimoon 24 Jul, 2014 @ 6:51am 
Favorited!