Crusader Kings III

Crusader Kings III

[1.16.2.3] More War and Raid Prisoners
15 Comments
|Warden| 20 Jul @ 9:53am 
@Ranger can you make a fixed version?
AdanaCityPlayboy 17 Jul @ 2:38am 
Have you by any chance applied Rangers suggestion? Love the mod
|Warden| 1 May @ 1:39pm 
What about now? Is it now compatible with AGOT?
Ranger 21 Mar @ 4:01pm 
@fisto the robo Love this mod so I was looking at the code to check for incompatibilities. As it is currently written, this mod is not compatible with AGOT and breaks its logic regarding capturing Valyrian Steel blades during a siege. It is easily fixed though. In the file combat_events.txt you have added a lot of code that overwrites agot that simply doesn't need to be there. Just rename the file to something like cc_combat_events.txt, remove everything that you didn't change (for example combat_event.0001) and not only would it be compatible with agot and other mods, but it will also run smoother.
Wolf 25 Sep, 2024 @ 3:39am 
nice
fisto the robo  [author] 3 Jun, 2024 @ 6:04am 
value data edited to increase base capture chance (doubled) after war or looting sieges :)
fisto the robo  [author] 21 Mar, 2024 @ 12:01pm 
@lily
they would indeed, but both our mods edit the same files :(
maybe i would make a POW mod version of this mod
Lunya 21 Mar, 2024 @ 4:48am 
Prisoners of War should go really well together with this mod if you're looking to balance wars more
fisto the robo  [author] 23 Nov, 2023 @ 8:47am 
no need nothing changed
audioanarchist 23 Nov, 2023 @ 8:22am 
update?
fisto the robo  [author] 16 Oct, 2023 @ 11:52am 
@NipNip
not as is, but you just need to compare war_events files from mine and agot, changing factor number in agot's
NipNip 16 Oct, 2023 @ 10:37am 
Is this compatible with AGOT by any chance?
pf01 30 Aug, 2023 @ 4:28pm 
Thank you :)
fisto the robo  [author] 25 Aug, 2023 @ 8:08am 
was compatible, updated version number and removed the ! icon
pf01 24 Aug, 2023 @ 5:28am 
Update pls