Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This are:
Whetstone and Warpaint.
Instead of these 2 relic upgrading a random card, it would've be better if I could choose which card I want to upgrade, it's annoying when I pick them up and they upgrade the strike or defend cards
- Card upgrade is no longer random
- Also adds either card transformation or card removal
It's not a bad relic, but there's almost always a better choice present. A better deck cleaning might make it look more appealing.
Regarding your concerns about the drill.I find the base drill to be better, it is more helpful against enemies in high ascension. In fact I feel that s what it was designed for.
for the strange spoon, can you just make the players choice if a card exhausts or discards?
because right now status cards like slime would get discarded instead of the intended exhaust, right?
and just two cards getting discarded instead of potentially infinite seems like a poor trade. my fights usually last further than just two such cards, even if i don't build around having exhausting cards.
otherwise i am very happy with most effect changes.