RimWorld

RimWorld

Craftable Mountains
61 Comments
Jixxor 7 hours ago 
Will raiders acknowledge them was player-built and break through them or does this count as natural mountain ignored by raiders?
Pasaway 21 hours ago 
No worries. Thank you.
GwinnBleidd  [author] 23 hours ago 
@Pasaway Sorry, can't do that now unfortunately as I don't have the DLC
Pasaway 23 Jul @ 2:14am 
Can you please add support for Vacstone from the DLC? I want to make an asteroid base and would like to fill in the caves to make a pretty base.
=JpS=Bullets 22 Jul @ 10:33am 
YAY
GwinnBleidd  [author] 15 Jul @ 3:32pm 
Updated to 1.6.
I don't play much RimWorld these days, so I didn't test it too much. Please report back any issues
GwinnBleidd  [author] 15 Jul @ 3:25pm 
@SirDistic unfortunately, no
SirDistic 25 Jun @ 12:45pm 
Can you create mountains out of other stones? Such as from mods? What about Plasteel mountains?
Andreas 24 Jun @ 9:57pm 
Is there any chance of this being updated for 1.6?
Frission 27 May @ 5:02am 
Nice. :D
csfireworks 15 Mar @ 10:03am 
hello,I found all the floor has use the wrong <uiIconColor> ,so the UI is white in game
It should use the <color> .
horseyzero 14 Dec, 2024 @ 6:55pm 
I managed to figure it out, it was in fact a conflict. Good luck on the job hunt, its rough right now
GwinnBleidd  [author] 12 Dec, 2024 @ 5:24pm 
I'm sorry for neglecting to follow the comments and respond to everyone. It's been a hectic few months as I've been focused on job hunting, which is still ongoing.
@horseyzero it looks like a conflict, but it's hard to confirm without a full debug and mod lists. Sorry you've experienced that
horseyzero 24 Nov, 2024 @ 9:48am 
I've been trying to build with this but it throws this error:

Root level exception in OnGUI(): System.ArgumentNullException: Value cannot be null.
Parameter name: type
[Ref 5BBB6A9E] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)

I'm not a rimworld modder in any way so I have no idea what I'm looking at. Is this a conflict? A bug with the mod itself?
csfireworks 12 Jul, 2024 @ 8:57pm 
thank you ,I forget to tell you that I custom 2% threat point mode (vanilla defaultis 10%) ,the quest only has 4 floor and 4 block in this low wealth environment
TcT Goth98 12 Jul, 2024 @ 9:44am 
It works! Thanks man. Your a chad!
GwinnBleidd  [author] 12 Jul, 2024 @ 9:12am 
@csfireworks wow, that was a pain to reproduce. I generated like 50 monument quests and couldn't get the mountain floor as a part of them. That, until i disabled all other available floor options.
I added a patch that should prevent craftable mountain floors from being selected as a part of the monument quest.
GwinnBleidd  [author] 12 Jul, 2024 @ 7:58am 
@TcT Goth98 updated, should be draggable now
TcT Goth98 11 Jul, 2024 @ 8:47pm 
Ok, cool.
GwinnBleidd  [author] 11 Jul, 2024 @ 8:46pm 
@TcT Goth98 gotta figure out how to do it first
TcT Goth98 11 Jul, 2024 @ 8:42pm 
So any chance on that addition dude?
GwinnBleidd  [author] 11 Jul, 2024 @ 8:34pm 
@csfireworks thank you for reporting the bug, i'll try reproducing it
csfireworks 11 Jul, 2024 @ 5:06pm 
hello,I make a chinese language patch ,and I may found a bug: the building quest may use xxx stone Floor as the building floor,so the quest can't finish
TcT Goth98 8 Jul, 2024 @ 2:32pm 
Ok. Maybe something changed? Because I have been using this mod to build mountains in god mode for a while.
GwinnBleidd  [author] 8 Jul, 2024 @ 2:15pm 
@TcT Goth98 ok, i'd have to double check.
I know for sure it was not possible to use godmode and build mountains using this mod in version 1.4. Maybe something changed and the patch now gets triggered
TcT Goth98 8 Jul, 2024 @ 1:23pm 
Ok, strange. Using the current wall style we can still build them in god mode.
GwinnBleidd  [author] 8 Jul, 2024 @ 7:34am 
@TcT Goth98, it wouldn't work i'm afraid.
"Mountains" are not the same type of structure as buildings, so you can't really build them.
To circumvent that, I place a placeholder building, and when construction is finished I use a patch to replace it with a mountain/roof/floor.
But the problem is that the patch doesn't trigger in god mode as the method is skipped.
TcT Goth98 7 Jul, 2024 @ 8:07pm 
Ok, so you know how you can create mountains by dragging the wall in a straight line and it adds the floor and overhead mountain rock ceiling? Can you add a way to create mountains by dragging the floor in a square pattern and it adding in the wall and overhead mountain rock ceiling? So it is quicker to build huge mountains in the dev god mode?
GwinnBleidd  [author] 7 Jul, 2024 @ 11:04am 
@TcT Goth98 Sorry, I'm unsure I understood the feature you requested. Can you elaborate plz?
TcT Goth98 6 Jul, 2024 @ 9:59pm 
Any chance you can add the ability to make the mountains by floor as well as wall? So we can quickly make square mountains without all the time?
Goji 25 May, 2024 @ 11:08pm 
Oo thank you so much. I see you categorised them by chuck/block and added floors, both are super neat! I appreciate it.
GwinnBleidd  [author] 25 May, 2024 @ 1:30pm 
@Goji updated. Hopefully I didn't screw up anything, since there were other changes and optimizations lol
GwinnBleidd  [author] 13 May, 2024 @ 10:49am 
@Goji
thank you for the clarification. I'll try to check if I overlooked it somehow
Goji 13 May, 2024 @ 10:23am 
No.

In vanilla, a mountain tile always have 'rough X' floor underneath it. (for example, a tile of slate will have 'rough slate' floor underneath it).

Once you mine the actual tile, the tile will be changed to 'rough-hewn X' floor. (for example, If I mined a slate tile, the 'rough slate' underneath will become 'rough-hewn slate').

Your mod description says once the mountain is crafted, it will also transform the floor.

So what I assumed was that if I craft a mountain tile using this mod, the floor underneath will return to 'rough X'.

I hope that make sense now!

(The 'rough X' and ' rough hewn X' have virtually same status, therefore it make 0 difference game play wise, I was just being paticular here, sorry!)
GwinnBleidd  [author] 13 May, 2024 @ 10:06am 
@Goji
> I rebuild some slate tiles but it is still rough-hewn slate underneath
So you had a slate floor and rebuilt something else, but it's still the same slate floor underneath? Do I understand correctly?
Goji 12 May, 2024 @ 9:40pm 
Thanks for the mod. It's niche but super useful for cave dweller like me.

I encountered a very smaill issue though. I could successfully rebuild the mountain, but once it's built the floor didn't transform in my game (which doesn't match the feature description here). In my last play, I rebuild some slate tiles but it is still rough-hewn slate underneath. (The thick roof was added).

It doesn't affect game play at all but I thought I'd let you know. Again appreciate the mod!
csc001 28 Apr, 2024 @ 11:41pm 
It's me using God Mode, bother, thanks to the author of the mod
GwinnBleidd  [author] 28 Apr, 2024 @ 7:32am 
@csc001 by "delicate wall" do you mean smoothed wall?
The mod adds 2 patches to handle the creation of mountains, one when the construction "blueprint" is placed, and another one when construction is finished.
You likely have some mod interfering with one or both of those patches.

Also, make sure you don't use god mode to build the mountains as it seems the god mod bypasses patches.
csc001 28 Apr, 2024 @ 12:27am 
Just wondering, no offence intended, thanks to the author for the results
csc001 28 Apr, 2024 @ 12:26am 
Inside 1.5, all I got after using the command was a delicate wall, no red error indication, no mountains rising up, I removed the roof and generated the roof again, nothing happened
Light 15 Apr, 2024 @ 7:29am 
thanks for updating this
GwinnBleidd  [author] 31 Oct, 2023 @ 5:05am 
I'm fairly positive there is a mod for that already... or there was a mod in 1.3
Duck 30 Oct, 2023 @ 8:21pm 
could you just make a portion where you are able to make thick roofs
bujiu 16 Aug, 2023 @ 11:13am 
Fog of war
GwinnBleidd  [author] 16 Aug, 2023 @ 8:22am 
@不久 what do you mean?
bujiu 16 Aug, 2023 @ 2:04am 
Can you increase the fog?
Copper Boltwire 18 Jul, 2023 @ 8:01am 
To not bloat comment section, made a discussion thread. Found a bug.
GwinnBleidd  [author] 16 Jan, 2023 @ 6:52pm 
@Lovely i'll try to keep it in mind, but right now i have my university classes started, so I don't have much time. Once i have an hour to spare, I'll check it out
Lovely 16 Jan, 2023 @ 11:20am 
@GwinnBleidd seems to be working correctly on a new save. No idea what the issue was. One suggestion I have though. Could you look into adding additional functionality for the Expanded Materials mod which adds a good dozen new rocks to the maps?

I've got a map that is all schist and sadly no way to craft a mountain tile unless a vanilla rock somehow appears through a meteor or from drilling.
GwinnBleidd  [author] 3 Jan, 2023 @ 7:40am 
@Lovely could you post the Hugslib logs, please?
My main suspicion now is that some other mod either patches improperly the same method I use or cancels it altogether.

Also, I updated the mod and added mod settings for it. Could you open them and click the "Debug output? Don't use unless necessary" checkbox?
After that, try building a mountain and, when it fails, open the console to see if there is an entry starting with "CraftableMountains: Patch_Frame_CompleteConstruction_Postfix".
If there is none, that'd mean the patch method was not called