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I don't play much RimWorld these days, so I didn't test it too much. Please report back any issues
It should use the <color> .
@horseyzero it looks like a conflict, but it's hard to confirm without a full debug and mod lists. Sorry you've experienced that
Root level exception in OnGUI(): System.ArgumentNullException: Value cannot be null.
Parameter name: type
[Ref 5BBB6A9E] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)
I'm not a rimworld modder in any way so I have no idea what I'm looking at. Is this a conflict? A bug with the mod itself?
I added a patch that should prevent craftable mountain floors from being selected as a part of the monument quest.
I know for sure it was not possible to use godmode and build mountains using this mod in version 1.4. Maybe something changed and the patch now gets triggered
"Mountains" are not the same type of structure as buildings, so you can't really build them.
To circumvent that, I place a placeholder building, and when construction is finished I use a patch to replace it with a mountain/roof/floor.
But the problem is that the patch doesn't trigger in god mode as the method is skipped.
thank you for the clarification. I'll try to check if I overlooked it somehow
In vanilla, a mountain tile always have 'rough X' floor underneath it. (for example, a tile of slate will have 'rough slate' floor underneath it).
Once you mine the actual tile, the tile will be changed to 'rough-hewn X' floor. (for example, If I mined a slate tile, the 'rough slate' underneath will become 'rough-hewn slate').
Your mod description says once the mountain is crafted, it will also transform the floor.
So what I assumed was that if I craft a mountain tile using this mod, the floor underneath will return to 'rough X'.
I hope that make sense now!
(The 'rough X' and ' rough hewn X' have virtually same status, therefore it make 0 difference game play wise, I was just being paticular here, sorry!)
> I rebuild some slate tiles but it is still rough-hewn slate underneath
So you had a slate floor and rebuilt something else, but it's still the same slate floor underneath? Do I understand correctly?
I encountered a very smaill issue though. I could successfully rebuild the mountain, but once it's built the floor didn't transform in my game (which doesn't match the feature description here). In my last play, I rebuild some slate tiles but it is still rough-hewn slate underneath. (The thick roof was added).
It doesn't affect game play at all but I thought I'd let you know. Again appreciate the mod!
The mod adds 2 patches to handle the creation of mountains, one when the construction "blueprint" is placed, and another one when construction is finished.
You likely have some mod interfering with one or both of those patches.
Also, make sure you don't use god mode to build the mountains as it seems the god mod bypasses patches.
I've got a map that is all schist and sadly no way to craft a mountain tile unless a vanilla rock somehow appears through a meteor or from drilling.
My main suspicion now is that some other mod either patches improperly the same method I use or cancels it altogether.
Also, I updated the mod and added mod settings for it. Could you open them and click the "Debug output? Don't use unless necessary" checkbox?
After that, try building a mountain and, when it fails, open the console to see if there is an entry starting with "CraftableMountains: Patch_Frame_CompleteConstruction_Postfix".
If there is none, that'd mean the patch method was not called