Total War: WARHAMMER III

Total War: WARHAMMER III

Celestial Hurricanum
55 Comments
Autumnchain 7 Jun @ 11:25am 
Is the Celestial Hurricanum affected by the Greater Channeling and Pinnacle of The Empire technologies? Does Greater Channeling improve its Battle Portents ability?
Imperial Obligation 8 Apr @ 10:13am 
Hey there! I just wanted to say I really love this unit and you adding it to the game is great. A thought I had was buffing the bonuses to 10 to be more even and in-line with others.

Regardless, thank you so much for giving us this mod. It's an absolutely must have to flesh out the Empire campaigns alongside SFO.
laffett 3 Nov, 2024 @ 9:22pm 
dangit... the celestial hurricanum is supposed to be pure support isn't it? And an end game super mount for imperial wizards
137438 26 Jul, 2024 @ 12:18am 
This mod is great, but the currently Celestial Hurricanum is a tier 3 unit. Probably because CA changed empire wizzard building chain, currently wh_main_emp_wizards_2 is a tier 3 building, and the tier 5 buiding is wh3_dlc25_emp_wizards_3.
Guts The Black Swordsman 14 May, 2024 @ 1:29am 
The item does unit does not show up for recruitment once wizard building is upgraded upgraded to tier 5
nlikely 13 May, 2024 @ 8:28pm 
Super cool. Looks really like a new unit. But I feel it's underpowered compaired to the original. I think you could give it 360 ARC.
ChaosRobie  [author] 11 May, 2024 @ 11:29pm 
Updated/Fixed
Merchant of menace 11 May, 2024 @ 8:28pm 
Cant seem to recruit this unit for Gelt campaign.
Tingu 2 May, 2024 @ 9:24am 
update
Imperial Obligation 19 Apr, 2024 @ 10:25am 
Thank you!
Imperial Obligation 10 Apr, 2024 @ 1:41pm 
Update?
Murthor Oathstone 31 Aug, 2023 @ 1:11pm 
Update?
Decado 6 Jul, 2023 @ 11:34am 
Ben 14 Jun, 2023 @ 11:11am 
Wish this and the Luminark were mounts for Empire Wizards of their respective orders (and Wizard Lords when they finally appear).
I also heard that GW was supposed to add in more stuff like this. Like for the Bright Wizards they wanted to give them something crazy. Remember those levitating towers in one of the big pictures where Karl and his army duke it out against Greenskins and he and Deathclaw are clashing with a Giant? Those were supposed to be the Bright Order's magical war machines. Shame those never saw the light of day...BECAUSE END TIMES. SCREW ENDTIMES AND AoS. Horribly constructed setting with most factions being equally badly designed.
keyofrage yt 12 Jun, 2023 @ 6:27am 
for some reason it just reverses for me and wont move when ordered
Murthor Oathstone 26 May, 2023 @ 1:57pm 
Hope for update soon.
XII 1 May, 2023 @ 2:49am 
@ChaosRobie
Very cool. Thanks for this missing unit.

Here's my french translation for it :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2969824423
linkfire12 15 Apr, 2023 @ 9:12am 
Ah fair enough! XD
ChaosRobie  [author] 15 Apr, 2023 @ 9:10am 
No not stupid, it's just I made it pretty OP since the first release. :KScared:
linkfire12 15 Apr, 2023 @ 9:09am 
Welp, sorry if that sounded stupid. Wasn't sure if the fire-rate increase overlapped this ones niche or not, to be fair I haven't tested out the unit.
ChaosRobie  [author] 15 Apr, 2023 @ 9:07am 
@linkfire12
Lol absolutely not
linkfire12 15 Apr, 2023 @ 8:54am 
Out of curiosity, would this require or benefit from some rebalancing since the Luminark was heavily buffed this patch?
Hell Brothers 15 Apr, 2023 @ 8:27am 
update plz
ChaosRobie  [author] 12 Mar, 2023 @ 2:43pm 
@Hoshi
No, you are free to make a submod that does that though.

@deygotwingsnow
It's just how these move-and-shoot things work. I've been thinking of changing it so it has to stop to shoot, that'd make it much more controllable, but less fun.
Deygotwingsnow 12 Mar, 2023 @ 1:12am 
This thing kills more of your own units than enemies. Are you sure this isn't a Skaven invention?
Hoshi 11 Mar, 2023 @ 5:36am 
Totally awesome ! could you make it a mount for Celestial Wizards too ?
Murthor Oathstone 16 Feb, 2023 @ 6:24pm 
update?
✠Misto Pistoranto✠ 10 Feb, 2023 @ 3:15pm 
mount for appropriate wizards pls
Tyberos 3 Jan, 2023 @ 3:43pm 
thx for your great work,Looking forward to the Marienburg Land Ships mod from WH2
ChaosRobie  [author] 29 Dec, 2022 @ 4:36am 
@Sol
The unit can shoot while moving, while the luminark cannot, so yep, less armor. I'll fix that pesky tier icon.
Survaldor 29 Dec, 2022 @ 2:37am 
A few things: The unit info card is missing it's tier (tier 3), and it has less armor and health than the luminark of hysh, is that intentional?
ChaosRobie  [author] 28 Dec, 2022 @ 10:34pm 
Fixed a little bit of the jank, looks like the back rider was also shooting a projectile for some reason. There's still this weird little dance the carriage does when it comes to a stop, not really sure what's up with that.
Smokez 28 Dec, 2022 @ 7:38am 
*Celestial Wizard
and plz SFO submod PLZ
Karl Franz 28 Dec, 2022 @ 5:49am 
Finally! Thank bro!
Redbaron998 27 Dec, 2022 @ 5:58pm 
+1 for mount for Heaven wizards please? Loved the mod in 2. Happy to see it again
sHoF4T 27 Dec, 2022 @ 4:08pm 
could you add it as mount for heaven wizards?
Ciaphas Cain 27 Dec, 2022 @ 11:40am 
OMFG I've missed this so badly! Thanks!
Norvegicus 26 Dec, 2022 @ 7:12pm 
i think we need sfo
fankater 26 Dec, 2022 @ 9:49am 
Mod is great, but i think sparking visual effects should be toned down. Also it`s firing 360 but it doesn`t have that firing arc and trait.
RexJayden 25 Dec, 2022 @ 9:14pm 
So happy to see this back! (Slow Clap) :winter2019happybulb:
KirbytheWizard101 25 Dec, 2022 @ 8:17pm 
Any idea if you'll be making a submod to SFO when it's fully out in january?
ChaosRobie  [author] 25 Dec, 2022 @ 6:30pm 
@Sallazzarr
Added to description

@martin6
I'll try tweaking some things
☞ PrimarcH ☚ 25 Dec, 2022 @ 1:10pm 
wow HUGE firepower !!! sub done!:BFG2fist:
martin6 25 Dec, 2022 @ 1:02pm 
tried using this in the skirmish battle and it needs some work, there was some erratic movement where the unit would just do a 180 by itself
Survaldor 25 Dec, 2022 @ 12:31pm 
Now this is a pleasant Christmas surprise!
Sallazzarr 25 Dec, 2022 @ 8:44am