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everytime he went super, it'd give me a fatal error.
Well, I'm glad either way. The update's out now.
I'll release an update soon to fix these issues.
// Anyone Else
else
{
other.transformed_player_aura = c_yellow;"
if you delete"other.transformed_player_aura = c_yellow" on that line specifically everything works fine except custom auras work too, but since theres already code that defines the yellow aura color for characters that done have one, removing that line doesnt break anything and fixes the custom auras