Halo: The Master Chief Collection

Halo: The Master Chief Collection

Extraction Point - Custom Campaign Mission
53 Comments
Dudio Studios ~ YouTube 19 Apr @ 9:02pm 
Join my Discord if you’re interested in modded Halo multiplayer! https://discord.gg/C3YZs34Z (Check my profile if the link doesn't work)
We welcome mod makers who wish to test WIP mods and people from all time-zones!
Cricket Irken 12 Mar @ 2:46pm 
Could you please update this mod to work with the newest version of MCC?
Average Alchemist 7 Dec, 2024 @ 2:00pm 
Extremely well-made mission.
I'm not going to write down specific points, or I'd be describing every single part of the map.
specty 4 Dec, 2024 @ 11:03pm 
pretty fun map to play through. My only gripes are how often the ODSTs get stuck at some sections and Hunters only choosing to use their fuel rods over melee. Although both these issues could just be MCC jank but idk.
Texas Red 23 Oct, 2024 @ 9:37am 
@Sgt.Thorn git gud
FnafGamer183 4 Jul, 2024 @ 12:18pm 
Why do brutes have Spartan lasers!?!?
Morbster 24 Apr, 2024 @ 12:38pm 
Loved this!
Crema 20 Feb, 2024 @ 6:34am 
Fun mission. AI pathfinding was a bit wonky at times, especially with vehicles, but I had a great time nonetheless!
miazmatic 12 Oct, 2023 @ 2:32am 
Overall very fun mission.

ODSTs have a tendency to not move into or beyond and area until you're well past it yourself. As I prefer fighting without having to try to keep them alive I don't actually mind that they stay back, but it did create some confusion when I thought they might be stuck (though by the final holdout I did see all the ones that I thought were left behind conga lining out of the earlier door to join us).

Funnily enough, it appears that if you're *too good* at keeping ODSTs alive, it seems to actually prevent the mission from being completed, as there can be more ODSTs than seats in the evac Pelican, and once they've all piled in you yourself are unable to get in with them (bug report submitted).
MaKaVeLiKdOcToR 14 Jul, 2023 @ 3:22am 
I had fun. Stupid ODST sucks to find their way but it was the same in halo 3 n e ways lool. Well made map brother.
GangstarJap 25 May, 2023 @ 9:52pm 
cant believe that PC halo gets to go endless.... with mods wow.
KairuExplores 5 May, 2023 @ 7:49am 
Very well made, level design was top notch, scenarios provided fun challenge and especially the laser spartan laser brutes, super fun edition for what it is, 9/10
halocb26 22 Apr, 2023 @ 9:57pm 
Played through it on Legendary, thanks for providing a solid new mission to experience. Very well polished and makes me wish to have even more missions like these in the future.
Amritansh117 3 Mar, 2023 @ 2:29am 
I back here after playing this mod and oh man it feels so good. almost feels like a true bungie mission
ShepherdQ 25 Feb, 2023 @ 6:15pm 
actually one of the funnest mods i have played. It felt close to campaign level design and pacing. I felt like i was actually fighting along comrades in a daring escape. Truly amazing
Skorly  [author] 20 Feb, 2023 @ 10:16am 
@Dexter Grif Oh yeah thanks. I should really should fix that auto turret at one point. I thought I took all of the out of the map until I fixed it, but I guess I didn't
Dexter Grif 19 Feb, 2023 @ 9:28pm 
Very fun mission and I appreciated the allies following you all the way through. One bug I had was the Auto-Turret fires on you and your allies no matter what making it pretty useless. It's a shame because that's my favorite equipment in Halo 3.
GrugIsRock 20 Jan, 2023 @ 2:20pm 
Was fun but I still think golden city was better.
JoJofun 16 Jan, 2023 @ 7:47pm 
This was so fun, and it shows the potential of Halo modding for PC
Milf Life Crisis 10 Jan, 2023 @ 8:51am 
Felt like an actual Halo level, well done. The Chieftan was a great fight too
THOTIMUSPRIME 10 Jan, 2023 @ 12:04am 
The music selection was perfection! Love the ending to the mission, an all out brawl against some not-to-be-trifled-with brute chieftains with our favorite song playing in the background, the difficulty has been buffed and for the better! Chieftains hit HARD! All the encounters kept the mission fresh and fun, the enemy ai-pathing was nearly perfect, felt as though I was playing classic Combat Evolved and they were flanking me the whole time and succinctly! Some underused enemies in Halo 3's actual campaign were used in a very fun and creative way, love the sniper alley inspiration from halo 2-3. Overall, such a great mod, and it should really be on the top charts right now! As a long time Halo fan, I can confidently say... if i didn't know any better, I would think this was a legit Halo 3 Mission. P.S. the length of this mission, I thought was perfect as well. (15-25 minutes) Everyone download this!!
Kpmh2001 9 Jan, 2023 @ 10:50pm 
Loving this mod so far, love the jungle and the encounter design, love having some ODST backup, although my guys did get stuck on the geometry around the crashed Pelican, and later by the "Temple Run" title card (they caught up both times eventually, it just took them a minute)

Overall, excellent stuff, nice work.
Phazed 7 Jan, 2023 @ 11:09pm 
Hey man! Just wanted to say that I absolutely loved the level. It was super well done, with some fantastic timings on both the pace and the music. You'd did some great work! Also, I created a video showcasing it! https://youtu.be/9iaqPUaYb3g
Muerto Sargento 5 Jan, 2023 @ 11:10pm 
Great level. A great map to play if your looking for something familiar like Halo 3 but with a bit vanilla tweaks/overhauls. Good design, great art, I played on Legendary and finished in under 40 mins. Only part I didn't like about this level is that map was kinda low-detial/low-poly, but that doesn't even really matter in the bigger scope since it was still playable and fun from start to finish.
StormTrooper626 2 Jan, 2023 @ 4:49am 
Master Chief, ODST's, and a reason to kill brutes. What more do you need in a level? Awesome mod.
RuggedSleeper 1 Jan, 2023 @ 3:03pm 
extremely fun reminded me of classic halo 2 play style the brutes with the spartan laser like halo 2 jackle snipers lol but a really well put map if i dint know it was a mod i would mistaken it for a budgie dev mapmaker really love the design and the ending was perfect also reminds me of halo 2 map where you kill the prophet and drop in from the odst drop pods had a blast playing this. i almost never leave reviews but I like to mod or am learning and so I thought about how long and the time you put in to this:)))
necromage 31 Dec, 2022 @ 7:38pm 
LOL AT GUY BELOW SOW FUNNY
JakeyTheG 31 Dec, 2022 @ 5:46pm 
map was fun. Didnt play it
threeeyedcowboy 31 Dec, 2022 @ 1:09pm 
map was fun, splazer brutes were a funny encounter
HIVPickles 31 Dec, 2022 @ 10:25am 
I like the level aesthetic and I was having until I got to the part with the spartan laser brutes. I just kept dying over and over on normal. I started getting sniper alley on legendary PTSD.
eggyana 30 Dec, 2022 @ 5:07pm 
Does this still have modified weapon stats? Assault rifle still is noticeably stronger.
Sten 30 Dec, 2022 @ 1:23pm 
Oneshot melee is annoying, ar is very strong, like if there were enough ammo i wold only use it. Map is better than saving johnson but imo worse than golden city. Some doors placed in rocks don't look "organic", in generalthe scale has become smaller than golden city
ShmeeGrim 29 Dec, 2022 @ 10:23pm 
Hey, I recognize those textures! It's cool to finally see someone using them lol.
Raptor Pancake 29 Dec, 2022 @ 11:15am 
Over the Wall was my favourite on foot part. Your vehicle sections are getting better!
Chief 29 Dec, 2022 @ 10:29am 
you don't need them to play the mod
200 Angry Locusts 28 Dec, 2022 @ 7:20pm 
How do you install the textures exactly?
Freeman042 28 Dec, 2022 @ 6:41pm 
A very fun and entertaining map and very replayable. Thank you very much, I enjoyed it a lot. regards :)
xXBarthXx 28 Dec, 2022 @ 8:01am 
Another great custom campaign level. Keep it up!
Halo 2 28 Dec, 2022 @ 4:02am 
Fun level, nice details.
JD 27 Dec, 2022 @ 6:54pm 
good map, respec the gun changes
Brother Bigot 27 Dec, 2022 @ 6:31pm 
once again you knock it out of the park
you just keep getting better and better at this, keep it up.
Ky / Nas 27 Dec, 2022 @ 4:48pm 
To vastly simplify this gigantic wall of text,
This mod is very well balanced, has really fun moments throughout, and is a massive step up from the last map I played from this creator. Fantastic work Skorly! [Part 3]
Ky / Nas 27 Dec, 2022 @ 4:48pm 
Overall there's a good variety in the layout of each area, pretty good application of verticality in the map design, very few small rooms/corridors and those few that are there are filled with a reasonable amount of enemies for the size of the area.

On top of all of that, the environmental design is really pretty to look at, and it almost never feels like there's too much open space, save for maybe the section where you have to cross over the wall, but even then you don't spend much time there, so it's not too big of a deal.

The brutes with spartan lasers were really fun to fight as well, in part due to the charge-up time of the weapon itself, but also because of how those brutes are placed in the level, as they're placed in a manner where you're never dealing with more than two of them unless you were to actively attempt to do so. [Part 2]
Ky / Nas 27 Dec, 2022 @ 4:48pm 
This is a significant improvement over the Golden City mission.
The cutscene at the start for one thing is always super cool to see in any mod to be honest, but getting on to gameplay.

The only real difficulty spike in this mod is the hunter room towards the end and even that is absolutely manageable.
The only big gripe I have with the mod is that the ODSTs are a little lacking in terms of pathing in certain areas, but that's ultimately not a big deal seeing as there are so many ODSTs provided through-out the mission.

The enemies are placed in a manner that feels fair and the map design facilitates the gameplay style really well.
The vehicle section towards the start of the mission is unbelievably fun as while the map is a tight forested ravine essentially, there is just slightly more room than necessary for the vehicles to fit, making it feel like you have just barely enough room to maneuver, which makes the driving more challenging without being unfair. [Part 1]
Kosiposha Student 27 Dec, 2022 @ 1:19pm 
This map is cool, 10bruteswithahammerintheend/of10
Dany 117 26 Dec, 2022 @ 10:49pm 
Thanks this was very good and fun to play
DJ Gaming 26 Dec, 2022 @ 5:10pm 
Excellent Work as always Skorly my friend as I really enjoyed the new level and the combat was really good and the brutes with the spartan lasers man I did not expect that heh heh they were a nice challenge.

My Heroic Extraction Point Gameplay
https://www.youtube.com/watch?v=tWQ0Pm6wbHM
Skorly  [author] 26 Dec, 2022 @ 3:51pm 
They don't get warped during the map, they just have to find the way. The map objective basically tells them to move forward to a new specific area. Sometimes they just don't seem to listen unfortunately, causing the delay.

The last wave of enemies of spawning probably has to do with one of the jumpers getting stuck somewhere. I should probably build in some sort of safety net for situations like this. Thanks for letting me know!
JustinNuggets 26 Dec, 2022 @ 1:04pm 
I encountered a glitch where the enemies don't spawn in the final extraction area. Restarting from Last Checkpoint helped. As for allies following, they eventually caught up after a certain point (did they warp in? not sure), so having a team full of Splasers and fuel rods during the final fight was awesome
Skorly  [author] 26 Dec, 2022 @ 12:25pm 
Thank you very much everyone! It's worth mentioning that the ODSTs from the start can reach the end, but they often decide to just stop and not follow you anymore. If you're going really slowly through the level, they'll usually reach the end. Friendly AI is kind of a pain in the bottom to script, sorry!