Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Ship Hunter: Oversized (ioshov)
18 Comments
Terro 16 Feb @ 4:41pm 
Hey, I have a multiship called the Flounder. 18m, consists of six ships, 1 with a spinal railgun capable of knocking out all but 1 large shield in a perfect shield spam line, 2 5-beam ion cannon walls (multiple ions per beam ofc), 2 deck cannon wall modules that don't affect the 2 missile launchers. It's a bit absurd. Would you want to add it?
Johndon 22 Nov, 2024 @ 11:41am 
In the mod pack it’s called a heavy cruiser this is a lie, it has 54 deck guns as a secondary armament, and the laser is some crazy number of weapons and it is completely vanilla except for the big grid mod
Johndon 22 Nov, 2024 @ 11:36am 
Johndon 22 Nov, 2024 @ 11:33am 
lol if you could I made the 5th fleet ship collection, I’d love to see my little dreadnought in this
Rivus 13 Feb, 2024 @ 4:02am 
Hey great work with both your mods, I really appreciate you taking the time to add these to the game.
DMI-1407 7 Feb, 2024 @ 3:49pm 
So the mod works without "Ship Hunter campaign", right ?
Also do the ships work without having some grid size mod active ?
Iron Overload  [author] 3 Feb, 2023 @ 6:39pm 
New cabal ship added.
Iron Overload  [author] 2 Feb, 2023 @ 5:54pm 
@DMI-1407 The logo is there by default when there are no images. I've added a few images, this mod is very small when compared to the default ship hunter so there isn't much to see yet.
DMI-1407 27 Jan, 2023 @ 10:34am 
would you like to add the ship images as screenshots instead of the logo? (who cares the logo...)
Iron Overload  [author] 13 Jan, 2023 @ 6:45pm 
New monolith oversized ship added.
Iron Overload  [author] 28 Dec, 2022 @ 9:37pm 
@Jay Yes, I do believe it will spawn. Unless there is different checks for ships vs stations. There are vanilla stations that are too large for the default grid. If someone know drop a comment in here, but I think the invalid blueprint is mainly a limitation in the editor and not so much related to game spawns.
August 28 Dec, 2022 @ 8:47pm 
The TLT dreadnought is too big for the 1000x1000 grid size mod by Walt the rear end of the ship sticks out. I copied it over to the player ships tab and found that out. Said invalid blueprint cuz of it. Would it still spawn for the AI?
Therival 26 Dec, 2022 @ 6:56pm 
@Good_Oatmeal thanks for the assist happy to see this get fixed! Thank you to @Iron Overload as well!
Iron Overload  [author] 26 Dec, 2022 @ 6:40pm 
If you know of some oversized ships drop a comment with the name or direct workshop link. Workshop doesn't have a great way to identify which ships might be oversized.
Iron Overload  [author] 26 Dec, 2022 @ 2:27pm 
The mod is not making any changes to grid size, it was missing a required rules file for the settings to open.
Iron Overload  [author] 26 Dec, 2022 @ 2:25pm 
Just pushed a fix. I forgot to bring over the strings folder and en.rules file required for all mods.
Iron Overload  [author] 26 Dec, 2022 @ 2:22pm 
I'll have a look at it, the oversize ships may require the grid to be increased as well. However, they play tested fine even with the increased grid off.
Therival 26 Dec, 2022 @ 1:51pm 
Just a heads up this is causing a crash when you go into the settings menu in my game, I do have other mods I will post a pastebin of my crash when I get home.