Arma 3
Recondo[SP] Chapter 5: Walk Off
26 Comments
FUBAR  [author] 3 Jun, 2024 @ 3:37pm 
Thanks Komodo. I’m on a hiatus at the moment. I do have stuff in various stages of completion in the works. Also, trying to update the past missions, such as this one, because they seem to break with updates and such. Thanks for the love
Komodo 3 Jun, 2024 @ 11:24am 
big FUBAR small fubar, awesome mission nonetheless, can't wait for wut u bring next ty
Fubar 16 Mar, 2024 @ 4:35pm 
"Thank you Fubar. Are you me?"

Just a casual Arma player. I've been using this nick for a long time, long before Netflix-series or Arma.
When I was born there was still war going on in Vietnam, I got the idea from there
FUBAR  [author] 16 Mar, 2024 @ 11:13am 
All projects and updates are put on hiatus until further notice due to life circumstances. Some new missions and updates are close to being finished, but cant continue to work on them at the moment. Hope you guys will play them when they are released, and thank you to the thousands of subscribers and everyone who gave me feedback. Appreciate you all, and hope to continue to make enjoyable content for you. -Fubar
FUBAR  [author] 16 Mar, 2024 @ 11:13am 
Thank you Fubar. Are you me?
Fubar 28 Oct, 2023 @ 11:20am 
Played all your Recondo-missions, only this one left. Really like your "style", missions are great for single player. Hoping to see more from you.
[AS]Juba 15 Jun, 2023 @ 6:13am 
good one
FUBAR  [author] 14 Feb, 2023 @ 11:13am 
Thank both you guys for the feedback. Always upgrading and updating with player feedback
cnice73 14 Feb, 2023 @ 10:47am 
Awesome mission! As for it being dark at the RON, I let the scenario run for an hour and did laundry, stuff around the house. By the time I came back to it it was daylight, problem solved;)!
Perk Duck 14 Feb, 2023 @ 6:32am 
I'll have to try that, also didn't consider the 20 round mags being part of the time frame, my mistake. but yea like I said in the first comment, at least try to use more soldiers than only scouts. when I;m giving my team their loadouts it makes it easier to know what to give them as I can just look at them and it says their role, ty for the reply. cool little missions so far
FUBAR  [author] 14 Feb, 2023 @ 4:31am 
Forgot to mw tion, playing the coop cersion with Johnnyboys SOG AI mod might be something you’d really enjoy as well!
FUBAR  [author] 14 Feb, 2023 @ 4:30am 
Hey Sleaz. This one I never quite finished for single-player, and it’s been awhile, so I dont remember all the choices I made and why I made them or what I planned on changing. With that said, things like uaing 20rnd mags instead of 30rnd is on purpose. 30 round mags weren't common/werent even in Vietnam until the 1970s. This campaign(im still working on) takes place in 1967-1968. I got rid of the smokes for the ai characters because they hardly ever use it, I just replaced with ammo. Every character should already have well over 200rnds ( 10 20rnds on person and another 10-20 in their pack).

Thank you for your enthusiasm and feedback, and for giving my scenarios a shot! I recommend chapters 2 and 3, as they are the most complete, and then maybe chapter 1, as that is the most popular ( for some reason, although I quite dont understand why).
Perk Duck 13 Feb, 2023 @ 10:54am 
Id be more than willing to give you my already custom made loadouts if you want, or help with mission testing. lmk
Perk Duck 13 Feb, 2023 @ 10:51am 
P4
people like demo, medic, AT can carry less frag/smoke grenades to account for the extra weight they have to bear from rockets, med kits, explosives. make an ammo bearer loadout that specifically focuses on carrying extra ammo for the common guns like M14, M40, M60, HE rounds for launchers, Shotgun etc, and make sure to put said ammo in the backpack so team members can just go in his bag to take what they need, however don't waste room in his pack carrying M16 ammo, that's part of your Riflemans job, your rifleman should have his own personal 7 mags (stored in his clothes or vest) as well as at least 10-15 spare M16 mags in the backpack.
Perk Duck 13 Feb, 2023 @ 10:51am 
P3
specialty soldiers like the medic for example should have a bit more smokes and maybe even a tiny bit less ammo as their role is to keep the team alive, not really to be on the front lines and make sure to ACTUALLY give them a medic kit in the backpack lol and at least 10 field dressings. same thing with demo, AT etc, make their loadout more geared towards their role, for example demo should have things like mine detector, multiple different explosives and grenades such as termite grenades etc,
Perk Duck 13 Feb, 2023 @ 10:48am 
P2
the default loadouts always give the 20 round magazines and its so annoying, most of the weapons the enemy are using are anywhere between 30-75 round mag weapons and it just really sort of turns the tables against you. I'd recommend making and saving a vietnam loadout for multiple different classes IE a Rifleman, demo expert, engineer, machine gunner, marksman etc, and actually taking time to customize each individual one and setting them up properly, here's a little cheat sheet you can follow, the average soldier that's using a rifle should have at least 210 rounds of ammunition (so 7 30 round mags), at least 4 frag grenades,at least 2-4 white smokes, at least 1 green and 1 red or yellow as well as at least 2 field dressings. make sure to give them sidearms as well.
Perk Duck 13 Feb, 2023 @ 10:46am 
P1
only got to play the very beginning of this mission but here are some tips I can give. I noticed that all of your soldiers are "scouts" yet the soldiers are clearly supposed to have different roles, EG team lead has a grenade launcher weapon, one guy is a machine gunner, one guy is supposed to be the medic, etc. so when you're in the editor placing your soldiers try to actually use the proper class for the soldiers role, so the team leader on this one should have been an actual grenadier class soldier, not a scout class with a grenade launcher weapon, the demolitions guy should actually be a demo class soldier, not a scout class etc, etc. this makes things so much easier and much more immersive. another thing, make sure to actually customize the soldiers loadouts, don't just leave them with the default spawn loadout and call it a day
blackkray 30 Jan, 2023 @ 7:04am 
yeah its usually the extract that bugs, heli never shows and sometimes when it does it wont take off again, also on the mission where you defend a base the defend objective didnt complete either, thanks for the reply
FUBAR  [author] 29 Jan, 2023 @ 7:56pm 
Sorry to hear that. Unfortunately, you're not the only one. Can you tell me the exact nature of the problem? Was it that the extract helo didnt show up (probably most common problem), or did the mission not end when you went to the final objective marker? Thanks for trying them out, and sorry for the inconvenience and frustration.
blackkray 28 Jan, 2023 @ 2:22pm 
idk why but none of your missions ever complete for me, last objective always bugs out
FUBAR  [author] 1 Jan, 2023 @ 5:51pm 
You got it Mason. Will do! Thanks for the feedback
mason77 1 Jan, 2023 @ 5:01pm 
Pretty good one, thanks for the SP version! I liked the ambush part. Getting to the RON during night fall was problematic cause it was pitch black so I would tweak the timing there. Everything else worked perfect.
FUBAR  [author] 1 Jan, 2023 @ 3:13pm 
Thanks for the feedback Hans. I’ll look into it
Hans(z) 1 Jan, 2023 @ 9:55am 
Good mission!
Only Slick didn't come to pick us, and I couldn't find him anywhere on the map (Zeus view), so I put one Slick near LZ, then I went to base... THE END.
But guardian Cobra came to help us near LZ.
FUBAR  [author] 27 Dec, 2022 @ 8:46am 
No problem man. Thanks for the encouragement.
Magnum 27 Dec, 2022 @ 4:04am 
Thanks, I know you changed to more co-op missions, but as a SP only kinda guy glad to see the series continue. Love it.