Left 4 Dead 2

Left 4 Dead 2

SAPSR-6 (Scout Rifle)
30 Comments
Adorabirb!  [author] 23 Feb @ 4:55pm 
@周Karas unreleased Nick mod.
周Karas 22 Feb @ 9:03am 
who is zhe character in the third photo@Adorabirb!
Adorabirb!  [author] 18 Oct, 2024 @ 9:46pm 
@Fozzy Nope. from the Halo:reach alpha build as a prop and I took the designs and commissioned my friend to make a game ready first person asset for L4D2
Fozzy 18 Oct, 2024 @ 8:44pm 
Was this from the books?
Adorabirb!  [author] 4 Sep, 2023 @ 8:26am 
@Bobbyboy if the model has some missing textures, it's because you do not have the required shared materials mod downloaded. if the entire model itself fails to load, it could be a L4D2 issue which i suggest validating game files.
CrimsonRam 4 Sep, 2023 @ 12:38am 
@Bobbyboy, did you the requirements? "Gravemind: Shared Materials". If that does not work, try validating the files
Bobbyboy 4 Sep, 2023 @ 12:18am 
hey there, for me the mod isnt working. the weapon shape, or shadow, or outline (sorry dont know what to call it).
over the ammo counter is working. but the actual model of the rifle is not working for me.
CrimsonRam 18 Jul, 2023 @ 2:02am 
I have a Huawei laptop, 8g ram, 128 v-ram, i3 10th gen proc. Recommended settings are Medium. Hahahaha, I guess Ill try it and hope it goes well.

Thanks again boss.

"We Will Watch Your Career With Great Interest" Palpatine 1999
Adorabirb!  [author] 17 Jul, 2023 @ 11:34pm 
@CrimsonRam exactly so. I know it'll be enabled depending on the texture settings in your L4D2 video settings or the shader settings. one of the two or both. as it shuts off certain shaders so the game runs better on certain computers. but if your computer can handle L4D2 at medium, high, or very high settings, doing so will have it look as intended.
CrimsonRam 17 Jul, 2023 @ 11:26pm 
@Adorabirb! thanks man, I looked it up and it's a bit of work to get it done.

Correct me if I'm mistaken but this site gives instructions on how to do it. Is this how you mean when enabling cubemaps?

https://developer.valvesoftware.com/wiki/Cubemaps
Adorabirb!  [author] 17 Jul, 2023 @ 5:10pm 
@CrimsonRam enable cubemaps. which shows up on medium to ultra high video settings in the shaders. as it enables stuff like phong, cubemaps, specular maps, and so on. basically what makes the models look as they are intended.

the reason it's black is a shader trick for the game to have the metal be represented entirely by the cubemaps cause if I didn't make it black. you would see grey with a weird shine blended in instead of a hard chromatic finish.
CrimsonRam 17 Jul, 2023 @ 2:06am 
hi, just wanna ask, how do you get the bolt handle shiny? what i have is a very dark colored black, nothing like the pics shown. thanks.
Adorabirb!  [author] 24 Apr, 2023 @ 6:34pm 
@It's me your Dad let me know what mods aren't working and I can look into it. they all should work alongside each other just fine as they don't conflict with each other. I'm assuming you also are subscribe to the required shared material mod to load the shared textures that are missing if you aren't subscribed.
It's me your Dad 24 Apr, 2023 @ 4:49am 
Hey so this mod as well as the other CS weapons mods you've got halo mods for Won't load some of the other guns too just aren't working I can make a list and find all of the ones if that helps but I have uninstalled all my mods and reinstalled trying to figure out if something was conflicting but I got nothing. tbh I could go without all of them if I could get one of the suppressed SMG's to work I am a simple man
Jonesman237 8 Apr, 2023 @ 2:46pm 
whats the charcter mod your using in the images
Adorabirb!  [author] 4 Jan, 2023 @ 10:33pm 
@mikaeladi1997 you have no idea what's coming next >:)
mikaeladi1997 4 Jan, 2023 @ 9:51pm 
Any chance to make an AWP model?
Eery Jan 30 Dec, 2022 @ 11:57pm 
Love me some extended lore weapons!
Adorabirb!  [author] 30 Dec, 2022 @ 7:00pm 
@amistake both
Adorabirb!  [author] 30 Dec, 2022 @ 7:00pm 
@K1R4 that is coming. but it's gonna take a while since it's being modelled from scratch
amistake 30 Dec, 2022 @ 12:15pm 
is this fan made? or a lore accurate
K1R4 29 Dec, 2022 @ 7:16pm 
@Adorabirb! that's interesting. I like this mod, only wish the Scout wasn't such a useless weapon in game lmao

Since you brought this obscure sniper rifle to life, did you think on doing the same with that shotgun?
Adorabirb!  [author] 27 Dec, 2022 @ 5:02pm 
@K1R4 this model isn't. but it is based off the prop model of one that is in Halo:Reach's Alpha build. https://www.halopedia.org/Cut_Halo:_Reach_weapons
7ᴇᴍᴘᴇsᴛᴲ 27 Dec, 2022 @ 4:09pm 
scout main
K1R4 27 Dec, 2022 @ 3:37pm 
A Halo gun that is not present on the games? Ok, that's a surprise. But a welcome one. :MCCHELMET:
Adorabirb!  [author] 27 Dec, 2022 @ 7:33am 
@Pavus Soon-to-be :)
K 27 Dec, 2022 @ 6:42am 
Is that character on the workshop?
8sianDude 26 Dec, 2022 @ 11:15pm 
dope
SlayerTheFox115 26 Dec, 2022 @ 9:36pm 
I like the creativity in this
groX 26 Dec, 2022 @ 6:01pm 
based