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@JeffyTheBird: It was recently discovered that that's a vanilla bug with cities currently. The game just generates hallways, but cities are meant to not generate hallways as the modules are built to connect directly to each other without ladders.
@xxx_420_Bad_Boy [Wizard_Cum]: You need to change the module flags in OutpostGenerationParameters.xml for each location there.
I removed this mod and tested it on a fresh campaign so far no issue like that.
On the DE workshop page you can find a picture with all location icons and their names. If you don't see the "Blockade" icon as the border station, then the save was indeed loaded once without DE enabled.
Your wisdom is greatly appreaciated!
I ended up basically declaring war against the separatists, and all was good...
... Right up until the two stations leading into the next Biome was separatist-controlled.
"No fuss" I thought. "I'll just murder the guards and take it for the Coalition".
So I did.
I conquered the station BUT the dude who lets me pass through the passageway didn't spawn in EITHER locations. Despite me having traveled back and forth between both stations multiple times hoping he'd appear for some inane reason.
So now I'm stuck and can't progress
Any suggestions?
@Deathblade: Yes, this can be added and removed at any time.
It happend in a hydroponic/geoponics station.
I hope this helps
@Comrade Blue: No that means I might've made a typo when saving the module or didn't specify it for the location. I'll have to fix that. Do you know at which type of station this message appeared?
Is there something I can do to fix this?
@Tendou Arisu: No, you can't find those with this pack enabled as it prevents any vanilla modules from generating.
The original modules also don't feature the correct spawn points for NPCs so they might spawn in unexpected locations. But the original modules shouldn't even be able to generate since this pack uses different "flags" which are placed on the modules for outposts to check on and use for generation, so so adding the original SFB to the mix might just slightly increase your load times.
We've been playing with all 3 mods together without consequence (This mod+ SFB + DE) for the most part so I am curious.
@TheCosmonaut: It's still there, but it only activates randomly now. 20% chance per location iirc.