Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[Beta] Modular+++ Shields v0.62b
106 Comments
RustyDios  [author] 27 Apr @ 9:01am 
Try the Cosmoteer discord you'll likely get a better response there.
Phoenix 27 Apr @ 8:58am 
Hi. I really enjoy your work — it’s clear you know your stuff!
I’m reaching out because I’d love to revive an old Warhammer 40k mod from Cosmoteer version 0.15.12 and bring it up to date with the current game.
Unfortunately, I don’t have the skills to do it myself. Some parts of the mod still have old code, and I couldn't get it to work properly.
Would you (or anyone you know) be willing to help with this? If so, the price can be discussed separately, any work should be valuable.
264155249 21 Mar @ 2:19am 
护盾大小设置不起作用了 能耗需要减少些
DonBudafuko 14 Jan @ 3:38pm 
For some reason i can not find the blueprint for the shield Kebechet _Tp or the Kebechet_S. anyone know what to do? or what is going on?
Thanks
swefpifh  [author] 6 Oct, 2024 @ 1:02pm 
I'm sorry, but I'm not modelling for Cosmoteer at the moment. I'll update, but I can't give a date at all...
leao z 10 3 Oct, 2024 @ 10:55pm 
l love it.
Enderluck 11 Aug, 2024 @ 3:43pm 
Your small and large shields have Front Arc, Front Line, Left Line and Right Line. It would be nice if you added Left Arc and Right Arc similar to https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2899284847&searchtext=shields so that if you want to defend the corners you can still use arc shields as normal.
Enderluck 11 Aug, 2024 @ 2:04pm 
Hi, could you update the sounds and shield effect with the new ones? I was comparing vanilla shields with your shields and I realized that the shield's grid and the shield's sound when being hit are different.
RustyDios  [author] 9 Aug, 2024 @ 4:44pm 
These issues are caused by the newer game updates adding more things into the tech tree, forcing the techID numbers to change... unfortunately they require an update to the mod to fix.
Ashugran 9 Aug, 2024 @ 3:49pm 
@decoy aye the small shield is under proximity mine and the advanced shield is under railgun
Ashugran 9 Aug, 2024 @ 3:11pm 
@tanjbear I have a similar problem. i am missing the blueprints for small, large and tiny shields where i can buy the ones for stl and sts ... so idk where the problem is.. i have also resubscribed and it sill did not solve the issue... has someone any idea what cases this?
Strickove 3 Aug, 2024 @ 1:55am 
the power use on these shields are wicked high
Atrix 24 Jul, 2024 @ 4:49pm 
Trying it out on a new game, first time with it.
I see the icon for unlock, but it is labeled as Proximity Mines and costs 10,000. In the cannon category of unlocks. f
TanjBear 15 Jun, 2024 @ 9:42pm 
i probably did something. the small sheild blueprint is missing and i don't already have it unlocked, i loaded older saves and made new ones. its the same. i also unsubbed verified files and reloaded. is their a debug mode?
Schrödinger's Cat 7 Apr, 2024 @ 5:04am 
Is mod balanced? Stats sheet please
HazeyInDaHead 23 Mar, 2024 @ 4:47pm 
@supercombine - I was also wondering what they were for until I was making railgun ships and trying to add shielding to the front that wasnt just an arc shield.

I believe you can set them sideways and have the shield project into the prohibited zone of the tip of a rail gun, or other cannon type setups like an ion cannon ships prism area can have the shields projected into the chamber.
HazeyInDaHead 22 Mar, 2024 @ 8:32am 
Hello, love all your mods but I was wondering if you could add tiers to them so that the smaller circle shields can stay relevant in later stages.

Thank you so much!
Abrasyve 26 Feb, 2024 @ 9:02pm 
Can you please make the other shield shapes visible in build mode? It is very difficult to position them otherwise.
Matshen 11 Feb, 2024 @ 2:36am 
ey a shield mod:btd6darkknight:
youngdollarsign 15 Jan, 2024 @ 12:11pm 
Pretty sure your techs file needs to be updated to include all shields- it only has two of the shields on it
Falkenstein 16 Dec, 2023 @ 4:57am 
in the latest update i got the large shield generator (modifieable) unlocked instead of the small one from the get tgo (with the S-Class starter)
RaiderLeader666 30 Nov, 2023 @ 11:44am 
Still work?
PixelCat 27 Oct, 2023 @ 9:19am 
This is a very good mod. Keep up the good work!:steamthumbsup:
Enderluck 24 Aug, 2023 @ 9:40am 
(Part 1 of 2)
Hi, I have a few comments. They are made with the purest intentions, I'm not attacking you even it it seems otherwise.
Textures notes:
- It would be nice if we could use also the default blue color. Currently, the blue option is lighter than the vanilla shield.
- The small shield when using Front 200º Arc, uses the large hexagonal texture instead of the small hexagonal texture.
- Normal shields are blue but the room and "turrent" is purple. These shields can change color of the shield effect and the "turrent" but no the room. They should also change the room or not change the "turrent" at all and so only the shield effect.
- Normal shields project also a small shield texture around the "turrent". Your shields don't.
Enderluck 24 Aug, 2023 @ 9:40am 
(Part 2 of 2)
Balance notes:
- Why did you reduce Large Shield's penetration resistance?
- Front 200º Arc should consume more energy than Front 90º Arc as it is a complete improvement.
- I think that the area 360º shields can cover compared to their size is a bit insane. Also, the damage/energy ratio should become worse if you force an increase in the shields size without increasing the shield device size.
What is the use of 1x2 shield? I mean, it is super small so you can't even use it in a mini drone ship.
Finally, is there any reason you didn't modify vanilla shields and instead created a new copy of the small and large shields?
SuperCombine 20 Jul, 2023 @ 1:43am 
What's the point of the kebechet-TP?
It seems incredibly limited and vastly weaker compared to the others.
swefpifh  [author] 7 Jul, 2023 @ 10:39am 
@shephjr15:
Yes, I'm planning to correct and update my other smods. But some problems are quite critical and are taking me longer. So please be patient. I'm sorry to make you wait.
shephjr15 6 Jul, 2023 @ 8:16am 
@swefpifh, I noticed that you updated your mod for the baldir turrets to make it compatible with the crew construction update.... are you planning on bringing your other mods into the current version or are they being left behind?
NΞKO 29 Jun, 2023 @ 2:31pm 
Dang, alright.
swefpifh  [author] 29 Jun, 2023 @ 2:52am 
@NΞKO : It's not intentional. In my memories, it works the same way on vanilla shield modules. As a result, Dev will have to fix the problem.
NΞKO 29 Jun, 2023 @ 2:20am 
Ok so I had this really cool idea to make a support ship that focuses entirely on having a massive bubble shield able to fit ally ships in it to protect them from enemy fire, but for whatever reason, the shield will only block projectiles when said projectiles were shot while the enemy ship was targeting the ship with the shield. If it targets and shoots at any other ship, even if it's through the shield, the projectiles do not get blocked. Is this supposed to be intentional, or is it a bug, and is it fixable?
FloXOrange 23 Jun, 2023 @ 9:18am 
Good morning,
I love your mod, I mostly use bubble shields.
But can you tell me where is the line of code that manages the strength of the shield, my intention being just to increase it for my good pleasure ^^
JorgulPro 11 Apr, 2023 @ 2:08pm 
Idk why but the shield doesnt appear to block enemy fire for me
the amazing autistic 17 Feb, 2023 @ 5:27am 
Fair enough, was just curious since a patch was recently made for More Shields and was curious, good luck with your mods and have a nice day
swefpifh  [author] 16 Feb, 2023 @ 12:32pm 
The amazing autistic :
Hey ^^, I don't manage patches for other mods, sorry. I have too much work with mine at the moment.
the amazing autistic 16 Feb, 2023 @ 11:17am 
Question, do these items and those of your other mods work with Remote Power and if not could you ever create patches for that?
Mod itself is amazing, just curious if that will ever be a thing or not
Destructeur 15 Feb, 2023 @ 6:19pm 
I wanted to make a custom version (linked to vanilla shield) of your mod or Adjustable Shields but after looking in details the two mods, it s seem a bit to complexe to do it be myself. so let wait maybe it will be added to the main game eventually.
swefpifh  [author] 15 Feb, 2023 @ 5:26pm 
@Destructeur :
My mods are not intended to remove similar vanilla modules. Because some players may want to create ships with vanilla parts for contests or pvp restrictions for example.
Destructeur 15 Feb, 2023 @ 8:43am 
Hello, I really like the idea of ​​being able to modify the shape of the shield as well as its color without the need for other parts. I was wondering if when you designed your mod if you tried to integrate it directly into the game's native shields and it turned out to be too complicated? The need to make duplicates to integrate the necessary functionalities. If you ever have any solutions to directly integrate these superb functionalities into the existing shield, that would be great.
sombieHunter 11 Feb, 2023 @ 12:01pm 
ty!! I must have misted that..:steamhappy:
swefpifh  [author] 11 Feb, 2023 @ 11:56am 
@sombieHunter :
You must to select the module with CTRL :)
sombieHunter 11 Feb, 2023 @ 11:53am 
I have a question.. how do I change the colors and shape of the shields? I see the video has a sub-window that comes in from the right somehow.. but I cant seem to replicate that..
brandonewing25 30 Jan, 2023 @ 8:29pm 
if your save game crashes like mine after this update Jan 30 @ 4:43am due too crew pathfinding,
load the save game keep the game paused remove your huge bubble shields un pause the game then replace your huge bubble shields, their ya go no more game crash happy career mode everyone

Update: Jan 30 @ 4:43am
Additions and changes
⋮ SHT Kebechet-STL
→ Added a mandatory passage for the crew when entering the shield generator. They will respect the danger restrictions and will no longer move in the middle of the room.

Fixes
⋮ All Shield
→ Game crashes caused by module explosions or ammunition near shields fixed.
swefpifh  [author] 30 Jan, 2023 @ 1:50am 
Normally, the critical issue causing the game to crash, caused by possible explosions, should be resolved.

I hope to get your positive feedback :P If not, I let you share your reports in the dedicated topic:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2907845781/3732953219566067035
swefpifh  [author] 22 Jan, 2023 @ 5:20pm 
@brandonewing25 :
it depends on the shields. those that generate a bubble at 360 will not be retouched because with the same number of batteries, the larger the bubble, the greater the consumption. ^^
brandonewing25 20 Jan, 2023 @ 9:51pm 
will you be balancing the bubble shields more?
may i suggest increasing the power capacity of each shield cause that means when they go down it takes longer to get the shield back up cause the crew need to fill it back up to turn the shield back on
Vassomore 19 Jan, 2023 @ 11:51am 
@swefpifh whenever the shields added by this mod explode my game crashes. could you please fix this? i love the mod otherwise
swefpifh  [author] 15 Jan, 2023 @ 3:22am 
@{RRS}Werest :
You just have to go to the workshop folder in steam, here is the direction :)

..\Steam\steamapps\workshop\content\799600\1673766558
{RRS}Werest 14 Jan, 2023 @ 11:09pm 
hi folks, can you tell me where the mod is located on the computer? I have some strange problem that the mod is not updated to 0.60a version from 0.60 and because of this it is impossible to join multiplayer. I would like to try to update manually, but I didn't find the folder with the mod
Orthopaktis 14 Jan, 2023 @ 6:41pm 
I still think you are missing the point. If other comments in an update thread are an issue, then maybe don't rely on such threads. Generally speaking, this is why mod developers run multiple versions of a mod if they know an upcoming update will lead to game-breaking errors, and just leave old ones deprecated so that their users can safely and slowly transition over. Mistakes happen, no one is faulting you for mistakes, it's the negligence that we are taking issue with.

The issue isn't simply that you released a breaking update, it's that you released one fully knowing it would break saves, and your only warning was in a thread not readily obvious.