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I’m reaching out because I’d love to revive an old Warhammer 40k mod from Cosmoteer version 0.15.12 and bring it up to date with the current game.
Unfortunately, I don’t have the skills to do it myself. Some parts of the mod still have old code, and I couldn't get it to work properly.
Would you (or anyone you know) be willing to help with this? If so, the price can be discussed separately, any work should be valuable.
Thanks
I see the icon for unlock, but it is labeled as Proximity Mines and costs 10,000. In the cannon category of unlocks. f
I believe you can set them sideways and have the shield project into the prohibited zone of the tip of a rail gun, or other cannon type setups like an ion cannon ships prism area can have the shields projected into the chamber.
Thank you so much!
Hi, I have a few comments. They are made with the purest intentions, I'm not attacking you even it it seems otherwise.
Textures notes:
- It would be nice if we could use also the default blue color. Currently, the blue option is lighter than the vanilla shield.
- The small shield when using Front 200º Arc, uses the large hexagonal texture instead of the small hexagonal texture.
- Normal shields are blue but the room and "turrent" is purple. These shields can change color of the shield effect and the "turrent" but no the room. They should also change the room or not change the "turrent" at all and so only the shield effect.
- Normal shields project also a small shield texture around the "turrent". Your shields don't.
Balance notes:
- Why did you reduce Large Shield's penetration resistance?
- Front 200º Arc should consume more energy than Front 90º Arc as it is a complete improvement.
- I think that the area 360º shields can cover compared to their size is a bit insane. Also, the damage/energy ratio should become worse if you force an increase in the shields size without increasing the shield device size.
What is the use of 1x2 shield? I mean, it is super small so you can't even use it in a mini drone ship.
Finally, is there any reason you didn't modify vanilla shields and instead created a new copy of the small and large shields?
It seems incredibly limited and vastly weaker compared to the others.
Yes, I'm planning to correct and update my other smods. But some problems are quite critical and are taking me longer. So please be patient. I'm sorry to make you wait.
I love your mod, I mostly use bubble shields.
But can you tell me where is the line of code that manages the strength of the shield, my intention being just to increase it for my good pleasure ^^
Hey ^^, I don't manage patches for other mods, sorry. I have too much work with mine at the moment.
Mod itself is amazing, just curious if that will ever be a thing or not
My mods are not intended to remove similar vanilla modules. Because some players may want to create ships with vanilla parts for contests or pvp restrictions for example.
You must to select the module with CTRL :)
load the save game keep the game paused remove your huge bubble shields un pause the game then replace your huge bubble shields, their ya go no more game crash happy career mode everyone
Update: Jan 30 @ 4:43am
Additions and changes
⋮ SHT Kebechet-STL
→ Added a mandatory passage for the crew when entering the shield generator. They will respect the danger restrictions and will no longer move in the middle of the room.
Fixes
⋮ All Shield
→ Game crashes caused by module explosions or ammunition near shields fixed.
I hope to get your positive feedback :P If not, I let you share your reports in the dedicated topic:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2907845781/3732953219566067035
it depends on the shields. those that generate a bubble at 360 will not be retouched because with the same number of batteries, the larger the bubble, the greater the consumption. ^^
may i suggest increasing the power capacity of each shield cause that means when they go down it takes longer to get the shield back up cause the crew need to fill it back up to turn the shield back on
You just have to go to the workshop folder in steam, here is the direction :)
..\Steam\steamapps\workshop\content\799600\1673766558
The issue isn't simply that you released a breaking update, it's that you released one fully knowing it would break saves, and your only warning was in a thread not readily obvious.