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I will try again, I just have to find some more "volunteers"
I wanted to add doing it via right click menu but never got around to it, maybe now is finally the time...
Also, the gif that involves your avatar soothes my soul. Purple plant monster face. <3
Config error in Sanguophage: Hyperlink to Sterile more than once on Sanguophage description
Config error in Sanguophage: Hyperlink to Pain_Reduced more than once on Sanguophage description
I like your "vision", but I also like their "variety." Perhaps you could tweak their three subxenotypes in the same fashion as you already have for the base-game one?
Anyway, a specific and hopefully-simpler request: could you nerfVRE-Sang's additional types of bloodpacks the same way you did for the basegame ones? =)
Another point is however design compatibility. Most notably the 3 new vampire xenotypes will lack temperature super-tolerance, low pain etc, but have psy-sensitivity and fast runner and be fertile.
With the addition of the option to make sanguophages fertile I am considering this mod to be more or less feature complete.
The removal of move speed gene is mostly due to the presence of glucosoid pumps, which, when stacked improves move speed far more than the gene. And while speed and reflexes are part of the vampire mythos, they are not universal, so I decided if anyone wants their Sangouophage to display those characteristics, glucosoid pump is right there.
what I meant by copying WoD, I should be more clear, is to adapt certain abilities, for instance Tremere's Clan blood boil could become Hemo Boil, Blood Bolt, Hemo Bolt and so on..
I'm a writer so I understand adapting and respecting the originality of lore while expanding it (so many writers don't get it, oh dont get me started on netflix either)
makes a lot of sense sanguophages would have difficulties with the normal reproduction process, thus paying homage to all those vampire flicks n' lore around
Just adding the option to remove sterility would be problematic however for two reasons,
1. It's dynamically adjusting not just the defs, but all Sanguophage pawns in a game, loaded now or later. It's absolutely doable, but I don't think it's worth the work needed to make it operate without fault.
2. a more simple point is that the sterile gene has a metabolic offset of +1, meaning sanguophages would eat 25% more, hardly an end of the world, but ehh... I would not be happy with that.
For those reasons I will add an option allowing Sanguophages to have ovum extracted, and to fertilize ovum.