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All keys in the ignitions will be gone. That's the only thing I didn't manage to fix, everything else should hopefully be smooth sailing from here.
I used admin to get those keys back so no big deal, but not sure yet how it will affect other vehicles, both those I tagged in the map that does have a key I left in ignition or those that didn't spawn yet but should have a key in ignition.
Unfortunately, my only backup was after the update (I was tearing up clothes for a while), so I still have my cruise control set up to a rocket value xD.
Here is an illustration of my car's ECU thinking she's a spaceship : https://ibb.co/Q36T0g31
It's actually a decimal value, zooming in closer on it (it's 15310.8574... on the picutre)
Does anyone know how to reset that value ? I've tried holding down SHIFT+S but it's going so slowly.
Otherwise, thanks, great mod
Copy the zombie folder again to update.
This affects players who used mod with game version 42.9
Revert to a backup of your save file before updating to 42.10, make sure zombie folder is copied, then load the game.
It can happen that keys that were in the ignition disappear after the first save. You can prevent this by entering the vehicle once. I recommend that you enter all vehicles you plan on using, and only then save the game (by returning to menu).
If you miss a key you can spawn in a new one using the debug menu.
Apologies for the hassle! I'll have a look how I can prevent this from happening again in the future.
Barricade hurt zombies
Cheval de frise
I run no other mod besides better car physics that modifies zombie folder.
I posted in the bug report thread. I apologize for not having done that in the first place, I'm unfamiliar with commenting and mod discussions.
actually full log here : https://pastebin.pl/view/41a1cf33
About the issue, I never read PZ's code in the first place, but if you need help testing some things, I am available to help, these days. I can test things out, or think of possible fixes in the code, if you pinpoint some specifics to work on.
I advise to deactivate the mod and restore original "zombie" files for 42.9 or 42.10 until then. This seems like the easiest short term fix, without breaking anything (nor the mod, nor the game).
Otherwise, thanks a lot, for the long time work. I've been a long time user of that mod, really good, so thanks. And good luck.
I think I can solve this by trying either load logic, but it will take some time to test and debug.
Thanks for the save, that will be very useful.
Going back to the previous mod version wont work unfortunately - they changed some random stuff related to bullet trails, which will cause errors when firing guns.
Missing cars from the intersection: https://ibb.co/BVT2xK6V
Could you please provide access to the previous Better Car Physics files?
(Just checking, I LOVE this mod, so not a single negative about it
show me any other mod developer with this kind of support.
truly incredible.
As usual, copy the zombie folder again.
Happy sunday everyone!
Okay,i see
the developer usually works very quickly to fix the issue and launch a fix.
You can either wait or just remove the mod by verifying game files.
In most racing games, if you press brake and keep holding it until car stops, you don't immediately reverse when car stops, but the brake is pressed until you let-go and tap reverse (brake) button again.
A lot of games do this! I would love to have this here.
I would also love to have something akin to "low RPM mode", where car always shifts between 2k and 3k RPM and the throttle is maxed at 70% value (so when you accelerate, the car doesn't accelerate as fast to simulate character not flooring it). When in that mode, pressing "SHIFT" or a modifier key, will allow you to press the "gas" further to accelerate the car faster and change gears later as it is now.
I'm going to validate files and retry them both again though.
are you on b41 or b42?
(Steam\steamapps\workshop\content\108600\2909035179\mods\BetterCarPhysics)
windows cant find 'C:/Program Files (x86)\Steam\steamapps\workshop\content\108600\2909035179\mods\BetterCarPhysics'.
the part in the code where my computer cannot go futher is here
(2909035179\mods\BetterCarPhysics)
after this line of text im told to check the spelling and try again. what am i doing wrong?
The engine tachometer should work exactly like this.
By the way, it seems that the top speed of lighter cars is increased significantly.
There is a ridiculous phenomenon where a light, cheap, lowest grade car can outrun a higher grade car with a 4WD and turbo (which has increased weight and horsepower) of the same model.
These do not seem to respect the maximum speed limit written in the script file.
This cannot be fundamentally solved by any other method than making the car weights the same.
Is it possible to change it so that it respects the speed limit?