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It's in your composition section in the editor after you subscribe to it.
Just place and play
It's in your composition section in the editor after you subscribe to it...and the actual scripts are within the AI's init fields
Copy paste the scripts to your friendly AI. Of course make sure that their variable names matches the ones in the script.
If you're in my discord, send me a DM with the scripts I'll try to help
The scripts are using variable names..so you should name the other AI differently and update the script as well for this specific AI
Good to know! :)
As a composition, you can double click the AI and see the scripts. You can do with them whatever you want. If you think that "everyday life must continue" (sure, lets go back to training few seconds after an enemy tried to raid the base....) you're more than welcome to Google it (I'll give you a general direction, it's probably related to their behavior..) and change it as you see fit.
Enjoy man :)
ThX !!
ThX !!
1. It's meant for the enemy..so if they are not dead at the end of the shootout, you're probably dead as well...
2. Even in real life, you don't go back to your "animation" after a shootout..
3. You can definitely try to write a script yourself if it's so important for you.
Cheers
thank you so fucking much, you just saved al ife.
lol
Easy solution, don't get shot
@Colgate Toothpaste
Yeah, part of Arma I guess..I can probably enter some delay, but then I mess up with stuff I don't want.
The sleeping dude you're right, I'll make him stay prone and update the comp
Just imagine shooting them and then you see they all just spring like a jack in a box
Good script tho,
for the sleeping one try and find that wakeup animation, or just have him start at a prone poisition
I updated the composition, adding few more animations.
Video and extra image were added as well to see the small change.
Enjoy
It's definitely doable, but over my paygrade.
For example a trigger that check the AI behavior and if it goes from "combat" to something else, he's starting the animations again.
I don't have something written though and it's a bit over my paygrade :)
You can ask in Arma 3 discord or in mine, people there are talented enough to help you