Total War: WARHAMMER III

Total War: WARHAMMER III

Celestial Hurricanum SFO Submod
14 Comments
Imperial Obligation 8 Apr @ 9:48am 
Mod manager is yelling at me that this has some heavily outdated packs. I think it still works, but maybe it could use a once-over?
Imperial Obligation 24 Feb, 2024 @ 1:04pm 
Is this still being updated? I absolutely love this mod, an essential add to Wizard themed armies!
Ciaphas Cain 9 Aug, 2023 @ 10:51am 
Can we get an update please?
Two Hands 18 Jul, 2023 @ 1:18am 
Hello, friend. This submod currently has a bug where the CH will slowly reverse, unable to be controlled. I'd love if you would be able to fix it!
sigmars_disciple 5 Jul, 2023 @ 5:12am 
I also don't know but as this is literally just one unit I guess it could/should still work?
Aku 28 Feb, 2023 @ 2:30pm 
work with the newest version?
NRKE  [author] 3 Jan, 2023 @ 9:15pm 
@Norvegicus

Yeah it is added to the Luminark's cap :)

But Unit Caps aren't currently functional in the beta.
Norvegicus 3 Jan, 2023 @ 9:00pm 
unit cap to?
namenotgiven 3 Jan, 2023 @ 8:53pm 
high elves is not currently in a playable state for SFO's current beta
Penitente 2 Jan, 2023 @ 8:33am 
Just checked, at current time it appears there are no lothern skycutters or merwyrms, but also a bunch of factions aren't in a playable state (which I didn't even realize when I made the comment) so they might just add them in the future.
NRKE  [author] 1 Jan, 2023 @ 9:07pm 
@Penitente

SFO adds in Skycutters and Sea Dragons. At least they did in the SFO 2. If they don't bring those forward I will make a submod for that :)
Penitente 1 Jan, 2023 @ 8:28pm 
You should make one for scycutters and merwyrms
Hyoh 30 Dec, 2022 @ 2:58am 
You're now my favorite submodder <3 thanks
Norvegicus 29 Dec, 2022 @ 7:03pm 
you are the best