Arma 3
OPTRE Ordnance Expansion
55 Comments
Fenni Grumfind 1 Mar @ 7:15am 
@TemporalandReaty that's the correct spelling ordnance doesn't have an i
TemporalandReaty 21 Feb @ 2:23pm 
btw the mods name is spelled wrong, Ordinance is missing a i in the title
Red Dog  [author] 22 Apr, 2024 @ 12:22am 
The pilots of the Pelicans I added have ace medical items (bandages, tourniquets, etc). I honestly never considered the possibility of somebody not using ace.
DarkWarrior 20 Apr, 2024 @ 2:47am 
if i put your mod into my Server and use ace no medical, the server dont start with
"21:05:45 Warning Message: Addon 'B_UNSCAF' requires addon 'ace_medical_feedback'"

its strange because u dont hav ACE on your must hav list
Red Dog  [author] 18 Feb, 2024 @ 5:02am 
Yes, as well as vanilla aircraft.
Cuban 16 Feb, 2024 @ 1:55pm 
Are these weapon options also included with the base OPTRE aircraft and anything that inherits from them? If not how could I add the options to use your weapons to other aircraft?
Maximilian Thermidor 28 Jan, 2024 @ 9:16am 
Ahhh, they did have some updates recently. Thank you for the reply!
Red Dog  [author] 28 Jan, 2024 @ 4:08am 
I'll look into it, I think OPTRE changed the model path.
Maximilian Thermidor 21 Jan, 2024 @ 3:54pm 
I finally got an error message when I selected any of the variants. "Cannot open object optre_vehicles\p_socom\pelican_socom.p3d"
Maximilian Thermidor 21 Jan, 2024 @ 3:38pm 
Love the look of this mod, for some reason. I cannot spawn in any of the pelicans that start with SAG6. I am not getting any error codes.
Red Dog  [author] 3 Jan, 2024 @ 2:40pm 
@Holly
The sound config was copied directly from OPTRE config, and as you can see from the video I posted above, it's working fine for me.

@Lufian
I'll fix it later tonight.
Holly 3 Jan, 2024 @ 10:20am 
Re: sounds—
If you unpack your PBO or evaluate out (what I assume are) macros, you'll find that many of your sound properties are defined as strings rather than arrays in the config.

See this pastebin: https://pastebin.com/KGiAGsNq

You'll get errors on startup/in the RPT file like "Size: 'sounds/' not an array" with the existing code.
Lufian 3 Jan, 2024 @ 5:18am 
Still the same, should be like this:
addons
keys
meta.cpp
Red Dog  [author] 2 Jan, 2024 @ 10:42pm 
Try it now.
Lufian 2 Jan, 2024 @ 5:41am 
Well the keys folder seems to be in the wrong location
Red Dog  [author] 2 Jan, 2024 @ 1:35am 
It is keyed.
Lufian 1 Jan, 2024 @ 8:06am 
Can this mod be keyed, please?
Red Dog  [author] 31 Dec, 2023 @ 2:07am 
Busted in what way?
Holly 30 Dec, 2023 @ 11:06am 
Your sounds are busted for the TopDown mode of the SPNKR; I suspect you may have used the ARRAY macro or similar for a config when that's supposed to be used for scripts.
Era 16 Dec, 2023 @ 4:46pm 
Ooh, will give that a shot!
If you could do that with the longsword that would make it completely worthwhile to use, no rush though haha
Red Dog  [author] 16 Dec, 2023 @ 1:39pm 
Yeah, check out my B-65E mod linked in the description above. It fixes those issues with the Shortsword, and this mod adds nice new ordnance options for it.
Era 16 Dec, 2023 @ 5:06am 
Thankyou!
I'll have a look into it
I'm sure I did look into it previously though, found out the broadsword's camera pod either didn't work or only had a short cone making it useless? or the laser didn't work, something like that
Red Dog  [author] 16 Dec, 2023 @ 4:42am 
Dependency removed in latest update.
Red Dog  [author] 16 Dec, 2023 @ 4:24am 
I do highly recommend UNSC Foundries though, it has a new Pelican that is much better than the old OPTRE Pelicans, as well as the Longsword and Broadsword.
Era 15 Dec, 2023 @ 10:46pm 
Thankyou!
It only happened after the last update, 10 hours before my unit op lmao
Red Dog  [author] 15 Dec, 2023 @ 9:04pm 
That would be from UNSC Foundries from when I added compatibility for the new Pelican. I'll see if I can figure out a work around without adding a dependency.
Era 15 Dec, 2023 @ 7:20pm 
Warning Message: Addon 'SAG6_Ordinance' requires addon 'Splits_Weapons_Pylons'
The last update botched dedicated servers from running
Red Dog  [author] 15 Dec, 2023 @ 4:59pm 
The only dependency is Operation Trebuchet.
XIII HandyAndy506 27 Nov, 2023 @ 5:15pm 
tried placing pelicans down but its not working is there an ace dependency
jtimbrel 25 Nov, 2023 @ 6:06pm 
sorry @Red Dog i meant my bad
jtimbrel 25 Nov, 2023 @ 6:03pm 
Red Dog i have a question again What does this need my arma says that i need some thing. what is it?
jtimbrel 17 Aug, 2023 @ 6:26pm 
thanks i just wanted to know
Red Dog  [author] 16 Aug, 2023 @ 5:59am 
The AGM-91 is a large cruise missile. The others are smaller, the AGM-502 is about the size of a Maverick, and the AGM-90 is about the size of a Brimstone.
jtimbrel 14 Aug, 2023 @ 6:45pm 
Are these like a tomahawk cruise missile?
Red Dog  [author] 19 Apr, 2023 @ 3:22am 
Everything I've made so far has been air to ground ordnance. The Sabre is an interceptor intended for exoatmospheric combat, it's not an atmospheric CAS aircraft. Every other aircraft in OPTRE has access, some more limited than others depending on the size/weight of the ordnance.
GallopingGepard 18 Apr, 2023 @ 3:57am 
Any plans to integrate this into OPTRE assets such as the Y-1000 and other rotary platforms?
Cuban 2 Mar, 2023 @ 10:19pm 
... Yea sure maybe when Far Isle is released on Arma 4 and Star Citizen is done. I kid but yea.
Red Dog  [author] 2 Mar, 2023 @ 9:59pm 
OPTRE is supposed to be releasing a new Falcon soon...
Cuban 25 Feb, 2023 @ 12:20pm 
Any thoughts on making a SOCOM Falcon kinda thing?
Red Dog  [author] 19 Feb, 2023 @ 6:40pm 
Try it now, I think I got it right this time.
MrJayDarlington 19 Feb, 2023 @ 2:58pm 
@Red Dog No keys mate, only bisigns
Red Dog  [author] 14 Feb, 2023 @ 9:49pm 
@Cuban since OPTRE aircraft are technically helicopters, they'd just blow all the smoke away. Better to just land where terrain can mask you from any potential fire.
Red Dog  [author] 14 Feb, 2023 @ 9:14pm 
Keys added, assuming I did it correctly.
MrJayDarlington 14 Feb, 2023 @ 4:53am 
@Red Dog

Hi bud, would you be able to add a key to the mod please so we can add it to our whitelist?

Thanks in advance
Cuban 13 Feb, 2023 @ 7:36pm 
Random thought. What do you think about adding smoke launchers to the aircraft? Would be cool to deploy smoke while dismounting troops.
Red Dog  [author] 13 Jan, 2023 @ 4:11pm 
Inadvertently uploaded an internal test version which added additional pbo's and dependencies.
Issue fixed in current version. Recommend unsubscribing, making sure the folder is deleted, and resubscribing just to be sure the extra pbo's are gone.
Cuban 12 Jan, 2023 @ 2:40pm 
Awesome!
Red Dog  [author] 12 Jan, 2023 @ 1:51am 
Looks like I forgot to add the Falcon's hardpoint, it will be in the next update.
Cuban 11 Jan, 2023 @ 4:51pm 
Is this for all OPTRE aircraft? I didn't see the options when looking at the Falcon pylons.
Red Dog  [author] 31 Dec, 2022 @ 5:45pm 
Just talked to Demonic, it seems the Short Sword lacks the sensors to see laser targets...
I'm going to look into adding LOAL to my missiles to work around the issue until he gets around to adding the sensors.