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https://youtube.com/live/-LCpfzH-dKk
map 3 --of3a6--
-No idle sound on npcs that are from away (specially zombies).
-Disbaled collions on more smaller objects and also some medium objects (including chair, box or labs objects and more).
-A little bit more ammo/item across the map
-No explosion damage at first area
-Added sprite on lab keypad.
-Added two more zombie actor.
-Added more chem light.
-Fixed the possibilitie to be soft_locked at the first blastdoor.
Now include optional green hud and more, check the description for more info.
--map 2 --of3a5--
-No idle sound on npcs that are from away (specially zombies).
-Disabled collions on more smaller objects and also some medium objects (including chair, box or labs objects and more).
-A little bit more ammo/item across the map.
-Added more ceiling light int he first big area.
A little but more hint\skip optimization brush.
-Added more light in the second big water area.
-Propper mountable ladder in the last water area.
map 1 --of3a4--
-No idle sound on npcs that are from away (specially zombies).
-Disbaled collions on more smaller objects and also some medium objects (including chair, box or labs objects and more).
-A little bit more ammo/item across the map.
-Better, underwater floor light in the outside fot he observation zone, near were the clean suit guy is.
And I understand that Vicarious Reality is next but why not start with Welcome to Black Mesa? I mean I am wondering why did you start with Crush Depth? It's interesting indeed.
Only things I can recommend is changing some of the smaller physics props (boxes, lab equipment, helmets, etc.) into debris so the player doesn't constantly get caught up on them. I also noticed that in of3a5 that the ladder leading down into the room with the button that opens the Ichthyosaur tank gate lacks proper mounting/dismounting points.