Dwarf Fortress

Dwarf Fortress

Playable Devils
27 Comments
Xenvar 30 Jul, 2023 @ 4:13pm 
I just had a thought, you could make the pillars of suffering into a building instead of a creature. I have seen mods that have buildings that produce gas. That would prevent them from being sent with trade caravans
xenokinglv426 20 Mar, 2023 @ 12:19pm 
fun mod. though they seem to be fire resistant rather than immune. I've had my devils die to lava and forest fires before. though they seem to only catch on fire at a point where its to late to save them anyways. so no stray fireball catches them but prolonged stay in a fire pit will
Xenvar 19 Jan, 2023 @ 6:47pm 
The only thing you could try to do for that is slow down the conversion time of thing in the gas
Xenvar 19 Jan, 2023 @ 6:46pm 
It was a seperate civ from another mod, I don't think there is much you could do to change it, I just saw it as typical dwarf fortress "Fun" because There was a Seige immediatly after and it really seemed like a demon thing to do to soften up a target lol I just know now to keep my people away from suspicious caravans emitting gas and lock them out. In 10 years of a fort it really only happened once and it was about time for something to kill me off :)
Baalthoros  [author] 19 Jan, 2023 @ 9:43am 
I will look into it. I am guessing that it was goblins, as they are the only ones who can also bring along evil creatures. I am not sure there is a way to further restrict them.
Xenvar 18 Jan, 2023 @ 7:29pm 
Having them in the deserts works perfectly thank you :)

Also discovered a new thing to be careful of, a merchant of a non-devil civ brought a caged pillar of suffering to trade while I was playing a non-devil civ and most of my 125 person fort just vanished or became twisted flesh before I could get it removed from the trade depot or wall off the depot
Baalthoros  [author] 2 Jan, 2023 @ 6:55pm 
I had to make them that common to get them to consistently show up for the devils. I may restrict the start biome for them to a desert and have them only grow there. If i restrict them to evil biomes they rarely show on embark as an option. I will look into it some more while I am working on my other mod.
Xenvar 2 Jan, 2023 @ 10:52am 
I know you don't want to make the plants to rare but at the moment they are everywhere which isn't too bad for most of them but the bloody skull plant would be nice to restrict to an evil biome or underground as it really sticks out. You could restrict the others to certain temperature ranges to give more variety instead of these just being everywhere. They just feel way to common when I'm trying to play other civs
Baalthoros  [author] 1 Jan, 2023 @ 8:16pm 
Thanks, and yes they are kind of overpowered. I am in the process of trying to balance this with another mod that will add some fun guys to come whoop up on the devils, but it is going to be a while before i can get them working. So much to add to get steampunk working.
Warmonger 1 Jan, 2023 @ 6:07pm 
Okay, played like for 7 years, i wont say i experienced any problems.
Great race, if you want some Evil bad ass dudes.
Only one problem - too strong). Everything else great, specially new alloy.
But that`s my opinion just try them !
Baalthoros  [author] 1 Jan, 2023 @ 12:27pm 
Ok, that should be fixed now.
Chosen 1 Jan, 2023 @ 6:35am 
An object exists with the devil's head image behind the body.
Baalthoros  [author] 31 Dec, 2022 @ 11:05am 
Ok new update. This one should fix everything. I had some dumb errors from copy paste that i didnt go over well enough.
Baalthoros  [author] 31 Dec, 2022 @ 12:47am 
I have no idea why the dream juice template isnt working, as I have defined it, and had it show up in game so I will definitely do some testing on that. The other dream crawler issues have been fixed I think. Also the CE errors should be fixed. For any future posts please post any crash logs to the discussion I have just created for them.
Warmonger 31 Dec, 2022 @ 12:46am 
Okay.
Baalthoros  [author] 31 Dec, 2022 @ 12:42am 
Ah I at least recognize the flame flower issue. my 1st upload had a typo. This had led to a crash when it tried to load graphics on plant maturation. You will likely have to delete the old mod file in the installed mods folder. That issue should at least be fixed. I have just now fixed (I hope) the pouncer.
Warmonger 31 Dec, 2022 @ 12:24am 
I did use some other races, maybe that was the problem ?
Warmonger 31 Dec, 2022 @ 12:24am 
Is there a way to send my full file ?so you can check everything ?coz there is a lot.
Baalthoros  [author] 31 Dec, 2022 @ 12:23am 
That... is strange. I have run a few games so far and the hellgator has never given me any issues. I will have to do some more testing and see if i can figure out what the issue is.
Warmonger 31 Dec, 2022 @ 12:22am 
Unsupported CE remove tag: INTELLIGENT
Unsupported CE remove tag: INTELLIGENT
Unsupported CE remove tag: INTELLIGENT
undefined local plant material set to default: FLAME_FOWER ROOT
undefined local plant material set to default: CARRION_BULBS ROOT
undefined local plant material set to default: DEATH_LILY ROOT
undefined local plant material set to default: PURPLE_VEIN ROOT
undefined local plant material set to default: BLOODY_SKULL ROOT
Warmonger 31 Dec, 2022 @ 12:22am 
POUNCER:Attack BITE seems to have correct format but could not find proper BPs in any caste, so not added
POUNCER:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
DREAM_CRAWLER:Unrecognized Material Template: DREAM_JUICE_TEMPLATE
DREAM_CRAWLER:Unrecognized Creature Token: STATE_NAME_ADJ
DREAM_CRAWLER:Unrecognized Creature Token: STATE_NAME_ADJ
DREAM_CRAWLER:Unrecognized Creature Token: STATE_NAME_ADJ
DREAM_CRAWLER:Unrecognized Creature Token: PREFIX
Warmonger 31 Dec, 2022 @ 12:21am 
*** Error(s) finalizing the creature HELLGATOR
Baalthoros  [author] 31 Dec, 2022 @ 12:16am 
Adults at 8, and yes they will marry and reproduce currently, as the game doesn't have a good way to have citizens asexually reproduce. I also didn't include the baby tag so they come out at regular child stage, because i dint see the devils being very caring parents.
Warmonger 31 Dec, 2022 @ 12:12am 
Also, 1 question, adulthood what age ?and can they reproduce or only migrants ?
Baalthoros  [author] 31 Dec, 2022 @ 12:09am 
can you check the error log? Without something more to go on I can't begin to figure out why.
Warmonger 30 Dec, 2022 @ 11:58pm 
Crash after a few mins in game. Did nothing at all, just spawn start digging and boom.