Rivals of Aether

Rivals of Aether

Villager (Animal Crossing)
54 Comments
D YellowMadness 14 Jun @ 5:43pm 
You're probably right because it didn't happen when I tried it out with Toad & Toadette the day the plush taunts were added.
FelixBlobDev  [author] 14 Jun @ 5:13pm 
@D YellowMadness
I see why, should be Villager-specific hopefully haha.
D YellowMadness 14 Jun @ 4:29pm 
If I do plush taunt once, I can never do a normal taunt again. Trying to puts me in a looped growing shrinking plush animation where I can't move or do anything so I just have to cancel the taunt.
lildoubleT 27 May @ 3:34pm 
After this I’m hoping we get Isabelle, cause this looks awesome
FelixBlobDev  [author] 13 May @ 4:08pm 
@D YellowMadness
I know of it at least, haha. Was considered but never really added. Who knows though!
D YellowMadness 13 May @ 2:29pm 
In Smash, did you know Villager's trees have a very low chance of dropping a random Animal Crossing fruit when chopped down? He's one of my mains & I never knew about that.

https://www.youtube.com/watch?v=NgqAd0YIs6I
<blank> 17 Mar @ 3:49am 
Please add the functionality of more taunts, it’d be really fun to have more variety (also love how you can pocket your own tree) amazing mod
Rewrite 23 Feb @ 11:35pm 
what steve are they compatible with? muno or SFM? (Simping For Mercinaries)
FelixBlobDev  [author] 25 Jan @ 9:24pm 
@TheBoneHead
Yeah that's just because of turbo mode, haha. Doesn't happen normally.
There is a way around it still, but I'd have to change the logic for the grab for that to work. I'll probably try remember to in the future!
TheBoneHead 25 Jan @ 8:39pm 
@FelixBlobDev Small bug i found. At least when using turbo, if Villager uses the net and interrupts the net after someone is "Captured" using another attack, the "Captured" character's sprites will be invisable for some reseon. I assume the sprites have to dissapear in order for the illusion of "Being in the net" to work, then reappear once they're "Out of the net". BUT, since Vill was interrupted by using another attack, the code that makes them visible never activated.

I haven't tried without turbo, but i do have a couple ideas on how Vill could be interuped (by another character) so if you could look into that, that would be great.:crashthumbsup:
FelixBlobDev  [author] 25 Jan @ 11:43am 
@yes
No problem, I figured it out anyway so it's okay haha. At least you notified me about it anyway so that's still a good thing!
yes 25 Jan @ 11:32am 
@FelixBlobDev I completely forgot to mention the part about how it only seemed to happen after a size change
FelixBlobDev  [author] 25 Jan @ 11:09am 
@yes
I was confused about this for a bit, but I tested it to recreate it myself and yes this appears to be a bug haha.
It's specific to size-changes though (like the cheat he has in practice mode, or through stuff like the Toads mushrooms) and how that interacts with the RNG of UAir/DAir.

So it's kind of a niche issue that isn't likely to happen in any matches, but still haha. Should be fixed though, so it'll be gone when I patch him again!
yes 25 Jan @ 10:30am 
if you know where the hitbox is
yes 25 Jan @ 10:27am 
There's a bug with up air, if you check the hitbox in practice mode there's a hitbox that is way higher than it is supposed to be so you can kind of juggle people from the ground with no effort
FelixBlobDev  [author] 4 Aug, 2024 @ 8:01am 
@Arcekarp
Not anti-ronald, just anti-cheapie in general! It can't trigger against vanilla characters though.
Arcekarp 4 Aug, 2024 @ 1:29am 
ha thanks, so its an anti-ronald mod ?but it also triggered against vanilla character so its weird, anyway now i know how to disable it
FelixBlobDev  [author] 3 Aug, 2024 @ 9:55am 
@Arcekarp
Who are you fighting? That's the anti-cheapie activating!

It's there for good reason, but if you for some reason don't want it to activate, you can hold Attack at the start of the match to avoid it.
Arcekarp 3 Aug, 2024 @ 9:26am 
why is my character becoming giant and invincible when i start a fight, i dont know what is happening and it happen on every skins
Mean & Vicious 16 May, 2024 @ 7:36pm 
why do all of ur characters have jabs that kill at 80%
CoolSkeleton95 18 Feb, 2024 @ 8:12am 
I saw Marx had Compatibility and i Thought this was a Minecraft Villager XD
JuhoSprite 20 Dec, 2023 @ 9:26am 
YES YES YES YES YES YES
Mareise 13 Oct, 2023 @ 5:08pm 
I hope I play Isabelle, it would be fun.:resmile:
D YellowMadness 14 May, 2023 @ 2:11pm 
Makes sense actually.
FelixBlobDev  [author] 14 May, 2023 @ 7:25am 
@D YellowMadness
Oh that's intentional! In the roster, all characters with a grab that can grab projectiles (so most grabs) can ignore projectiles if you hold Attack/Special. It's so that you can target a player more reliably and not accidentally grab a projectile instead.
D YellowMadness 14 May, 2023 @ 2:14am 
I figured out why it wasn't working. Holding the input makes it not work. The net still comes out & can grab enemies but not projectiles unless you don't hold it.
FelixBlobDev  [author] 13 May, 2023 @ 12:30pm 
@D YellowMadness
Yeah it can grab projectiles; works on most enemy projectiles (depending on a few things, but especially within the KoB roster there is great compatibility between characters) and of course all of his own. Throwing fireworks upward for example is really fun, lol.
D YellowMadness 13 May, 2023 @ 10:52am 
Oh. I must've just not tested it properly because I didn't even know it could do that. Also, you're probably right about the items thing. I haven't played Smash in a while.
FelixBlobDev  [author] 13 May, 2023 @ 7:46am 
@D YellowMadness
Glad you like the update(s)!
At the moment, the way the net works is that it can grab and throw projectiles, so it doesn't really pocket a projectile the way it does in Smash (though iirc, in Smash the net can only pocket items and not projectiles, but still).

So it means rivals Villager can't really pocket with the net at the moment, although he can throw projectiles with it which allows for a lot of cool stuff he couldn't do before. I might consider making it so that you can also choose to pocket it instead only throwing it though!
D YellowMadness 12 May, 2023 @ 10:48pm 
Really cool stuff you added. In Smash, Villager can use the net to pocket projectiles and I think he can grab an enemy & pocket something at the same time if they just happen to be lined up that way but I may be misremembering. Have you considered doing that here?
FelixBlobDev  [author] 30 Apr, 2023 @ 9:01pm 
Villager can now grab with the net if you press Attack + Parry!
FelixBlobDev  [author] 13 Mar, 2023 @ 6:21pm 
@SilverChariot63 That's strange. I can't seem to reproduce this on my end unless you have more specifics about what could've caused it, but if I encounter this and figure it out I'll be sure to take a look.
SilverChariot63 13 Mar, 2023 @ 3:28pm 
There seems to be a glitch where I do the input for some of the special moves once but the move happens more than once.
FelixBlobDev  [author] 29 Jan, 2023 @ 6:32pm 
The runes that refer to neutral are just talking about sling shot changes mainly, yeah.

Also I see. Should be fixed now!
D YellowMadness 29 Jan, 2023 @ 4:01pm 
I'm not sure I understand the description of the first rune. Did you mean to say it improves his forward air & back air? Because that's all I've noticed it does.

On a related note, if you have the rune equipped that makes all attacks cut the tree, the fully charged axe takes two hits to cut it.
D YellowMadness 15 Jan, 2023 @ 7:22pm 
Oh, cool. Thanks.
FelixBlobDev  [author] 15 Jan, 2023 @ 7:10pm 
Okay, that's now been fixed along with other stuff!
FelixBlobDev  [author] 13 Jan, 2023 @ 5:49pm 
@D YellowMadness
Yeah if it gets hit then it sort of can't be hit again too quickly. I know what you mean though, as it can be a bit annoying when you're trying to cut it down and the axe just goes through it because someone hit it right before. So I might look into that as I have felt similarly about that!
D YellowMadness 13 Jan, 2023 @ 5:46pm 
I'm loving this character but one annoying thing I don't know if is intended or not is that if anything hits the tree right before I axe it, the axe doesn't damage it.
FelixBlobDev  [author] 7 Jan, 2023 @ 3:06pm 
@noir.
Yeah you can re-pocket most items (with tree being an exception if it hits). I get what you mean though as UStrong is one of the best options for this and probably the easiest one to consistently re-pocket over and over.
So while I don't wanna take away re-pocketing or anything, I can probably make UStrong slower to re-pocket, just so Villager has to kinda choose to wait and re-pocket it if he wants to keep doing it (and at that point the opponent is either out of hitstun or in less of a disadvantageous position at least). So slowing it down will probably be enough, or at least a start.

All that said though, glad you like him! Most people seem to enjoy him and I know a lot of people looked forward to it, haha.
noir. 7 Jan, 2023 @ 1:42pm 
I apologize. I double-checked, and almost everything except the tree can still be taken back again. But the loop with the fireworks still feels pretty powerfull
noir. 7 Jan, 2023 @ 1:35pm 
The character feels great, has already played a decent amount of hours. But the combination of pocket+fireworks feels a little cheap: all items from the pocket "disappear" after use, and they can no longer be taken back, but not fireworks. After using the firework from your pocket, you can instantly put it back and use it again, and so on an unlimited number of times. Maybe if you couldn't take the fireworks back after releasing it from your pocket, it would be feel more fair.
FelixBlobDev  [author] 7 Jan, 2023 @ 10:31am 
@to.aedan In the current roster image, yes. I'll just expand it if I need more space though so it doesn't mean it has to stop at 24 characters!
to.aedan 7 Jan, 2023 @ 7:36am 
There's only seven more to add
FelixBlobDev  [author] 2 Jan, 2023 @ 6:21am 
@crimsonDestroyer
Same pretty much; played him a lot ever since he was added to Smash. So making him here with some fun twists was something I wanted for a while, haha. Glad you like it though and be sure to give him a vote if you enjoyed him!
crimsonDestroyer 1 Jan, 2023 @ 8:53pm 
Oh, this rocks. I used to main Villager, back at the start of Smash 4, so seeing them here with a bit of extra spice to make them more interesting is awesome.
FelixBlobDev  [author] 1 Jan, 2023 @ 8:05am 
@Squid Daddy Currently yes! I'll just expand if I end up needing to though, haha.
Squid Daddy 31 Dec, 2022 @ 5:01pm 
three slots left for non OCs

Four slots left for New chararcters
FelixBlobDev  [author] 31 Dec, 2022 @ 2:37pm 
@Joel
Thank you! Glad you like Villager!
Tokzik 31 Dec, 2022 @ 11:17am 
Dude, this is really good. He feels great and the animations are just amazing:steamthumbsup::steamthumbsup: