Space Engineers

Space Engineers

Scorch
31 Comments
acoirac7 27 Dec, 2023 @ 12:00pm 
WE love your mods!
Wicked 25 Feb, 2023 @ 12:39pm 
Klime, your mod is awesome :steamhappy:
mLJ 10 Feb, 2023 @ 11:04am 
No, @jmferretmaster, mod creators don't have to be thankful for every single piece of community "feedback" they get. Creators are in no way obligated to serve you or respond to a single thing you say. In fact, you should be the one thanking the creator, not the other way around. They are literally taking time out of their day to go through the effort to make free content, expecting nothing in return.
ribera1945e 7 Feb, 2023 @ 12:27am 
Are there any plans to support weapon explosions? Thanks you.
jmferretmaster 6 Feb, 2023 @ 12:21pm 
if you put something on the workshop, its gonna get graded, rated, picked and poked. as well as praised, glorified and shared. if the community is telling you what they think, you should be happy either way. if you get any info at all from the community it is a blessing. so maybe smile and say thank you for the comment, ill look into it. way easier than showing your asses. and based on the thumbnail.... yes it looks like a bottomless pit. im hoping it looks better in game.
NotTildaSwinton 27 Jan, 2023 @ 3:38pm 
How to be condescending in a steam comment section in nineteen words or less
Parker9044 26 Jan, 2023 @ 5:03am 
Glad that you responded! that was easy. Would you mind explaining how to do that? So everyone else knows.
Klime  [author] 26 Jan, 2023 @ 4:53am 
@ParkerLocke
If you or "Data" actually used the mod in-game, you would have know that the requested feature was implemented from the start :)
Parker9044 26 Jan, 2023 @ 4:46am 
lol y'all attacking -data- like y'all were appointed :steammocking:. is it possible for Klime to just respond hes not working on it? Yes. Is it also possible many people in the future will wonder the same as -Data-? Yes. Point being he was just trying to get the attention of the creator, and also let people know this basically isn't being updated nor discussed.
maxdean02 8 Jan, 2023 @ 11:00am 
-Data-, people have lives outside of modding, and it's not their job to serve you or the community. Either use the mod or don't.
NotTildaSwinton 5 Jan, 2023 @ 9:45pm 
-Data-, context exists.
-Data- 5 Jan, 2023 @ 5:16pm 
Klime, community exists. Feedback exists.
Rusted Droid 4 Jan, 2023 @ 9:51pm 
Can you add this for planet voxel as well?
DeltaWing 3 Jan, 2023 @ 6:25pm 
This is super cool, appreciate the hard work :)
geraveoyomama 2 Jan, 2023 @ 5:48am 
weaponcore friendly?
would this also be possible to make work with atmospheric reentry?
Mantha 1 Jan, 2023 @ 6:06pm 
can we get a demonstration video?
ABlueHairedFox 1 Jan, 2023 @ 5:04pm 
Perfomrance reasons / engine limitations probably
jump521 1 Jan, 2023 @ 1:42pm 
Heh, i remember when this was in vanilla. Wonder why keen removed it.
-Data- 1 Jan, 2023 @ 10:05am 
Can you make the intensity of the paint lighter with the distance from the initial explosion? This does not look like a scorch mark, it looks like an endless pit.
50 COW 1 Jan, 2023 @ 8:48am 
Laser = scorch?
Klime  [author] 1 Jan, 2023 @ 8:06am 
Update:
- Fixed some blocks getting lighter
- Better support for large explosions
- Added chance for blocks to rust (skin)
- Optimisation
-Data- 31 Dec, 2022 @ 10:47pm 
Gradient based off distance from explosion.
Cyitain 31 Dec, 2022 @ 8:27pm 
Are gradients possible?
Hotaro 31 Dec, 2022 @ 12:56pm 
I really love this idea for more realism!
Krynoc 31 Dec, 2022 @ 10:43am 
Atmospheric re-entry?
Stollie 31 Dec, 2022 @ 7:09am 
Siiiick
Shape Enthusiast 31 Dec, 2022 @ 6:57am 
Small grid support?
Shape Enthusiast 31 Dec, 2022 @ 6:29am 
FINALLY
wingmaster 31 Dec, 2022 @ 6:05am 
Neat
The Erubian Warlord 30 Dec, 2022 @ 11:51pm 
fancy