PlateUp!

PlateUp!

Custom Difficulty
130 Comments
Thels 11 May @ 11:23pm 
When you enter the options in the main menu, and create a new profile, the interface goes blank (you only get the main menu background), and are forced to alt-F4 out of the game. The new profile does get created, though, so it's only a minor inconvenience.
Coconutnut 23 Mar @ 2:33am 
thanks! since this game doesn't have sandbox mode. This really help newbies to discover the game much better.
IcedMilo  [author] 2 Feb @ 1:26pm 
Options => PreferenceSystem => Custom Difficulty

If it isn't present, that's probably just Steam. Verify game files maybe
malikkock 2 Feb @ 12:04pm 
how do i access the difficulty menu. It dosent seem to appear
Skele 22 Sep, 2024 @ 8:15am 
Can't reply to your comment but that makes so much sense now! Didn't know that's how it worked specifically! Thanks man!
IcedMilo  [author] 21 Sep, 2024 @ 4:13pm 
At least one customer will ALWAYS order a starter. The chance only applies to additional starter orders, as it is in the base game. The point of the mod is to provide configurable difficulty levels, not completely change how the game works.

Would suggest using something like Cards Manager if you want to prevent Starter Cards from appearing as options.
Skele 21 Sep, 2024 @ 4:06pm 
I seem to be having issues with eliminating the chance for someone to order a starter. I set the modifier to 0% but it doesn't seem to be doing anything and the customers are still ordering starters. Is there something I'm not doing correctly?
IcedMilo  [author] 17 Aug, 2024 @ 4:41pm 
You'd be right. Mods that require communication between host and clients are broken by something in the base game. We're working on it separately because this is not an issue caused by the individual mods.
Deamon.V 17 Aug, 2024 @ 2:44pm 
It seems NoClip only works for the host after update 1.2.0
JoeyRulez 15 Aug, 2024 @ 9:19pm 
only the host seems to be able to noclip through things other players cannot, the speed modifier works for all though
Phoebus 1 Aug, 2024 @ 8:40am 
I just don't know why, but Custom Difficulty don't show up in the mod preferences menu, so it's not working anymore. And I tried to uninstall it, install it again, do the same with every mods, restart the game every times, it just don't work. And it's not the only mod doing that. Also, it's not just today, it's been like that for a long time
redenergy 15 Jul, 2024 @ 12:18pm 
im talking rather when the day ends and you get blueprint , those kind of stuff
redenergy 15 Jul, 2024 @ 12:17pm 
can you add categorys for items? what i mean by that is that you can change the % to get automatic items from basic items (so you can switch autowasher to a lower chance the manual washer or the inverse) like we could make it so its a 10% chance for the item to be automatic rather then normal. i dont know if it make sense
Sparky 25 Jun, 2024 @ 8:50pm 
Interesting, I appreciate the informative reply :)

I was mostly looking for a convenient solution to letting a disconnected player rejoin and get back into positions rather than restarting a day or jumping through menus. Honestly though I'd rather them not No-Clip during the day period, it's such a niche scenario though I'll just switch to changing Custom Difficulty's collition settings when needed instead. I do prefer your mod anyway. :)
IcedMilo  [author] 25 Jun, 2024 @ 3:38pm 
Tldr: No

While it would be possible in theory, a mod needs to take control of the player collider to do no clip. It's not a good idea to have multiple no clip mods active at once, and I'd rather not mess with having to maintain compatibility with other no clip mods. Since Custom Difficulty is intended to provide more than just no clip, the compatibility function is simply a way to disable its control over colliders completely.

The best course of action is to set Custom Difficulty to Compatibility mode and request that Smart NoClip implement layer specific collision settings.
Sparky 25 Jun, 2024 @ 10:53am 
Tldr: Would it be possible to seperate Player to Player collision from "Day/Prep - Player Collides with" into its own toggle(s)?

I'll admit it's probably unnecessary but it could possibly allow for better mod compatibility with other No-Clip mods (I'm personally looking at Smart NoClip here) by setting "Player Collides with" to Mod Compatibility while still allowing for Player to Player collisions to be disable. Which sadly I haven't really seen another mod implement.

Currently "Everything except players" or "Appliances and Walls Only" + another No-Clip mod makes appliances solid during no-clip and any other setting lets players clip through things they shouldn't while no-clip is disabled. While "Mod Compatibility" would re-enable Player to Player collisions.

Thank you for taking the time to read this!! I understand if this is something you can't or do not wish to add. It's the only part of your mod I can't get to work the way I'd like so figured I'd ask :)
셜록 홈즈 27 May, 2024 @ 7:03am 
Thanks!!
IcedMilo  [author] 26 May, 2024 @ 4:27pm 
@chococar Options => PreferenceSystem => Custom Difficulty
셜록 홈즈 26 May, 2024 @ 1:12pm 
I subscribed to the “Custom Difficulty” mode and the “Preference System” mode. However, the "Custom Difficulty" tab does not appear in the "Mod preference" tab... "Shop", "Customers" and "miscellaneous" in "Custom Difficulty" shown in the photo and description are all missing.
Forien 25 May, 2024 @ 7:50pm 
For multiplayer (not local), does everyone need the mod, or only host?
IcedMilo  [author] 11 Mar, 2024 @ 9:26pm 
Depending on the option. Some of them have vanilla scaling by day, or by number of players. Default is a fixed value, vanilla uses said scaling.
Xebarsis 4 Mar, 2024 @ 8:59am 
What's the difference between "Vanilla" and "Default?"
IcedMilo  [author] 25 Feb, 2024 @ 4:42am 
Part of Cards Manager mod
Nubrake 25 Feb, 2024 @ 3:40am 
can you add an option to recieve cards every day instead of every third?
IcedMilo  [author] 16 Feb, 2024 @ 3:51pm 
Mod compatiblility option in preferences.
Youth in Asia 16 Feb, 2024 @ 9:37am 
I dunno if anyone reported it but I checked all of my mods and I 100% am sure that turning on your mod causes mod that allows you to walk through appliances during prep to stop working

I dunno why or what overlap there is but kinda hopeing there is a way to get both working
婉婉 14 Feb, 2024 @ 9:36am 
Is it possible to set a reset default button? For example Cards Manager.
IcedMilo  [author] 13 Feb, 2024 @ 4:16pm 
@Kyxoan Settings are only visible in the pause menu not the startup main menu.
Kyxoan 13 Feb, 2024 @ 6:27am 
when i go there all i see is "preference system" in blue text and nothing else...
gustebeast 12 Feb, 2024 @ 7:14pm 
The menu is hidden a bit, it's under "Options"
Options > PreferencesLib > DifficultyPlus
Kyxoan 12 Feb, 2024 @ 2:51pm 
so.. is this not working or am i full of the dumb?
누누 23 Jan, 2024 @ 1:29am 
Please tell me how to set the shop to appear at the bottom of the screen like the first picture
IcedMilo  [author] 9 Nov, 2023 @ 11:10pm 
Those players more than likely have some kind of ghost mode mod themselves I imagine
Crooner 9 Nov, 2023 @ 9:26pm 
In multiplayer mode, when I change the value of "Day-Player Collides With" to "Appliances and Walls Only", it seems that this effect only works for me, and others are still hit by me.
Capt.Cliff™ 5 Nov, 2023 @ 7:40am 
This mod is top notch. Excellent work IcedMilo . Even worth buying. :moneybags: :steamthumbsup:.
Airpody 3 Nov, 2023 @ 11:12pm 
really enjoyed this mod, but this mod is now broken :(
IcedMilo  [author] 28 Sep, 2023 @ 4:59pm 
@MikeKimPiggy Can you list all other mods you have as well?
Bunstructors 28 Sep, 2023 @ 12:16pm 
Maybe a bug with this mod. I had a franchise with solo dining card (-1 max group size). After creating a new restaurant with the franchise (with this mod on at the time of creation) my group size showed "999-0" instead of "1-1", and I had to go into settings provided by this mod to manually set it to "1-1". I don't have other mods that might mess with group sizes.

Also if I remove this mod the games shows the save as invalid and forces me to abandon.
Bunstructors 26 Sep, 2023 @ 11:52pm 
Hi, thanks for the mod (and other mods you make)!

Would you consider adding an option to lock shop reroll cost so that it doesn't increase? Right now if I want to reroll multiple times a day I need to go deep into the options to reset each time.
Shamim 19 Sep, 2023 @ 1:45pm 
For everyone that cannot find the options - you have to go into the game first. I was confused as well but the main menu options does not work! You have to actually start a game first.
IcedMilo  [author] 16 Sep, 2023 @ 8:26am 
@Lostillusion Known, and yet to fix cus I'm lazy :D Thanks for the reminder
Lostillusion 16 Sep, 2023 @ 7:48am 
Hit a small bug today: The card "Simplicity" (Desks can only be used once a day) causes Auto-upgrade to use the charge for every type of desk without applying it. Happens with both start and end of day.
Thels 15 Sep, 2023 @ 8:14am 
Setting the Base Reroll Cost to 1000 doesn't seem to actually affect the game.
sweetNvicious 8 Sep, 2023 @ 2:36am 
Found it, Thanks!
IcedMilo  [author] 7 Sep, 2023 @ 4:53am 
@sweetNvicious
Options => PreferenceSystem => Custom Difficulty
All mods utilizing PreferenceSystem for its preferences have their settings there to prevent clogging up the root of the pause menu :)
sweetNvicious 7 Sep, 2023 @ 4:36am 
I have subscribed to this and it appears in the mod menu in game but i cannot find out how to access the menu to configure the settings for this. Any help would be appreciated, thanks
IcedMilo  [author] 7 Sep, 2023 @ 3:49am 
I rest my case on this :)) There's a reason it's made this way, as an alternative mode of operation to a feature that others have already made, and it's staying the way it is barring major changes in the game that make it impossible to do (which is unlikely)
Thels 7 Sep, 2023 @ 3:09am 
But a lot of people don't have Custom Difficulty installed. It would be nice if the Walk through Walls feature would work if they don't have Custom Difficulty installed.

I can see your point of view of the "Host should be in charge", but that would work if everyone has Custom Difficulty installed. Since most people don't have the Custom Difficulty mod installed, but use one of the other mods, it just makes the Custom Difficulty mod kinda useless for the walk through walls feature, because it relies on the host having that particular mod.

That is a shame, as the feature works smoother in Custom Difficulty than in either Ghost Prep or Noclip.
IcedMilo  [author] 7 Sep, 2023 @ 12:16am 
Exactly that. You are still able to use those mods if you so choose. That's PlateUp for you. I can easily prevent those other mods from working through a modification in Custom Difficulty if I so choose to, but I'm not going to.

"Host control" is for everyone using Custom Difficulty. I don't control what other mods do/don't do