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This is being done as the SpiffUI code has become fragmented in B41, and it's somewhat difficult to keep track of everything. Merging it all into one will help me maintain this project even further.
I'm currently working on the B42 update, and a new mod page will be live when it's ready.
local category = item:getDisplayCategory()
return (category == "Cartography") or (category == "LitC")
ends up fixing the compatibility with (I'm assuming with) Better Sorting.
The 'getDisplayCategory()' of my 'Map of Muldraugh' is reporting back as 'LitC' which is probably the 'Better Sorting' category.
Yes, uninstall this mod
This mod is literally for doing that, did you not read the description, at all?
i hadnt even thought of that!
thanks for then info!
SpiffUI - Immersive Minimap -- Update 07.23 for additional information.
This happened when I didn't have the minimap enabled. I enabled it, and it's still not letting me walk after closing it...
How are you starting the action? From the radial, the buttons on the side of the screen, or the "M" keybind? Or does it not matter?
Does the TimedAction progress bar above your player's head still show when you get "stuck"? (You may need to re-enable this option if you disabled it.)
Thanks!
@exokitty - I have not seen this issue before. Are you using any other minimap mod? Do you also have the "SearchModeAPI" enabled?
Added support for SearchModeAPI by star! The player's vision will now be impacted while performing the minimap action. This is fully configurable in the SandBox options. Thanks @trichogaster and @Agitatio for the idea, and making me aware of the SearchModeAPI!
Fixed a bug where an empty "SpiffUI" section would appear in the keybinds if this was the only SpiffUI mod installed
Fixed a bug where other SpiffUI mods had their keybinds removed (Thanks @Dragosharwild!)
Are you joining a dedicated server, or is this a server you are creating using the "Host" option? Are you playing in splitscreen co-op possibly?
function: createPlayerData -- file: ISPlayerData.lua line # 187 | Vanilla.
[08-01-23 01:10:28.350] ERROR: General , 1673158228350> 0> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at NativeMethodAccessorImpl.invoke0 (Native Method)..
[08-01-23 01:10:28.350] ERROR: General , 1673158228350> 0> DebugLogStream.printException> Stack trace:.
[08-01-23 01:10:28.414] LOG : General , 1673158228414> 0> reading C:\Users\Mei\Zomboid\Saves\Multiplayer\172.93.101.71_17200_86594c2659b1bdb2c392720cab957d1d\InGameMap.ini.
[08-01-23 01:10:28.418] LOG : General , 1673158228418> 0> -----------------------------------------
STACK TRACE
@trichogaster - I like that idea of having the Foraging "Fog" activate when looking at the Minimap. I will look into this, thanks!
Having the blurred screen just like the foraging mode while checking the map would be very interesting...
Updated the Icon for the "Read" Button to be more recognizable.
The Minimap Toggle button now uses the new Icon too.
Hope you all enjoy!
Minimap Button now shows when hovering over Map with this mod enabled, triggers the Read action.
Pressing the Map Key now only stops the Read action when "Show Map on Press" Mod Option is used. It would previously, stop and show the Map.
Let me know if you all have any feedback!
Happy New Years!