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[AK] 招募时出错:无有效的身份证容器
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
AK_DLL.OperatorDef:Recruit_OperatorID (AKA_Ability.VAbility_AKATrackerContainer)
AK_DLL.OperatorDef:Recruit_NoMap ()
AK_DLL.OperatorDef:Recruit (Verse.IntVec3,Verse.Map)
AK_DLL.OperatorDef:Recruit (Verse.Map)
AK_DLL.UI.RIWindow_OperatorDetail:<DrawNavBtn>b__36_1 ()
UnityEngine.Events.InvokableCall:Invoke ()
UnityEngine.Events.UnityEvent:Invoke ()
UnityEngine.UI.Button:Press ()
UnityEngine...
[AK] 尝试获取,但是不存在精0立绘
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Cubism.Warning Rig is null
on start
Cubism.Warning Rig is null
on start
git版的干员应该更多啊?
造成不便不好意思
我还以为30号更新之后已经没这个问题了
而且这不是个中文mod吗
因为给别人写了个扩展,用了一些通用的东西,两边版本不同步导致内部不兼容很难绷
我晚点更下
XML error: <projectile>AK_Bullet_Base</projectile> doesn't correspond to any field in type Def. Context: <Def Class="AKA_Ability.DelayedEffects.DelayedEffectDef"><defName>AKA_Effect_ShootIgnit</defName><label>发射点燃</label><delayedEffector>AKA_Ability.DelayedEffects.Effector_ShootProjectile</delayedEffector><projectile>AK_Bullet_Base</projectile></Def>
Could not resolve cross-reference: No AKA_Ability.AbilityEffectsDef named AKA_Effect_ShootIgnit found to give to AKA_Ability.AbilityEffect.AE_DelayedEffects AKA_Ability.AbilityEffect.AE_DelayedEffects
有出這四段紅字
errorlog:
Could not find type named AKA_Ability.DelayedEffects.DelayedEffectDef from node <Def Class="AKA_Ability.DelayedEffects.DelayedEffectDef"><defName>AKA_Effect_ShootIgnit</defName><label>发射点燃</label><delayedEffector>AKA_Ability.DelayedEffects.Effector_ShootProjectile</delayedEffector><projectile>AK_Bullet_Base</projectile></Def>
令人震惊的是那个包其实也是我写的
主要问题是在于,这两个包有几个dll本质是同一个,但是不同版本。放一起显然没法共存。
以后ssr那边更新同步了就可以解决
Could not resolve cross-reference: No FS_UGUIFramework.UIPrefabDef named AK_Prefab_EventSystem found to give to FS_UGUIFramework.ConfigDef AK_Config_UGUI
会导致无法招募
在性能鱼环境下直接无法加载游戏
playerlog里都是Root level exception in OnGUI(): System.MissingFieldException: Field 'FS_UGUIFramework.Utilities.modPath' not found.
lo ff0这种,因为确实用了l2d功能所以还是需要
去mod路径把fs_debugtweak.dll删了也行
可以删除FS_DebugTweak.dll解决
晚点我更个没有的版本