Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3377121612
It might just be a conflict with another mod, but flagging here in case it's not. Hopefully I can figure something out soon. Thanks for a great mod otherwise!
1. an update for 3.9.x so I can keep playing this mod (even with its faults it's so fun!)
2. a scattering of effluvium giant planets across the galaxy (e.g. something like 20-30% of all gas giants should be effluvium giants so that the Dathnak can expand beyond a couple supersystems).
3. Don't have either Dathnak empire join the Galactic Community, or if they do give them a massive nerf to diplo weight.
Like, this is excusable for the endgame crisis, but for an empire that largely plays by the same rules? No, not at all. And they have no counterplay.
I have wanted a diplomatic crisis for a while now that abuses the galactic community but this just isn't it.
Oh and yeah, the difficulty options aren't showing for me either.
I understand that the latter is probably for guaranteeing a chance at the techs, if they spawn far away.
In my playthrough where the Dathnak popped, I was the biggest player in the galaxy with ten ~300k fleets, and could probably have handled everyone on my own. These guys, on the other hand, camped out in one system with something in the range of 30-40m combined fleet power - which appeared to be growing.
I gave up because my game was grinding to a standstill (I got overambitious with my galaxy settings), but I didn't see much hope of catching up to them. Which was a problem, since they also had something like 3.3m diplo power. They didn't expand, but that just meant a permanent stop to all other conflicts.
Summary: good idea, well written, please keep polishing it. Perhaps behavior more like the Great Khan?
For example, I just had a tense playthrough where I had an agrresive neighbour who was daclaring war on my ally/only federation member, and a surprise in a form of a purifier empire moving right next to me through a wormhole. It was fun and interesting to figure out how I can defend myself from both of these threats at once, but the Dathnak awakening just removed all that pressure when both of my aggressive neighbours randomly joined me as allies against the Dathnak. And I didn't even bother with them before that point, someone else conquered them and my whole map is bright and blue. This pretty much completely killed my investment in this playthrough. Also lag, revealing the whole map like that creates lots of lag for low-end system. Entirely unnescesary sruff.
However, I don't like the fact that they always immideately become the biggest member of the galactic community, and then the whole galaxy unites as allies to fight them afterwards.
Even late game crises don't work like that, they don't instantly force the whole galaxy to fight a single war as a united allied force. You have to rally up the galactic community, pass a galactic focus resolutuion, create a federation and have people vote to go to war against a crisis, etc. Uniting the entire galaxy to deal with a single threat should be nigh impossible, as it already is with vanilla crises. I don't think a single gimmicky midgame crisis should be so playthrough-defining, and mess with the base design so much.
Only issue for me is if the pre-Xenon Dathnaks spawn near a fallen empire, the FA almost always just goes and takes them out which spawns Xenon super early. That's demolished a few of my games now.
Also would it be possible to make the all-solids-alliance happen through an event, in which you can choose whether to join it or not (or even have it as a galactic community vote, that would be very cool)? It's thematically cool but I've found with some builds/unlucky placement not being able to fight other wars or having most of the galaxy's fleets converge on mine even though I'm millions of jumps away from the fights a little jarring.
On a positive note, I didn't experience any performance hiccups while playing with them. So at least for me I can keep playing after the ambush fleets and their main fleets spawn.
tldr; Cool mod idea that doesn't feel even remotely balanced and I'll probably remove for future playthroughs as it is.
Wait when did you set Midgame to if Dathnak were there at 2265 lol?
What I suggest to be removed by default is their ability to vote in the Galactic Senate. Other crisises and genocidal empires don't vote. Or maybe let them vote as they do now, but apply diplomatic weight malus instead of bonus.
I specifically mean their Xenon form btw, which triggered for me in 2265 year after fallen empire bombed Dathnak homeworld for some reason.
Then, with no warning and despite appearing to be successful, the initial dathnak system somehow became abandoned and then absolute hell broke lose. With the 1.6M fleet.