Arma 3
isky's lollipopping
22 Comments
iskyyyy_TTV  [author] 30 Jan @ 11:01am 
@elpedrochicoraulalfonsotejada Perhaps, ill have to look into it
Wouldn't it be possible to add a blacklist where you can enter vehicles you dont want to lollipop? like the whitelist but opposite
iskyyyy_TTV  [author] 29 Jan @ 8:10pm 
@elpedrochicoraulalfonsotejada Yeah sadly im not proficient enough in scripting for remaking the system. If i could i would though
ElPedroChicoRaulAlfonsoTejada 29 Jan @ 11:38am 
Fair enough
iskyyyy_TTV  [author] 29 Jan @ 11:34am 
@elpedrochicoraulalfonsotejada Classed as a tank, not much i can do other than a completely new setup lol
ElPedroChicoRaulAlfonsoTejada 29 Jan @ 10:28am 
M5 Sandstorm MLRS systems have the lollipop effect, when they shouldnt
I gave it a shot, playing with the addon options is what gives the turret pop script to the T-90M, but it still doesn't make the real turret disappear
iskyyyy_TTV  [author] 17 Jan @ 2:04pm 
@elpedrochicoraulalfonsotejada CUP May have some incompatibility with some selections you may need to play with the addon options
T-90M in CUP plays the script (Spawns a popped turret) But there's still a turret on the hull
iskyyyy_TTV  [author] 3 Sep, 2024 @ 6:40am 
@only the RHS T-72's have the script afaik, i know ur giving feedback, its no issue lol im just letting you know they handle that themselves with an internal script.
WOULINX 3 Sep, 2024 @ 6:12am 
i tested it in Zeus and not a single RHS tank turret popped off i saw they dont have a script for this. i just give you feedback brother. It is a great mod that i excited to play with but i prefer playing with RHS and im really sad now.
iskyyyy_TTV  [author] 3 Sep, 2024 @ 5:50am 
@WOULINX RHS has its OWN scripting for the Turret popping stuff so in order to not break anything i did NOT include RHS tank classnames in my script for it.
WOULINX 3 Sep, 2024 @ 3:30am 
Its working well on vanilla tanks but it seems like doesnt work with RHS tanks
Disco 7 Dec, 2023 @ 12:38pm 
I just tested it again by shooting T72s from the back and most of them lollipop so its ok

Yesterday i was frontal assaulting with Leopard 2s and none of them lollipop the T72s.. mustve not hit the ammo rack hit box. Dismounted the crew tho
iskyyyy_TTV  [author] 7 Dec, 2023 @ 9:31am 
@Disco it might not have the info in the script for CUP, but i'm making rounds for my mods. Ill update it soon.
Disco 6 Dec, 2023 @ 11:05pm 
anyone else having issue where this isnt working for CUP T-72 ?
iskyyyy_TTV  [author] 2 Apr, 2023 @ 9:20am 
@B1acK Wo1F Works with RHS, and has addon options you just have to enable and or disable the ones you need
B1acK Wo1F 2 Apr, 2023 @ 3:14am 
is this Compatible with RHS or somehow increase the chance T-72 from RHS having turret blowup ?
iskyyyy_TTV  [author] 26 Mar, 2023 @ 6:57pm 
@RicGonzalez I've seen T-72 Turrets go past 100 meters up but even then, this isn't finished i just haven't gotten around to an overhaul.
R. Gonzalez 26 Mar, 2023 @ 6:36pm 
Nice, buddy.. Although in MY opinion, they're going too high...
iskyyyy_TTV  [author] 2 Jan, 2023 @ 2:20pm 
@little andy you're a legend my friend.
little andy 2 Jan, 2023 @ 8:03am 
no more need to add manual compatibilities I suppose
cheers for the mod releases and pls keep up the great work :steamthumbsup: