Dwarf Fortress

Dwarf Fortress

Invisible Minecart Fix
11 Comments
Qev  [author] 6 Aug, 2024 @ 9:27pm 
I don't believe these were fixed yet; I know the invisible jug issue still exists, at least, but I haven't checked minecarts recently.
Big Brain Luigi 3 Aug, 2024 @ 9:29pm 
were these issues officially fixed
Qev  [author] 22 Jan, 2023 @ 7:36pm 
Oh, very cool. :) Hopefully most of these will be tracked down for 50.06.
Melt for Me 22 Jan, 2023 @ 6:12pm 
I used your patch as an example to fix the honey jugs being invisible as well.
Qev  [author] 20 Jan, 2023 @ 2:21am 
That's a very odd one. I don't think it's related to what this mod was made to address (it's just a missing graphics asset), but it's good to know!
Deviant 19 Jan, 2023 @ 6:19am 
I was having an odd issue where any time a minecart was hauled to a track, it would be flagged as hidden. Eventually I figured it out and noticed that I could use the remove hidden tool, and they now appear on the track as expected. Hope that helps someone. I'm not sure it's the same issue this mod is trying to fix, but I came across this while searching for my problem, so I figured I'd drop what I know here.
Qev  [author] 7 Jan, 2023 @ 6:22pm 
@Nik If you fill a minecart with liquid (by submerging it in water/magma) and you can still see it, it's working. :)
Melt for Me 6 Jan, 2023 @ 6:27pm 
Does the job )) thank you so much!
Nik 6 Jan, 2023 @ 6:16pm 
Don't suppose you've got any before/after screenshots? I'm gonna give this a go, but I'm not sure what to look for, to see if it's working.
Qev  [author] 5 Jan, 2023 @ 12:07pm 
@Lizy_Sticks If you're installing it by subscribing it will only work for newly-generated worlds with the mod activated at worldgen. The other method (editing the vanilla raws) should work for existing worlds also, but again, back up your original file!
Lizy_Sticks 5 Jan, 2023 @ 12:48am 
cant get this to work