Kenshi
CMRoadAddOn Ver2
46 Comments
Paper Red 22 Aug, 2024 @ 5:50pm 
Characters won't use Catwalk_Stairs(Interior) inside to go up, they just run around it and stand under the catwalks. Does it not have a walkmesh like ramps do?
Doktober 17 Jun, 2024 @ 9:19pm 
I like the Aesthetic of these pieces very much!

One issue though; the turret mounts for the cover piece don't work properly. On save reload, the gunners manning them fall through to the ground.
Dogbone 7 Nov, 2023 @ 11:20am 
Can this version be installed as a standalone?
Olafoman 18 May, 2023 @ 3:20am 
Oh ok it's still no problem. Thank you for responding and thank you for creating a wonderful mod (P.S. I subscribed to most of your mods lol)!
KOZ  [author] 17 May, 2023 @ 11:40pm 
@Olafoman
I'm glad you like it!
Unfortunately, it's impossible to arrange vertically without using F12...
Olafoman 17 May, 2023 @ 7:06pm 
To be honest, I like your mod better since I can design anything with it and make it look industrial. It feels like I'm more advanced than the Tech Hunters. LOL! I got used to your mod that I got no more problems with it and it solves my limited space problem for my mining area by using your mod as a 2nd floor for ore and steel refinery. However, is it possible to connect the frames vertically like in the pictures of this mod page without using F12 and if so what frames should I used?
KOZ  [author] 16 May, 2023 @ 3:53am 
@Olafoman
I don't think it's easy to connect them horizontally without using the F12 menu because it's not intended for creating flat surfaces...
If you want to create a foundation, it might be better to use other mods...
Olafoman 15 May, 2023 @ 7:11am 
Hello I love your work! I have started dabbling on the road frames here and there and built something incredible just for experiment when I'm going to build my ultra base. However, I'm having some issues with the mod... I can't seem to put frames on top of each other other than using shift + f12 and I can't connect them to create a 5 by 4 foundation. For making only the foundation, it took me 6-7 hours from constant saving and reloading and crashing just to connect the foundation using f12 menu.

So my question is:
How to put frames on top of each other, especially stairs?
How to create a 5 by 4 foundation of frames with ease and without using f12?

I can share screenshots to see my experimented project if you want but it won't be in the finally.
KOZ  [author] 11 Apr, 2023 @ 3:45am 
@KirrieD
To use the quaternion site, select "Apply Rotation" under EulerAngles,
Adjust the tilt and orientation of the black bar on the left by manipulating the X,Y,Z bars.
→The values displayed in W,X,Y,Z of Quatanrnion are the orientation of Kenshi's nodes.
For coordinates, Blender uses height for Z, Kenshi uses inverted Y
KirrieD 10 Apr, 2023 @ 10:00am 
I don't understand where Y -1 -> Z is used, etc.
KirrieD 10 Apr, 2023 @ 9:58am 
This site doesn't help, I couldn't use it correctly. I just don't understand where the answer is to W,X,Y,Z
It's just that no matter how many times I enter these values, some kind of hat is always shown.
KOZ  [author] 10 Apr, 2023 @ 5:16am 
@KirrieD
This is the coordinate transformation from blender to Kenshi
X → X
Y x -1 → Z
Z→Y

You need to specify the orientation in terms of quaternions.
You can get the values visually at this site.
https://quaternions.online/
KirrieD 10 Apr, 2023 @ 4:25am 
私はそれを見たいようにそれらを適切に配置することはできません。
KirrieD 10 Apr, 2023 @ 4:24am 
両方
KOZ  [author] 10 Apr, 2023 @ 3:50am 
@KirrieD
あなたが分からないのは、座標の指定の仕方?それともノードの向きのこと?
KirrieD 9 Apr, 2023 @ 10:37am 
Hi, could you help with the nodes, I can't figure out how to put them correctly, there is very little information on them.
KOZ  [author] 5 Apr, 2023 @ 4:14pm 
@Anki.Ato
Thank you!
But it's not quite up to the quality of Kenshi vanilla...
Anki 3 Apr, 2023 @ 9:28pm 
This is the moment where...the Kenshi team should hire you as their assets/world builder. Like, god damn. Great work, great immersive aesthetics, great logic, etc.
KOZ  [author] 4 Mar, 2023 @ 1:40am 
@Shir Blackwater
I am not currently considering a SMALL house that does not snap to Road..
The old mod is not needed when using this mod.
If it does not switch well, try importing.
(I haven't tried it, sorry if it doesn't work.)
Shir Blackwater 2 Mar, 2023 @ 6:16pm 
Hello, I was wondering if it would be possible to have a version of the small house that doesn't need to be placed on a road surface? (Apologies if this has been added alreay, still need to switch from the older version to this one. I assume that is just adding this one and disabling the old mod?)
caludio12 26 Jan, 2023 @ 7:22am 
こんにちは、私は翻訳者を使用しているので、文章を書いて申し訳ありません
私はモッズが大好きで、それを使用すると美しく、ミニベースを作成する機能が本当に気に入りました
構造物が高層ビルを作る他のものの上にあるようにする方法はまだはっきりしていませんが、一方では良い仕事です
tundere-tan 15 Jan, 2023 @ 2:07am 
ありがたい!↓:steamthumbsup:
KOZ  [author] 15 Jan, 2023 @ 1:35am 
@tundere-tan
必須ではないです。(必須でなくする方法が分かったので!)
tundere-tan 15 Jan, 2023 @ 1:01am 
こんにちは
Ver1 では「 CMRoad 」が必須MODになっているみたいですが、
このVer2では「 CMRoad 」は必須なのでしょうか?
KOZ  [author] 14 Jan, 2023 @ 3:22pm 
@Effe, @Siyantium
Thanks!
It's very encouraging.
(It's lazy to work late. And Dustwich is bad.)
Siyantium 14 Jan, 2023 @ 10:04am 
I don't know how you made this but dude every mod from you are perfectly compatible with the kenshi world in my mind. I own you a delicious :dustwich:
Effe 14 Jan, 2023 @ 7:20am 
@KOZ Take all the time you need, your mods can completely change the game experience into a better version of Kenshi itself. And such genius takes time!
KOZ  [author] 13 Jan, 2023 @ 4:46pm 
@Effe
I plan to update the site at a leisurely pace.
Effe 13 Jan, 2023 @ 5:48am 
When you least expect it... the return of Sensei KOZ. And what a return! :steamhappy:
ZinZin 9 Jan, 2023 @ 6:30am 
@KOZ
Thank you so much !! and thx for your mod :)
KOZ  [author] 8 Jan, 2023 @ 11:11am 
@ZinZin
Execute Ctrl + Shift + F 11 after construction to reflect collision.
Or save and reload the game.
ZinZin 8 Jan, 2023 @ 10:21am 
Hi ! I'm new with kenshi mod. I don't anderstand why my guys aren't able to walk on your bridge, but walk through ? Have I something special to do ? tkx for your answer !
Reigdaer 8 Jan, 2023 @ 8:14am 
@Olrac son una serie de estructuras para hacer un camino suspendido en el aire o por lo menos eso veo
olrac 8 Jan, 2023 @ 4:47am 
que es esto no entiendo la puta madre
APIRIKUBABADAZUZUKANPA 7 Jan, 2023 @ 5:37am 
brand ur mod properly pls ur like a hiver
LAM 6 Jan, 2023 @ 1:24pm 
yes they are both enabled, i know this will not changue much, but the CMroadaddon im using is the one included in genesis, but no problem man thanks for the support :praisesun:
KOZ  [author] 6 Jan, 2023 @ 3:47am 
@LAM
Are both CMRoadAddOn.mod and CMRoadAddOnVer2.mod enabled?
If so, I can't do it.
LAM 5 Jan, 2023 @ 8:18am 
ah, now that i remember, i didnt expecify much, the textures that were wrong were these, the steelmesh topboard, the normal and 4x4 brigde frame, and the concrete topboard. The other work fine. Thanks :er_heart:
KOZ  [author] 4 Jan, 2023 @ 3:25pm 
@LAM
Thanks for telling me!
I'll look into it, but I may not know right away.
LAM 4 Jan, 2023 @ 1:13pm 
I have a problem with the mod, when i use it with the first verison (the one that has the bridges and stone roads) the textures of the 1st version get very weird, black and transparent. I tried putting the 1st ver up and below this, but doesnt work.
LAM 3 Jan, 2023 @ 10:17am 
what a chad for making this
DUCATISLO 3 Jan, 2023 @ 6:17am 
kickass
nIKNAKNUIE 3 Jan, 2023 @ 6:06am 
I can finally create Outer Heaven with this mod.
nIKNAKNUIE 3 Jan, 2023 @ 6:06am 
@drserver lol
Server 3 Jan, 2023 @ 5:50am 
You're so fucking cool and i love you and i miss you and the kids want to see you
Zero 2 Jan, 2023 @ 12:58pm 
you keep making wonderful things thank you