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One issue though; the turret mounts for the cover piece don't work properly. On save reload, the gunners manning them fall through to the ground.
I'm glad you like it!
Unfortunately, it's impossible to arrange vertically without using F12...
I don't think it's easy to connect them horizontally without using the F12 menu because it's not intended for creating flat surfaces...
If you want to create a foundation, it might be better to use other mods...
So my question is:
How to put frames on top of each other, especially stairs?
How to create a 5 by 4 foundation of frames with ease and without using f12?
I can share screenshots to see my experimented project if you want but it won't be in the finally.
To use the quaternion site, select "Apply Rotation" under EulerAngles,
Adjust the tilt and orientation of the black bar on the left by manipulating the X,Y,Z bars.
→The values displayed in W,X,Y,Z of Quatanrnion are the orientation of Kenshi's nodes.
For coordinates, Blender uses height for Z, Kenshi uses inverted Y
It's just that no matter how many times I enter these values, some kind of hat is always shown.
This is the coordinate transformation from blender to Kenshi
X → X
Y x -1 → Z
Z→Y
You need to specify the orientation in terms of quaternions.
You can get the values visually at this site.
https://quaternions.online/
あなたが分からないのは、座標の指定の仕方?それともノードの向きのこと?
Thank you!
But it's not quite up to the quality of Kenshi vanilla...
I am not currently considering a SMALL house that does not snap to Road..
The old mod is not needed when using this mod.
If it does not switch well, try importing.
(I haven't tried it, sorry if it doesn't work.)
私はモッズが大好きで、それを使用すると美しく、ミニベースを作成する機能が本当に気に入りました
構造物が高層ビルを作る他のものの上にあるようにする方法はまだはっきりしていませんが、一方では良い仕事です
必須ではないです。(必須でなくする方法が分かったので!)
旧 Ver1 では「 CMRoad 」が必須MODになっているみたいですが、
このVer2では「 CMRoad 」は必須なのでしょうか?
Thanks!
It's very encouraging.
(It's lazy to work late. And Dustwich is bad.)
I plan to update the site at a leisurely pace.
Thank you so much !! and thx for your mod :)
Execute Ctrl + Shift + F 11 after construction to reflect collision.
Or save and reload the game.
Are both CMRoadAddOn.mod and CMRoadAddOnVer2.mod enabled?
If so, I can't do it.
Thanks for telling me!
I'll look into it, but I may not know right away.