Arma 3
SKM Flashbangs Pack
22 Comments
Marinzo 29 Nov, 2024 @ 10:10am 
They don't explode ,any idea why ? I know they are flashbangs but I mean that they are throwable but they don't do their effect
Apricot_ale 5 Jul, 2024 @ 9:43am 
@J-Money sorry for too late but heres compatible mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3277108203
Predator14 29 Jan, 2024 @ 6:42am 
geniale !
J-Money 11 Jan, 2024 @ 3:39pm 
anybody know if these work with "Animated Grenade Throwing"?
Josethx 5 Nov, 2023 @ 6:52am 
You can make gas grenade?
GreasDaddy 21 Feb, 2023 @ 8:01pm 
very cool. Just need to make them sound like a flash/stun instead of a frag
Warhammer Actual 11 Feb, 2023 @ 7:51pm 
Any plans to make this JSRS compat? They sound like artillery for us ... Great mod and would love to keep using ...
SoloWingPixy 7 Jan, 2023 @ 1:40pm 
How do AI respond to it?
☃︎❄️IceColdCubes❄☃ 5 Jan, 2023 @ 2:32pm 
Works without ace?
Dozette 4 Jan, 2023 @ 8:03pm 
Cool nades
Tactical Loli 4 Jan, 2023 @ 8:02pm 
Yes ace plox
Black Jesus 4 Jan, 2023 @ 4:38am 
no ace please
E 3 Jan, 2023 @ 9:10am 
think fast chucklenuts
vence  [author] 3 Jan, 2023 @ 2:58am 
JxNior yeah
Apricot_ale 2 Jan, 2023 @ 7:56pm 
awesome
Predator14 2 Jan, 2023 @ 2:58pm 
no ace pls
JxNiOr_ 2 Jan, 2023 @ 1:37pm 
do they affect enemy AI ?
vence  [author] 2 Jan, 2023 @ 5:31am 
ChickenMon Fonctionnal with Ace and CBA
vence  [author] 2 Jan, 2023 @ 5:30am 
@Kirgiz it's correct^^
Kirgiz 2 Jan, 2023 @ 1:05am 
This addon definitely needs ACE and hence the CBA. You must specify this or make your own effect and independence.:steamsad::steamfacepalm:
Kung Fu Putin 1 Jan, 2023 @ 11:25pm 
All three are shaped like CTS 7290 6 Bang
ChickenMon 1 Jan, 2023 @ 6:41pm 
How do they work? ACE style where they just flip the person around or RHS style where they force an animation?