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Короче оставьте, но без подробностей о нас.
Спрашиваем с другом, как два пиро-акульщика.
It is better to make a completely new map without dead-end passages, where you can immediately see which passage is open
-Wooden stairs in the water near the bridge changed to hills (as jimmy suggested, now it's easier to climb)
-Added dust particles under the rays of light in the barn at the new door of the red team.
-Added a crate around the corner of red team left main entrance, similar to the item already in the same location for blue team. (now red has no advantage in placing a turret in that place)
-The fallen mesh on blue base now has a collision and the Demoman's sticky bomb will not fall through it.
-Fixed, as much as possible, overexposure in reflections on some surfaces (Dovahbear noticed the problem)
-Small changes optimization of new passages with doors.
#Save TF2
Real Pyro
FIVE MORE SNIPERS.
Talking serious, this map its freaking amazing. Good job