Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Искал именно вот этот трек - Serious Sam 2 Unreleased OST - Track 06
что за музыка играет??? не все удается зашазамить(
There is also an overuse of MaintainGroup spawners, they are too obvious and it gets annoying when you kill an enemy and immediately another one spawns in its place.
There is also a couple of smaller details like some enemies walking past me because they were running towards a marker.
Also, the final arena before Mordecai spawns soft locked on me because I believe a Kleer got lunged outside the arena.
As for pros, the weaker version of enemies actually felt good. It provided a different dynamic to the combat in that you could throw a lot more enemies at once because it is the same as if you are spawning fodder enemies, and also it made weapons like the flamethrower and tommygun feel stronger. The secrets that I found were very fun. I appreciated that rocket ammo spawns AFTER you pick the RL and not before. I don't like it when Im given ammo outside of secrets for a weapon I'm not supposed to have yet, so that was nice. And like I said before, the map looks nice, most fights were fun, and the final boss was very fun too. Thanks for the map!