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nice one, that was the last thing i'd have thought of with the severity of that conflict.
definitely a conflict issue, errors like this are only showing up when the speedometer mod loads after all of my currently active mods.
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
java.lang.RuntimeException: __sub not defined for operands in onKeyKeepPressed
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:676)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.input.GameKeyboard.update(GameKeyboard.java:85)
at zombie.GameWindow.logic(GameWindow.java:249)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
java.lang.RuntimeException: __sub not defined for operands in onKeyKeepPressed
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:676)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.input.GameKeyboard.update(GameKeyboard.java:85)
at zombie.GameWindow.logic(GameWindow.java:249)
at
sure, im also gonna add that the reason it stopped throwing errors of that size was cause of the load order, toggling it off and on made it so the speedometer loads up last after all the other ones
this game's coding is cursed
it seems like im experiencing the same issues as violentknight, pressing f or the hotbar numbers throws continuous errors for the duration of the key press.
im testing out each one of my mods to see if the issue involves incompatibilities between them or if its really related to this mod, will report soon.
you're welcome, glad to have helped
uhh, i might have fixed that error from before, with my somewhat shallow experience in coding , what was happening was that the function SetModOptions with the OPTIONS argument was returning nil and throwing an execution error in the console.
what i did was literally remove the function call in line 21 since it probably wasn't even being used properly, something like that.
the options in mod options for the mod show up fine and probably work fine, but without the error in the console... so i guess that constitutes as i win?
Will look into that once I have some time.
STACK TRACE
-------------------------------
function: SpeedCoding.lua -- file: SpeedCoding.lua line # 21 | MOD: Speedometer km/h
java.lang.RuntimeException: Object tried to call nil in SpeedCoding.lua