Total War: WARHAMMER III

Total War: WARHAMMER III

Books of Nagash for Teclis
45 comentarii
Rhox  [autor] 14 apr. la 20:09 
Modding Den's mod_develpoment channel without pinging including reply if you have modding questions
davefrags 4 mart. la 3:34 
lore wise this makes sense so its a good idea. ty
Rhox  [autor] 18 dec. 2024 la 7:20 
And what part of this mod isn't working?
ElyonHU 18 dec. 2024 la 7:17 
pls up
Dirigible 21 nov. 2024 la 21:44 
Cheers

Had a great time with this mod, Teclis is kinda short on goals from his terribly isolated starting location, and this was a great way to rectify that. Adding cataclysm spells on top just goes so hard for his hyper spellcaster power fantasy
Rhox  [autor] 15 nov. 2024 la 7:24 
IIRC yes you need to build it.
Dirigible 15 nov. 2024 la 6:23 
Do you literally just have to BUILD the White Tower landmark to double the effects? The in-game tooltip kind of implies something more, but your mod description doesn't, so I'm not certain
Skyter 25 febr. 2024 la 14:45 
I have a problem with mod, character have limit for battle spells. maximum 6. Any fixes for this?
Kriega1 17 dec. 2023 la 6:29 
Oh btw this is another one of the mod pages where there's issues with the preview images
Guvenoren 22 nov. 2023 la 0:53 
Crashes on startup
Sikhi Jedi 19 nov. 2023 la 0:12 
could you make this on The Old World
Legend Slayer 13 oct. 2023 la 13:20 
Any chance you'd be willing to port this mod for Malekith? Btw it works just dandy for Teclis on the current vers.
Pyrodysseus 15 sept. 2023 la 19:42 
will do, thanks!
Rhox  [autor] 15 sept. 2023 la 18:29 
Change global variables, file names, DB entries, yadayaya. And you're good to go.
Pyrodysseus 15 sept. 2023 la 18:16 
Hi Rhox, I've made an Eltharion overhaul that involves starting the game with Teclis confederated, and I love this mod so I included it. I haven't posted it on the workshop because it belongs to you, but I would like to. Would it be alright if I made the mod public and credited you?
Rhox  [autor] 11 sept. 2023 la 2:19 
What part is not working? I'm tired right now and can't just check all my mods which part stopped working when it's not related to the game's update.
欧利昂尼 11 sept. 2023 la 2:17 
it can not work?
Guvenoren 14 mart. 2023 la 10:05 
Shit regarding the icon I was talking about the Azhag mod. oops
Rhox  [autor] 14 mart. 2023 la 10:03 
I don't know about the effect icon but changed the localization.
Guvenoren 14 mart. 2023 la 6:15 
nitpic suggestion:
for dummy effect on campaign select, the icon for the dummy effect is representative of the ability. Maybe any of the bloodline effect icons are better suited for this? "bloodline_von_carstein.png" or "bloodline_necrarch.png" looks nice
Guvenoren 14 mart. 2023 la 5:25 
Ultra nicpic:
There is a "." in the dummy effect text. Effects have no dots after them.
Guvenoren 13 mart. 2023 la 20:19 
Hm, I wonder if the AI (even for Arkhan) can utilize this at all. Or maybe it's just super unlikely.
Rhox  [autor] 26 febr. 2023 la 17:40 
Jared of Rivia// No. IIRC I have to replace the vanilla file for that. Also, I have no way to test if it works.
Jared of Rivia 26 febr. 2023 la 16:31 
Would it be possible to get a multiplayer version?
henryVI 30 ian. 2023 la 22:16 
no worries, i understand, thankyou for your mods!
Rhox  [autor] 30 ian. 2023 la 17:16 
Changing the location is easy enough. Just need to change a line for it. I just didn't choose to do it
henryVI 30 ian. 2023 la 16:49 
heya, this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2925881111&tscn=1675106768 just dropped - it changes to books of nagash locations for Volkmar - is that possible for this Teclis mod to do the same?
Rhox  [autor] 13 ian. 2023 la 6:25 
No, I'll just use Nagash. It's intuitive for players.
Kriega1 13 ian. 2023 la 6:23 
Is it possible to rename the books of nagash to something else?, e.g. Lost Elven Tomes / Lost Waystones, Fragments of Waystones, Tablets of the Old Ones etc...

Though I do see Books of Nagash working still, just would maybe a explanation for it somewhere
mickiedn 9 ian. 2023 la 12:46 
Would be a nice a fun addition
Rhox  [autor] 7 ian. 2023 la 18:35 
Some random thinking: I might add Unleash the Winds skill as a final reward for collecting all 8 Nagash books.
Rhox  [autor] 7 ian. 2023 la 8:31 
That does have a point. I'm not sure whether I'll make one for Vlad but will keep it in mind if I'm going to make it. Thanks for the opinion.
Oderisson 7 ian. 2023 la 8:23 
Rhox// Interesting. Didnt see it and will check it for sure, although it doesnt work so great with my conception, because it lacks basically most importang thing in campaign overhaul: change of gameplay.

Overhaul mods like this should be gradual. Like the one I described. That one is just a start dillema, followed by another dillema, with third and final dillema when taking Rikeland. I believe that gradual taking elector counts with bribery, alliances and gaining power graddually would be better.

But thats just my proposal.
Rhox  [autor] 6 ian. 2023 la 16:24 
Oderisson//Well, let's change the question. I've heard the true emperor Vlad mod adds many features with the same spirit. So why not that?
Oderisson 6 ian. 2023 la 15:54 
Rhox// You would have to add ability to subjugate elector counts by money or Alliance with reasonable difficulty. Halfway you would get True Emperor bonus to relations.
Oderisson 6 ian. 2023 la 15:52 
Rhox// Maybe a meter like the one You did for Malakeith? But with a bit of twist. One that depends just on having electors as allies/vassals. One in which you dont need to conquer provinces but subjugate them any other way. Of course only empire provinces would count and only province capitals would be vassals. Rest of province would be for you.

Depending On number of electors you subjugated you would get empire units. % chance of course. Tank, artillery etc. Only ranged ones. That would mąkę vlads army unique.
Rhox  [autor] 5 ian. 2023 la 20:46 
Gorilla General// Sorry for my ignorance, I'm into the modding community for less than a month and don't know who they're.

However, I haven't done much to implement this, and all I did was just ctrl+c,v from CA's work with some keyword changes. So if someone wants to use this mod in his mod, they're free to do it.
Iahhel's Child 5 ian. 2023 la 20:39 
If ChopChop were still around then you could collaborate with him and his Teclis mod. Or maybe you could ask Xoudad to collaborate and bring his High Elves mods to WH3 and could collab with you on reinventing Teclis' faction :steamthumbsup:
Rhox  [autor] 3 ian. 2023 la 3:20 
Kriega1//I haven't tried it. But I think. It's just a meter showing how many resources you have. What I have to do is change the twui to show the resource I've chosen. (Haven't tried it so no guarantee and twui editing is a pain.)

The relatively easy part comes afterward. Set up listeners for each part of Ulthuan and update resources accordingly.
Kriega1 3 ian. 2023 la 3:08 
@Rhox Would it be possible to repurpose that Volkmar UI for Malekith too? but renamed to something else, and let it be based on how much ownership he has of Ulthuan.
Firepengu 2 ian. 2023 la 20:42 
This is sick! cool idea
Rhox  [autor] 2 ian. 2023 la 16:59 
Oderisson//That depends, if you want an elector count system panel, it'll need a change in the startpos. It'll make the mod wholly incompatible and I won't do that.

If you want just an item and an elector count unit for each elector capital you have conquered, that's easy as a pie and just needs a few listeners. (And I think there will be a mod for that)

If you want a meter where Vlad is unpopular at the start, and gets popularity as he conquers more elector count capital, I think I can copy and repurpose UI used by Volkmar to do that.
Oderisson 2 ian. 2023 la 14:25 
How difficult it would be to enable imperial fealty system for vlad?
im_mortal 2 ian. 2023 la 10:36 
Thank you for the mod! I've done something like something like this for all VC, not just Mannfred, as a private mod. Great to see the expansion of the idea. Btw, the FAQ is hilarious :lunar2019laughingpig: