Total War: WARHAMMER III

Total War: WARHAMMER III

Books of Nagash for Teclis
45 Comments
Rhox  [author] 14 Apr @ 8:09pm 
Modding Den's mod_develpoment channel without pinging including reply if you have modding questions
davefrags 4 Mar @ 3:34am 
lore wise this makes sense so its a good idea. ty
Rhox  [author] 18 Dec, 2024 @ 7:20am 
And what part of this mod isn't working?
ElyonHU 18 Dec, 2024 @ 7:17am 
pls up
Dirigible 21 Nov, 2024 @ 9:44pm 
Cheers

Had a great time with this mod, Teclis is kinda short on goals from his terribly isolated starting location, and this was a great way to rectify that. Adding cataclysm spells on top just goes so hard for his hyper spellcaster power fantasy
Rhox  [author] 15 Nov, 2024 @ 7:24am 
IIRC yes you need to build it.
Dirigible 15 Nov, 2024 @ 6:23am 
Do you literally just have to BUILD the White Tower landmark to double the effects? The in-game tooltip kind of implies something more, but your mod description doesn't, so I'm not certain
Skyter 25 Feb, 2024 @ 2:45pm 
I have a problem with mod, character have limit for battle spells. maximum 6. Any fixes for this?
Kriega1 17 Dec, 2023 @ 6:29am 
Oh btw this is another one of the mod pages where there's issues with the preview images
Guvenoren 22 Nov, 2023 @ 12:53am 
Crashes on startup
Sikhi Jedi 19 Nov, 2023 @ 12:12am 
could you make this on The Old World
Legend Slayer 13 Oct, 2023 @ 1:20pm 
Any chance you'd be willing to port this mod for Malekith? Btw it works just dandy for Teclis on the current vers.
Pyrodysseus 15 Sep, 2023 @ 7:42pm 
will do, thanks!
Rhox  [author] 15 Sep, 2023 @ 6:29pm 
Change global variables, file names, DB entries, yadayaya. And you're good to go.
Pyrodysseus 15 Sep, 2023 @ 6:16pm 
Hi Rhox, I've made an Eltharion overhaul that involves starting the game with Teclis confederated, and I love this mod so I included it. I haven't posted it on the workshop because it belongs to you, but I would like to. Would it be alright if I made the mod public and credited you?
Rhox  [author] 11 Sep, 2023 @ 2:19am 
What part is not working? I'm tired right now and can't just check all my mods which part stopped working when it's not related to the game's update.
欧利昂尼 11 Sep, 2023 @ 2:17am 
it can not work?
Guvenoren 14 Mar, 2023 @ 10:05am 
Shit regarding the icon I was talking about the Azhag mod. oops
Rhox  [author] 14 Mar, 2023 @ 10:03am 
I don't know about the effect icon but changed the localization.
Guvenoren 14 Mar, 2023 @ 6:15am 
nitpic suggestion:
for dummy effect on campaign select, the icon for the dummy effect is representative of the ability. Maybe any of the bloodline effect icons are better suited for this? "bloodline_von_carstein.png" or "bloodline_necrarch.png" looks nice
Guvenoren 14 Mar, 2023 @ 5:25am 
Ultra nicpic:
There is a "." in the dummy effect text. Effects have no dots after them.
Guvenoren 13 Mar, 2023 @ 8:19pm 
Hm, I wonder if the AI (even for Arkhan) can utilize this at all. Or maybe it's just super unlikely.
Rhox  [author] 26 Feb, 2023 @ 5:40pm 
Jared of Rivia// No. IIRC I have to replace the vanilla file for that. Also, I have no way to test if it works.
Jared of Rivia 26 Feb, 2023 @ 4:31pm 
Would it be possible to get a multiplayer version?
henryVI 30 Jan, 2023 @ 10:16pm 
no worries, i understand, thankyou for your mods!
Rhox  [author] 30 Jan, 2023 @ 5:16pm 
Changing the location is easy enough. Just need to change a line for it. I just didn't choose to do it
henryVI 30 Jan, 2023 @ 4:49pm 
heya, this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2925881111&tscn=1675106768 just dropped - it changes to books of nagash locations for Volkmar - is that possible for this Teclis mod to do the same?
Rhox  [author] 13 Jan, 2023 @ 6:25am 
No, I'll just use Nagash. It's intuitive for players.
Kriega1 13 Jan, 2023 @ 6:23am 
Is it possible to rename the books of nagash to something else?, e.g. Lost Elven Tomes / Lost Waystones, Fragments of Waystones, Tablets of the Old Ones etc...

Though I do see Books of Nagash working still, just would maybe a explanation for it somewhere
mickiedn 9 Jan, 2023 @ 12:46pm 
Would be a nice a fun addition
Rhox  [author] 7 Jan, 2023 @ 6:35pm 
Some random thinking: I might add Unleash the Winds skill as a final reward for collecting all 8 Nagash books.
Rhox  [author] 7 Jan, 2023 @ 8:31am 
That does have a point. I'm not sure whether I'll make one for Vlad but will keep it in mind if I'm going to make it. Thanks for the opinion.
Oderisson 7 Jan, 2023 @ 8:23am 
Rhox// Interesting. Didnt see it and will check it for sure, although it doesnt work so great with my conception, because it lacks basically most importang thing in campaign overhaul: change of gameplay.

Overhaul mods like this should be gradual. Like the one I described. That one is just a start dillema, followed by another dillema, with third and final dillema when taking Rikeland. I believe that gradual taking elector counts with bribery, alliances and gaining power graddually would be better.

But thats just my proposal.
Rhox  [author] 6 Jan, 2023 @ 4:24pm 
Oderisson//Well, let's change the question. I've heard the true emperor Vlad mod adds many features with the same spirit. So why not that?
Oderisson 6 Jan, 2023 @ 3:54pm 
Rhox// You would have to add ability to subjugate elector counts by money or Alliance with reasonable difficulty. Halfway you would get True Emperor bonus to relations.
Oderisson 6 Jan, 2023 @ 3:52pm 
Rhox// Maybe a meter like the one You did for Malakeith? But with a bit of twist. One that depends just on having electors as allies/vassals. One in which you dont need to conquer provinces but subjugate them any other way. Of course only empire provinces would count and only province capitals would be vassals. Rest of province would be for you.

Depending On number of electors you subjugated you would get empire units. % chance of course. Tank, artillery etc. Only ranged ones. That would mąkę vlads army unique.
Rhox  [author] 5 Jan, 2023 @ 8:46pm 
Gorilla General// Sorry for my ignorance, I'm into the modding community for less than a month and don't know who they're.

However, I haven't done much to implement this, and all I did was just ctrl+c,v from CA's work with some keyword changes. So if someone wants to use this mod in his mod, they're free to do it.
Iahhel's Child 5 Jan, 2023 @ 8:39pm 
If ChopChop were still around then you could collaborate with him and his Teclis mod. Or maybe you could ask Xoudad to collaborate and bring his High Elves mods to WH3 and could collab with you on reinventing Teclis' faction :steamthumbsup:
Rhox  [author] 3 Jan, 2023 @ 3:20am 
Kriega1//I haven't tried it. But I think. It's just a meter showing how many resources you have. What I have to do is change the twui to show the resource I've chosen. (Haven't tried it so no guarantee and twui editing is a pain.)

The relatively easy part comes afterward. Set up listeners for each part of Ulthuan and update resources accordingly.
Kriega1 3 Jan, 2023 @ 3:08am 
@Rhox Would it be possible to repurpose that Volkmar UI for Malekith too? but renamed to something else, and let it be based on how much ownership he has of Ulthuan.
Firepengu 2 Jan, 2023 @ 8:42pm 
This is sick! cool idea
Rhox  [author] 2 Jan, 2023 @ 4:59pm 
Oderisson//That depends, if you want an elector count system panel, it'll need a change in the startpos. It'll make the mod wholly incompatible and I won't do that.

If you want just an item and an elector count unit for each elector capital you have conquered, that's easy as a pie and just needs a few listeners. (And I think there will be a mod for that)

If you want a meter where Vlad is unpopular at the start, and gets popularity as he conquers more elector count capital, I think I can copy and repurpose UI used by Volkmar to do that.
Oderisson 2 Jan, 2023 @ 2:25pm 
How difficult it would be to enable imperial fealty system for vlad?
im_mortal 2 Jan, 2023 @ 10:36am 
Thank you for the mod! I've done something like something like this for all VC, not just Mannfred, as a private mod. Great to see the expansion of the idea. Btw, the FAQ is hilarious :lunar2019laughingpig: