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Other biomes when using this Patch also use the Vanilla Background water colours instead of the Frith's Biomes ones.
It's not breaking anything or impacting performance. It just means the lava vents have 1 less particle effect spewing out of them, but you don't actually notice it as they still have plenty effects going on.
-[Frith's Biomes] WARNING: Could not find the particle prefab "lavamistfade".
I think it's probably because "Frith's Biomes" is broken...
That side is abandoned and has no responders.
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If I started a campaign with the wrong loading order, will I have to start over?
Thanks!
But I'll update this mod with the sound file included so it'll be less dependend.
I'm loading the compatibility patch just as you've instructed but it throws me these kinds of errors.
Failed to load "C:/Users/USERNAME/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2911529819/Biomes/TheGreatSea.xml": Sound file "C:/Users/USERNAME/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2532991202/Sounds/Ambient/ThunderLarge1.ogg" doesn't exist!
Straight up doesn't allow me to enable the mod over it, and I have no idea how I would go about fixing that. I've checked the path and the mods do install without the files that it asks for.
I'd greatly appreciate the help!