Oxygen Not Included

Oxygen Not Included

Resource Sensor
35 Comments
Davinci 16 Jul @ 10:36am 
I can't see any mode selection options on the sensor
暮秦 10 Jul @ 10:27pm 
keep X 。perfect!
cedaroo 10 Jun @ 2:18pm 
So useful! Thank you!
Pholith 25 Jan @ 4:14am 
Hi, it would be nice if the mod could be translatable
pibble 15 Dec, 2024 @ 1:25pm 
whoops, was on 1.2.2. I unsubscribed and subscribed so thought it was the latest. The mod is working perfectly, thank you.
Rubacava  [author] 14 Dec, 2024 @ 3:19pm 
To be sure, are you on the latest version v1.2.3?
pibble 14 Dec, 2024 @ 12:22pm 
Hi, game crashes when clicking any storage container, using latest version.
Rubacava  [author] 29 Nov, 2024 @ 5:32pm 
Hopefully this patch fixes it.
norph 28 Nov, 2024 @ 7:59pm 
+1, crashed when clicking on a refrigerator.
Ashotep 28 Nov, 2024 @ 11:29am 
It seems the update broke several buildings. So far I have noticed, all food storage (fridges, containers etc. modded or vanilla) The new bottle filler and emptier, Critters drop offs etc. As of now the mod is to unpredictable to keep installed.
Villain Vibe 28 Nov, 2024 @ 11:01am 
Same here crash when clicking on critter drop off
Kidhedera 28 Nov, 2024 @ 10:33am 
I get a crash if I click on the ration box with this installed. Unfortunately my game isn't generating a player.log file and I'm not sure why.
Rubacava  [author] 27 Nov, 2024 @ 4:32pm 
Fixed UI bug
[^sMauG^] 27 Nov, 2024 @ 10:04am 
Hi!
It's happening again with the last update, the mode has disappeared.
Oniwabanshu 5 Mar, 2024 @ 7:24pm 
Thanks for the fix!
Oniwabanshu 4 Mar, 2024 @ 2:46pm 
I'm having the same issue as chronodt, there is no option to select between modes, and the recently installed sensors are failing to detect any resources at all.
https://imgur.com/a/MNQ7s4K
chronodt 4 Mar, 2024 @ 1:22pm 
The UI changes in the latest update make it impossible to select the kind of sensor (global/distance/room) and sometimes the resource to minitor bugs out
Oniwabanshu 17 Jan, 2024 @ 7:31pm 
Thanks a lot!
Rubacava  [author] 17 Jan, 2024 @ 5:50pm 
It would need to be other way around with that mod but I can increase the limits on this building if needed. Performance impact would be sorted as Global < Distance < Room. Global would be fastest since it uses the information from the resource list.
Oniwabanshu 14 Jan, 2024 @ 10:54am 
Hello,
Would you please add support for "No Sensor Limits"?:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2277619848

And also, which one of the settings would impact performance the less, room, distance or global?
long-mu 28 Jun, 2023 @ 12:20am 
Great mod, but it can cause crashes.
cedaroo 4 May, 2023 @ 7:17pm 
This! I just started a new base and this sensor has revolutionized my production queues. So much less micro-managing. So much more efficient. Thank you!

Any chance of doing the same for liquids and gasses in "available storage"? Perhaps as a "Gas Resource Sensor" and "Liquid Resource Sensor"?

Thanks for your consideration, and for this fantastic utility!
Rubacava  [author] 22 Jan, 2023 @ 5:00am 
Added count storage buildings toggle with v1.1.0.
patrioticparadox 5 Jan, 2023 @ 4:44am 
Thanks!
An additional mode would be interesting. Whereas Room Mode would only count loose items, Storage Mode would only count items inside buildings.
Rubacava  [author] 5 Jan, 2023 @ 1:54am 
Currently It doesn't count what's inside storage buildings. I may add that as an additional toggle.
Caseycc 4 Jan, 2023 @ 7:23pm 
It appears to count only loose items not any items in storages.
patrioticparadox 4 Jan, 2023 @ 3:25pm 
In Room Mode does this count items in Storage? Or does it only count loose items?
Rubacava  [author] 4 Jan, 2023 @ 8:17am 
Even better. I replied back on the issues page.
Caseycc 4 Jan, 2023 @ 6:36am 
Screenshots are hard to put on steam so I made an issue on your Github page and added screenshots.
Rubacava  [author] 4 Jan, 2023 @ 2:18am 
Can you send your save file and/or a screenshot?
Caseycc 3 Jan, 2023 @ 6:29pm 
I can not seem to get this to send a green signal. It's reporting 0 kg , but whether I put it to below or above 100kg the signal doesn't change from red. Odd.
JingJing 3 Jan, 2023 @ 6:15am 
I will try and give you feed back.
3GuB  [author] 3 Jan, 2023 @ 3:19am 
@Lily Thanks ^^
The Tempted Man 2 Jan, 2023 @ 10:59pm 
Mmmm, sounds like just something i could use to make my Central Storage even better
Lily 2 Jan, 2023 @ 1:20pm 
good work on the art!