Tabletop Simulator

Tabletop Simulator

Heat: Pedal to the Metal
61 Comments
Akachi  [author] 12 Jul @ 12:33am 
Thank you, and no I don't plan to implement additional fan maps. There is another modder who imports fan tracks for use with this mod
MaskedFreak 11 Jul @ 2:57am 
This looks really gorgeous and well done, not gonna lie.
I recently saw that there are plenty of extra (fan)maps as well... planning to implement some of those? Out of curiosity.
Akachi  [author] 30 Jun @ 6:02pm 
I'll look into this shortly
Torrenaga 30 Jun @ 8:52am 
I only seem to have one yellow and one orange car. Also I get an error message when trying to load the PDF. "Unsupported file format"
Akachi  [author] 6 Apr @ 9:54pm 
That would be exceptionally helpful!
Adil3tr 5 Apr @ 6:30pm 
Do you want the tunnel vision components? Someone put them on the workshop. The campaign cards are in polish with english descriptions but I can translate those for you in photoshop if you want.
Akachi  [author] 30 May, 2024 @ 10:13pm 
sorry for the super late response! those tracks somehow got yeeted into non-existance. I have removed the affected states. There is another modder here that does have lots of fan made tracks though!
Akachi  [author] 10 Apr, 2024 @ 10:28am 
ill check and see
Crabble 3 Apr, 2024 @ 2:20pm 
Hi Akachi, thanks so much for making this mod for this fantastic game. I have a question though, I can only change the trackboard via State from 1 to 6. Monaco and Nurburging are missing as tracks for me. Are they somewhere else / am I missing something our are they currently not available? Thanks so much and keep up the good work!
Akachi  [author] 25 Feb, 2024 @ 12:45am 
Ill check with my local game store to see if they can source it as Amazon doesnt seem to have it. It may take awhile before I will have some disposable income in order to afford it though
algytaylor 22 Feb, 2024 @ 6:03am 
Thanks for all your hard work on this. Hopefully you'll get chance to add the Heavy Rain expansion at some point :)
Akachi  [author] 27 Jan, 2024 @ 1:43am 
It has been fixed!
Akachi  [author] 25 Jan, 2024 @ 6:46pm 
Ill double check the cards and fix them
Brincante 22 Jan, 2024 @ 2:54pm 
Hi!
First, thanks for the hard work! it all looks incredible.

I'm having an issue, though. When I load it, I'm getting a "Load Image Failed Unsupported Format: UNKNOWN" error, and some cards are blank.
Akachi  [author] 19 Jan, 2024 @ 8:04pm 
The mod had broken due to an issue with my steam cloud saves. I was able to fix this by replacing the missing components. A new save will be required as I wasn't able to fix the components, only replace them. The pdf rulebooks will be readded soon
Akachi  [author] 21 Dec, 2023 @ 10:37pm 
Sorry it took so long, the cards have been fixed and workshop updated
Akachi  [author] 7 Nov, 2023 @ 10:18pm 
I'll look into this as soon as I can!
AceTactics 2 Nov, 2023 @ 5:18pm 
Hello! Great Mod, a few issues. The Advanced Mod deck is a little short, its suppose to have 62 cards. Some of the cards in the Advanced Mod deck are also wrong, there are copies of the Basic Upgrades in the Advanced Mod deck. Only about 31 Advanced Upgrades are correct.

Havent noticed any other issue aside from that though!
snapwilson 15 Oct, 2023 @ 9:14pm 
You're the best! Thank you! Love the mod.
Akachi  [author] 4 Oct, 2023 @ 10:02pm 
Sorry for late response! Pink has been fixed! (originally thought you meant the playmat was upside down, not the hand!)
Akachi  [author] 19 Jul, 2023 @ 2:26pm 
ill look into pink and see whats up
snapwilson 12 Jul, 2023 @ 10:50pm 
Hey, great mod. Just a simple request to set the camera and card orientation for the pink seat properly. It's upside down.
Akachi  [author] 17 Jun, 2023 @ 7:00pm 
ill look into updating once i start doing a mass community track upload
Alec McCast 14 Jun, 2023 @ 8:47am 
Hi Akoni, where does the monaco race comes from ? The issue it is not the good version of it, the ciruit has been improved to correct little imperfection like the start line of 1963.
The good version is here : {LINK REMOVED}
If I ask it's because I want to update it and try to obtain the environnement done for it or the original .psd file.
Thanks !
Akachi  [author] 31 May, 2023 @ 8:42pm 
Forgot to note that i fixed the number of cards. I do belive you might be missing a card as my copy came with 34, 2 of each card
Akachi  [author] 9 May, 2023 @ 7:19pm 
ill look into which cards are duplicated and update the decks, i browsed through mine quickly just to find the highest number, didnt think about duplicates
SuperDux 9 May, 2023 @ 1:27am 
Thanks for this. Got the physical copy and nice to be able to play with a few further apart as well now. Only problem I can see, there are only 17 basic upgrades, so not enough for 3 each if playing 6-8. There are meant to be duplicates of some of the cards in the deck, 33 by my count in my copy.
Akachi  [author] 2 May, 2023 @ 9:14pm 
Updated and fixed the Upgrade Decks.
Akachi  [author] 26 Apr, 2023 @ 11:42am 
Will look into and fix when able. Thanks for the heads up!
neu.descolado 16 Apr, 2023 @ 5:14am 
Hey

Amazing job!

I noticed a little confusion in the assembly of the decks of basic and advanced cards, they are assembled incorrectly. The base card deck contains advanced cards and the advanced card deck contains base cards plus several number 48 cards.

Regards

Ismael
Agodd 28 Jan, 2023 @ 1:21am 
Here a huge fanmade Circuits collection!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2924690122
(if you want you can add it to your Mod ;) )
Akachi  [author] 19 Jan, 2023 @ 9:09pm 
Thank you! I'm glad this contributed to a sale!
AngryGamer1224 18 Jan, 2023 @ 2:29pm 
Great board game, played this with my family last night and we all loved it, decided to buy the physical game. Thanks!
Akachi  [author] 12 Jan, 2023 @ 2:05pm 
Agodd, pm sent
Agodd 11 Jan, 2023 @ 11:57pm 
Steam deleted my link! :(
Send me a PM (we need to be friends)
Akachi  [author] 11 Jan, 2023 @ 2:57pm 
Agodd that would be great!
ElOhTeeBee, thats weird, have any error messages popped up asking you down download missing assets? And do you have mod cache on?
ElOhTeeBee 10 Jan, 2023 @ 3:59pm 
Just downloaded for the first time, and all the cards seem to be blank on both side.
Agodd 10 Jan, 2023 @ 9:58am 
if you want I made SPA track in .png ;)

{LINK REMOVED}
Akachi  [author] 9 Jan, 2023 @ 10:13am 
To summarize latest updates: finalized purple and pink teams with their own unique numbers and 2 cars each to choose from as well as color matching player decks. Also added snaps to Nurburging and fixed some misaligned snaps on all tracks.
Akachi  [author] 7 Jan, 2023 @ 9:53pm 
Added legends support for pink and purple cars through a seperate "Modded" legends deck. Left vanilla deck in, in case someone wished to use only vanilla components, although the modded deck doesnt alter the behavior of the original AI drivers. Next on the agenda is Nurburging snap support, then I'll get around to adding a second pink and purple car to select from, but that'll wait till i get around to touch up phase of the mod
Akachi  [author] 7 Jan, 2023 @ 4:34pm 
The pink and purple are just sneak peeks for now, basically to see how well the boards look and blend in and a car to be able to run them. No special rules on them, they just cant be run as legends currently (you can run other cars as legends when using them) though im working on adding them to a seperate "unofficial" legends deck. will double check dashboard names. If running 7 or 8 player games you could bump the adrenaline step to last 3 players as this makes sense as 1-4 player is last place, 5-6 is last 2 places, so 7-8 would stand to be last 3 places
Agodd 7 Jan, 2023 @ 2:32am 
Thank you for all!!
Some (very very very) small "revision" if you want:
- check dashboard "names"
- Pink and Purple cars could be 2 each team and with different numbers
- Do 7th and 8th players need different rules?
Akachi  [author] 6 Jan, 2023 @ 4:30pm 
Forgot to mention, I added 6 heat to each engine, and added a small deck of 3 stress cards next to each player board, this way the defaults are easy to alter to the track and weather specifications without digging through decks
Akachi  [author] 6 Jan, 2023 @ 4:23am 
Added unofficial 7th and 8th players, purple and pink. No Legends support yet, thats the next project. Added Monaco and Nurburging, both without snaps, thats the next next project, for when i want to lose my mind placing hundreds of rotational snap points. For now i sleep
Akachi  [author] 6 Jan, 2023 @ 3:28am 
i might add the default number of stress and heat next to player decks similar to the default upgrade cards as when you start to mess with other modules (specifically weather) the starting number can change and i dont want players to have to dig them out

what are hard to see from afar?
thereaver 5 Jan, 2023 @ 11:43pm 
Few suggestion, place 6 Heat cards in each players engine, and 3 Stress cards in each players deck, since these are defaults and would ease setup a bit. Also current bolids are a bit hard to see color wise from far.
Akachi  [author] 5 Jan, 2023 @ 11:06pm 
I am working on adding Monaco and Nurburgring currently, trying to work out player spacing that will work with all maps. SPA will take some time to be added in unless the author or someone else releases a png/jpeg of the full map spliced together. Also working on possibly adding mats for a 7th and 8th player, but not promises as I would want it to be well intergrated (ie legends compatible and decent boards)
Akachi  [author] 5 Jan, 2023 @ 5:05pm 
ill be looking at ways to get it in still
Akachi  [author] 5 Jan, 2023 @ 5:03pm 
Nurburging is a bit large to fit on the table, to set it up so that its part of the main board i'd have to space everything pretty fat apart and this would cause the other maps to feel far away
Agodd 5 Jan, 2023 @ 3:17pm